Ulrich Hecht
Ulih
Involved Projects and Packages
This port targets the GP2X handheld, so the key assignment is a bit odd.
Try the numpad and A/S/Z/X.
Needs ROM images in ~/.quasi88/rom. You can use the corresponding MESS rom
set (pc88srl.zip).
Nintendo Virtual Boy emulator. Supports 2D black-and-white display
as well as 3D display using colored or shutter glasses.
Acorn RiscPC emulator. Requires RISC OS ROMs >= 3.70 in
/usr/share/rpcemu/roms. Press Ctrl + End to access the GUI.
SIMH implements simulators for:
* Data General Nova, Eclipse
* Digital Equipment Corporation PDP-1, PDP-4, PDP-7, PDP-8, PDP-9, PDP-10, PDP-11, PDP-15, VAX
* GRI Corporation GRI-909
* IBM 1401, 1620, 1130, 7090/7094, System 3
* Interdata (Perkin-Elmer) 16b and 32b systems
* Hewlett-Packard 2114, 2115, 2116, 2100, 21MX
* Honeywell H316/H516
* MITS Altair 8800, with both 8080 and Z80
* Royal-Mcbee LGP-30, LGP-21
* Scientific Data Systems SDS 940
Software to run on them can be found here:
http://simh.trailing-edge.com/software.html
Emulates three ARM9-based development boards and a wide range
of peripherals.
Unifies several forks of VisualBoyAdvance, a Game Boy,
Game Boy Color, and Game Boy Advance emulator with
excellent support for both play and development.
Features GTK UI (gvbam) and command-line interface
with SDL output (vbam).
Atari Jaguar emulator. Needs BIOS ROMs in /usr/share/virtualjaguar.
* Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
* Emulates DragonDOS, Delta and RSDOS disk systems.
* Raw and translated keyboard modes.
* Reads and writes virtual cassettes (".cas" files).
* Reads audio files as cassette input.
* Reads and writes DMK format virtual floppy diskettes.
* Reads (and supports in-memory writing of) JVC and VDK format virtual
floppy diskettes.
* Custom snapshot format; no ".pak" support yet.
Requires firmware images.
This package is based on the package 'freeimage' from project 'games:libs'.
FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).
Gargoyle is an IF player that supports all the major interactive fiction
formats.
Most interactive fiction is distributed as portable game files. These
portable game files come in many formats. In the past, you used to have to
download a separate player (interpreter) for each format of IF you wanted to
play.
Gargoyle is based on the standard interpreters for the formats it
supports:
* Agility 1.1.1 (AGT)
* Alan 2.8.6 and 3.0a1 (Alan)
* Frotz 2.43 (Z-code)
* Git 1.2.0 (Glulx, updated from 1.1)
* Glulxe 0.3.5 (Glulx)
* Hugo 3.1 (Hugo)
* Level 9 4.1 (A-code, updated from 4.0)
* Magnetic 2.2 (Magnetic Scrolls format)
* Scare 1.3.3 (ADRIFT)
* Tads 2.5.10 and 3.0.12 (TADS)
Gargoyle cares about typography! In this computer age of typographical
poverty, where horrible fonts, dazzling colors, and inadequate white space
is God, Gargoyle dares to rebel!
* Subpixel font rendering for LCD screens.
* Unhinted anti-aliased fonts: beautiful, the way they were designed.
* Adjustable gamma correction: tune the rendering for your screen.
* Floating point text layout for even spacing.
* Kerning for even more even spacing.
* Smart quotes and other punctuation formatting.
* Ligatures for 'fi' and 'fl'.
* Plenty o' margins.
* Plenty o' line spacing.
* Integrated scrollback.
The default font for Gargoyle is Bitstream Charter and Luxi Mono. Two vastly
underrated fonts that I find just perfect for screen reading. They are
included, so there is no need to install anything on your system.
Gargoyle does not use any operating system functions for drawing text, so it
can use any TrueType, OpenType or Postscript font file you specify in the
configuration file.
Inform is a design system for interactive fiction, a new medium for writers
which began with adventure games in the late 1970s and is now used for
everything from literary narrative fiction through to plotless conceptual
art, and plenty more adventure games too. Since its introduction in 1993,
Inform has become a standard tool. Three years in the making, Inform 7 is a
radical reinvention of the way interactive fiction is designed, guided both
by contemporary work in semantics and by the practical experience of some of
the world's best-known writers of IF.
This package contains an integrated development environment for developing
games in Inform 7.
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