Overview

Request 924770 accepted

- Update to version 1.16
* The bindless feedback for D3D12 which was added in v1.15 now supports
DXIL SM6.x shaders, via DXIL patching.
* The API backends have been hardened to handle the majority of cases
where an API fatal error happens during replay while analysing a
capture - device lost/TDR, out of GPU memory, or when using
remote-replay if the remote server crashes or disconnects.
- osc build apparently auto-cleans your spec-file now (without even asking)

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Request History
Patrik Jakobsson's avatar

patrikjakobsson created request

- Update to version 1.16
* The bindless feedback for D3D12 which was added in v1.15 now supports
DXIL SM6.x shaders, via DXIL patching.
* The API backends have been hardened to handle the majority of cases
where an API fatal error happens during replay while analysing a
capture - device lost/TDR, out of GPU memory, or when using
remote-replay if the remote server crashes or disconnects.
- osc build apparently auto-cleans your spec-file now (without even asking)


Patrik Jakobsson's avatar

patrikjakobsson accepted request

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