Overview

Request 919669 accepted

- update to 21.09:
* FACT: Fix a crash from an uninitialized pointer when a WaveBank does not have a name
table.
* platform_sdl2: When querying the default device, ignore audio devices with way too many
channels.
* platform_win32: Minor Win32 buildfixes
- update to 21.07:
* Fix incorrect value for MF_MT_AUDIO_AVG_BYTES_PER_SECOND.
- update to 21.05:
* CMake: Add 'Requires' for GStreamer to the pkgconfig file
* Updated source to github.
- update to 21.04:
* Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release
* FACT: Implemented accurate Fast/Slow/SinCos RPC curve types
* Added support for XMA2 audio, for Xbox 360 data
* Voice filters/effects should be processed even when SendCount is 0
* FACT: Fix parsing/calculation of filter Q factors
* FACT: Enforce STOPPING flag for fade-outs or RPC releases
* FACT: Various fixes for parsing big-endian SoundBanks

- update to 21.03.5:
* Fixes a regression that caused SoundBanks to no longer parse correctly
- update to 21.03:
* Implemented FACT_FLAG_MANAGEDATA
* Implemented the CUEPLAY and CUESTOP notification types
* Added support for XACT 3.0 content
* Added support for WaveBanks with endian-swapped PCM data
- update to 21.02:
* XACT: All notification types with the PERSIST flag are now recorded
- update to 21.01:
Enforce SDL 2.0.9 or newer as a build requirement
Micro-optimize byte swapping for XACT file parsing
- update to 20.12:
Added an x64 configuration to visualc
CMake project now generates a pkgconfig file
Fix compatibility with CMake 2.8.12
GStreamer builds now explicitly check for >=1.9.2
Initialize the subformat for GetDeviceFormat, fixes a ton of Ubisoft games
Don't assert when FAudio_Initialize Flags includes FAUDIO_DEBUG_ENGINE

- update to 20.10:
Add support for WAVESTOP notifications
Add support for engines without settings files (or empty settings files)
Add power-of-two quantum fallback paths for *BSD and Emscripten
Return a unique error code for audio engines with a bad platform ID
Fix a deadlock in Wolfenstein: The Old Blood related to callbacks
Fix a crash for streaming WaveBanks when calling Destroy
stb_vorbis: Handle malloc(0) calls

- The FFmpeg backend for WMA decoding has been replaced with GStreamer.
Distributors are encouraged to configure their FAudio builds with
-DGSTREAMER=ON even if a WMA plugin is not available by default;
end users can provide their own plugins if needed.
added -DGSTREAMER=ON flag for gstreamer backend.

- update to 20.09:
IGLDevice has been replaced with FNA3D, the new graphics library for FNA!
Direct3D 11 is now supported and is the default for Windows/Xbox
Vulkan is now available as an experimental backend
Metal is now the default for Apple platforms
ModernGL and ThreadedGL have been removed
THREADED_GL and DISABLE_THREADING have been removed
MojoShader is now statically linked directly into FNA3D
SDL2_image has been replaced with FNA3D_Image, which is built into FNA3D
Add experimental support for WebAssembly via Emscripten and mono-wasm
Update to FAudio 20.09
- Rebase faudio-older-sdl2.patch to fix build error in Leap.
- Update to version 20.05:
* No changelog available
- Update to 20.03. No changelog
- Update faudio-older-sdl2.patch.
- Avoid name repetition in summaries.
- Update RPM groups.
- Ensure directories are owned.
- initial import of the FAudio library used by Wine
- Verson 19.03
- We build only the lib/FAudio part of this package.
- faudio-older-sdl2.patch: build against a bit older SDL2 on Leap 42.3. (forwarded request 919562 from ukbeast89)

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Request History
Marcus Meissner's avatar

msmeissn created request

- update to 21.09:
* FACT: Fix a crash from an uninitialized pointer when a WaveBank does not have a name
table.
* platform_sdl2: When querying the default device, ignore audio devices with way too many
channels.
* platform_win32: Minor Win32 buildfixes
- update to 21.07:
* Fix incorrect value for MF_MT_AUDIO_AVG_BYTES_PER_SECOND.
- update to 21.05:
* CMake: Add 'Requires' for GStreamer to the pkgconfig file
* Updated source to github.
- update to 21.04:
* Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release
* FACT: Implemented accurate Fast/Slow/SinCos RPC curve types
* Added support for XMA2 audio, for Xbox 360 data
* Voice filters/effects should be processed even when SendCount is 0
* FACT: Fix parsing/calculation of filter Q factors
* FACT: Enforce STOPPING flag for fade-outs or RPC releases
* FACT: Various fixes for parsing big-endian SoundBanks

- update to 21.03.5:
* Fixes a regression that caused SoundBanks to no longer parse correctly
- update to 21.03:
* Implemented FACT_FLAG_MANAGEDATA
* Implemented the CUEPLAY and CUESTOP notification types
* Added support for XACT 3.0 content
* Added support for WaveBanks with endian-swapped PCM data
- update to 21.02:
* XACT: All notification types with the PERSIST flag are now recorded
- update to 21.01:
Enforce SDL 2.0.9 or newer as a build requirement
Micro-optimize byte swapping for XACT file parsing
- update to 20.12:
Added an x64 configuration to visualc
CMake project now generates a pkgconfig file
Fix compatibility with CMake 2.8.12
GStreamer builds now explicitly check for >=1.9.2
Initialize the subformat for GetDeviceFormat, fixes a ton of Ubisoft games
Don't assert when FAudio_Initialize Flags includes FAUDIO_DEBUG_ENGINE

- update to 20.10:
Add support for WAVESTOP notifications
Add support for engines without settings files (or empty settings files)
Add power-of-two quantum fallback paths for *BSD and Emscripten
Return a unique error code for audio engines with a bad platform ID
Fix a deadlock in Wolfenstein: The Old Blood related to callbacks
Fix a crash for streaming WaveBanks when calling Destroy
stb_vorbis: Handle malloc(0) calls

- The FFmpeg backend for WMA decoding has been replaced with GStreamer.
Distributors are encouraged to configure their FAudio builds with
-DGSTREAMER=ON even if a WMA plugin is not available by default;
end users can provide their own plugins if needed.
added -DGSTREAMER=ON flag for gstreamer backend.

- update to 20.09:
IGLDevice has been replaced with FNA3D, the new graphics library for FNA!
Direct3D 11 is now supported and is the default for Windows/Xbox
Vulkan is now available as an experimental backend
Metal is now the default for Apple platforms
ModernGL and ThreadedGL have been removed
THREADED_GL and DISABLE_THREADING have been removed
MojoShader is now statically linked directly into FNA3D
SDL2_image has been replaced with FNA3D_Image, which is built into FNA3D
Add experimental support for WebAssembly via Emscripten and mono-wasm
Update to FAudio 20.09
- Rebase faudio-older-sdl2.patch to fix build error in Leap.
- Update to version 20.05:
* No changelog available
- Update to 20.03. No changelog
- Update faudio-older-sdl2.patch.
- Avoid name repetition in summaries.
- Update RPM groups.
- Ensure directories are owned.
- initial import of the FAudio library used by Wine
- Verson 19.03
- We build only the lib/FAudio part of this package.
- faudio-older-sdl2.patch: build against a bit older SDL2 on Leap 42.3. (forwarded request 919562 from ukbeast89)


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