Overview

Request 927362 accepted

- Update to version 4.3
* https://github.com/bradharding/doomretro/releases/tag/v4.3

- Update to version 4.2.3
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* The splash screen’s animation is now smoother.
* Minor changes have been made to the font used in the console,
and the player messages in the alternate widescreen HUD.
* Minor changes have been made to text that is output to the
console.
* Further improvements have been made to the support for Chex
Quest, Freedoom and REKKR.
* The bounce of the player’s weapon when dropping down from a
greater height is now slightly slower when the weaponbounce
CVAR is on.
* When clicking a mouse button that is bound to the +screenshot
action, the screen will now flash and a sound will now be heard
* The console’s background will no longer be affected when
entering the vanilla CCMD.
* A fade transition is now applied after saving a game in the
save game menu and the fade CVAR is on.
* Further improvements have been made to when the player’s view
should be lowered if the r_liquid_lowerview CVAR is on.
* A bug has been fixed whereby the title in the automap could be
positioned incorrectly in some rare instances.
* The player’s arrow will now be positioned correctly in the
automap when the am_rotate CVAR is on and the am_followmode
CVAR is off.
* The following changes have been made when the am_path CVAR is

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 4.3
* https://github.com/bradharding/doomretro/releases/tag/v4.3

- Update to version 4.2.3
* Optimizations have been made to further improve the overall
performance and stability of DOOM Retro.
* The splash screen’s animation is now smoother.
* Minor changes have been made to the font used in the console,
and the player messages in the alternate widescreen HUD.
* Minor changes have been made to text that is output to the
console.
* Further improvements have been made to the support for Chex
Quest, Freedoom and REKKR.
* The bounce of the player’s weapon when dropping down from a
greater height is now slightly slower when the weaponbounce
CVAR is on.
* When clicking a mouse button that is bound to the +screenshot
action, the screen will now flash and a sound will now be heard
* The console’s background will no longer be affected when
entering the vanilla CCMD.
* A fade transition is now applied after saving a game in the
save game menu and the fade CVAR is on.
* Further improvements have been made to when the player’s view
should be lowered if the r_liquid_lowerview CVAR is on.
* A bug has been fixed whereby the title in the automap could be
positioned incorrectly in some rare instances.
* The player’s arrow will now be positioned correctly in the
automap when the am_rotate CVAR is on and the am_followmode
CVAR is off.
* The following changes have been made when the am_path CVAR is


Dirk Stoecker's avatar

dstoecker accepted request

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