Luke Jones
luke_nukem
Involved Projects and Packages
NOTE: Builds using Rust bundled LLVM require upwards of 50GB.
Rust is a systems programming language focused on three goals: safety, speed, and concurrency. It maintains these goals without having a garbage collector, making it a useful language for a number of use cases other languages aren’t good at: embedding in other languages, programs with specific space and time requirements, and writing low-level code, like device drivers and operating systems. It improves on current languages targeting this space by having a number of compile-time safety checks that produce no runtime overhead, while eliminating all data races. Rust also aims to achieve ‘zero-cost abstractions’ even though some of these abstractions feel like those of a high-level language. Even then, Rust still allows precise control like a low-level language would.
The Quakespasm engine, a modern version of the Quake 1 engine which tries to stay close to stock.
Yamagi Quake II is an enhanced client for id Software's Quake II. The main focus is an unchanged single player experience; the gameplay and graphics are unaltered. It also features: anisotropic filtering and
multi-sample anti-aliasing, widescreen aspect ratio and unlimited screen size, compatibility with most mods, optional support for retexturing packs and HUD scaling.
ghostwriter is a text editor for Markdown, which is a plain text
markup format. For more information about Markdown, please visit John
Gruber’s website at http://www.daringfireball.net. ghostwriter
provides a relaxing, distraction-free writing environment.
lemonbar is a lightweight bar entirely based on XCB. Provides full UTF-8 support, basic formatting, RandR and Xinerama support and EWMH compliance without wasting your precious memory.
Simple X hotkey daemon
A tiling window manager based on binary space partitioning.
* It only responds to X events, and the messages it receives on a dedicated socket.
* bspc is a program that writes messages on bspwm's socket.
* bspwm doesn't handle any keyboard or pointer inputs: a third party program (e.g. sxhkd) is needed in order to translate keyboard and pointer events to bspc invocations.
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