Overview
Request 998992 accepted
- Update to version 1.21
* UI: Highlight the current event in the texture viewer context
menu that shows resource usage.
* UI: Improve handling of source-level shader debugging
breakpoints.
* All: Show status in mesh viewer when geometry data is not
available, e.g. when using multiview and geometry/tessellation
on vulkan.
* All: Tweaked the in-program overlay to be more readable and
better organised, especially around multiple windows.
* All: Handle applications that don't create any
graphics-compatible queues on Vulkan or D3D12 to still be able to
capture and replay correctly.
* Vulkan: Improve the clarity of error messages for incompatible
captures, showing the reason for the incompatibility and what
device was captured on and replayed on.
* Vulkan: Implemented tracking of printf statements from geometry
shaders.
* Vulkan: Allow buffer format re-interpreting of push constants.
* OpenGL: Display the 'intuitive' state of face culling winding,
rather than strictly following enums (e.g. when clip origin is
non-default, GL_CCW frontface means that clockwise wound
polygons are front-facing).
- Created by patrikjakobsson
- In state accepted
- Package maintainer: patrikjakobsson
Request History
patrikjakobsson created request
- Update to version 1.21
* UI: Highlight the current event in the texture viewer context
menu that shows resource usage.
* UI: Improve handling of source-level shader debugging
breakpoints.
* All: Show status in mesh viewer when geometry data is not
available, e.g. when using multiview and geometry/tessellation
on vulkan.
* All: Tweaked the in-program overlay to be more readable and
better organised, especially around multiple windows.
* All: Handle applications that don't create any
graphics-compatible queues on Vulkan or D3D12 to still be able to
capture and replay correctly.
* Vulkan: Improve the clarity of error messages for incompatible
captures, showing the reason for the incompatibility and what
device was captured on and replayed on.
* Vulkan: Implemented tracking of printf statements from geometry
shaders.
* Vulkan: Allow buffer format re-interpreting of push constants.
* OpenGL: Display the 'intuitive' state of face culling winding,
rather than strictly following enums (e.g. when clip origin is
non-default, GL_CCW frontface means that clockwise wound
polygons are front-facing).
patrikjakobsson accepted request