Revisions of dhewm3

buildservice-autocommit accepted request 1193783 from Mia Herkt's avatar Mia Herkt (mia) (revision 20)
baserev update by copy to link target
Mia Herkt's avatar Mia Herkt (mia) accepted request 1191455 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 1.5.4
  * dhewm3-mods now contains game libs for several new mods:
    * Blood Mod v1.5
    * Perfected Doom3 (ROE) v7
    * Sikkmod v1.2 and Sikkmod RoE v1.1
  * A brand new settings menu that uses Dear ImGui.
  * "Soft" Particles (that don't "cut" into geometry but fade
    smoothly), based on code from The Dark Mod 2.04.
  * r_enableDepthCapture: Enable capturing depth buffer to texture,
    needed for the soft particles.
  * Replaced dependency on (external) zlib with integrated miniz.
  * HighDPI/Retina support.
  * Allow inverted mouse look (horizontally, vertically or both)
    with m_invertLook.
  * CVar to allow always run in single player (still drains
    stamina though!): in_allowAlwaysRunInSP.
  * VSync can be enabled/disabled on the fly, without restarting
    the renderer (still with r_swapInterval or in the menu, of
    course; needs SDL2).
  * Allow enabling/disabling HRTF with s_alHRTF.
  * s_alOutputLimiter: Configure OpenAL's output-limiter which
    temporarily reduces the overall volume when too many too loud
    sounds play at once, to avoid issues like clipping.
  * s_scaleDownAndClamp: Clamp and reduce volume of all sound to
    prevent clipping or temporary downscaling by OpenAL's output
    limiter.
  * If r_windowResizable is set, the dhewm3 window (when in
    windowed mode..) can be freely resized.
  * Fixed screenshots when using native Wayland
    (SDL_VIDEODRIVER=wayland).
buildservice-autocommit accepted request 1163530 from Mia Herkt's avatar Mia Herkt (mia) (revision 18)
baserev update by copy to link target
Mia Herkt's avatar Mia Herkt (mia) accepted request 1163527 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 16)
- Update to version 1.5.3
  * Support for gamepads. See Configuration.md for more information.
  * Support different file formats for screenshots by setting the
    r_screenshotFormat CVar (0 = TGA, still the default, 1 = BMP,
    2 = PNG, 3 = JPG). r_screenshotJpgQuality and
    r_screenshotPngCompression allow configuring how JPG/PNG are
    compressed.
  * Fixed problems with lights after loading a savegame.
  * Fix volume of some weapon sounds, like chaingun being too quit.
  * Fix MD3 model support
  * Several new CMake options:
    + To enable Clang/GCC Address Sanitizer and Undefined Behavior
      Sanitizer
    + Hardlink the game code into the executable (instead of using
       game DLLs, only supports base or d3xp then; needed for
       Undefined Behavior Sanitizer)
    + Force colored diagnostic output from GCC or Clang (esp.
      useful when building with ninja)
  * Fix several compiler warnings
  * Updated stb_image and stb_vorbis
  * Updated minizip (from zlib/contrib) to latest upstream code
  * Added in_namePressed CVar to print currently pressed key/button
    (useful for binding keys in the console or configs).
- Add patch
  * dhewm3-fix-desktop-files.patch
- Packages desktop files
buildservice-autocommit accepted request 982864 from Mia Herkt's avatar Mia Herkt (mia) (revision 15)
baserev update by copy to link target
Mia Herkt's avatar Mia Herkt (mia) committed (revision 14)
- Update to 1.5.2:
* Gamma and Brightness are now applied in the shaders instead of
  by setting hardware gamma.  Can be disabled (so hardware gamma
  is used again) with `r_gammaInShaders 0`
* Cycle through multiple Quicksave slots instead of immediately
  overwriting the last Quicksave. The `com_numQuicksaves` CVar
  allows setting the number of QuickSaves
  (gh#dhewm/dhewm3#392)
* Make r_locksurfaces work
  It doesn't do exactly what its description and name suggests:
  it renders everything that is *currently* visible from the
  position/view the player had when setting `r_locksurfaces 1`.
  Originally it was supposed to render exactly the surfaces that
  *were* visible then, but I couldn't get that to work.
  This is pretty similar, but there may be differences with opened
  doors and such.
  (gh#dhewm/dhewm3#357)
* Keyboard input improvements (mostly SDL2-only):
  - Support (hopefully) all keyboard keys on all kinds of keyboard
    layouts by using scancodes for otherwise unknown keys
  - Support typing in non-ASCII characters, if supported by Doom3
    (it supports ISO-8859-1)
  - Support the clipboard also on non-Windows platforms
    You can paste text from the clipboard into the console or
    other edit fields with `Shift+Insert`
  - Explicit support for Right Ctrl, Alt and Shift keys
    (can be bound to different actions than their left
    counterparts)
  - Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all*
    keyboard input
buildservice-autocommit accepted request 878971 from Mia Herkt's avatar Mia Herkt (mia) (revision 13)
baserev update by copy to link target
Mia Herkt's avatar Mia Herkt (mia) accepted request 878932 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 12)
- Update to 1.5.1:
  * Update savegame format. Old savegames still work, but new
    savegames can't be loaded with older versions of dhewm3!
  * dhewm3 now supports the Doom3 Demo gamedata.
  * Create the game window on the display the cursor is currently
    on (when using more than one display).
  * Added r_fullscreenDesktop CVar to set if fullscreen mode should
    be "classic" or "Desktop" which means a borderless window at.
    desktop resolution.
  * Fullscreen modes that are not at the current desktop resolution
    should work better now.
  * Several sound-related bugfixes.
  * Restore "Carmack's Reverse" Z-Fail stencil shadows; use
    glStencilOpSeparate() if available.
  * New CVar g_hitEffect: If set to 0, the player camera damage
    effects (like double-vision and extreme tilt) when being hit
    are disabled.
  * Fix lingering messages in HUD after loading savegame.
  * Fixed clipping bug in delta1.
  * Improve compatibility with some custom scripts.
  * Registering multiplayer servers at id's master-server fixed,
    so they can be found in the multiplayer menu.
  * Support for reproducible builds by setting the CMake option
    REPRODUCIBLE_BUILD.
  * Proper handling of paths with dots in directory names.
  * In the Spanish translation all the Alpha Lab autosaves got
    the same name, now the autosave name is based on the mapename
    instead which is distinct.
- Remove patch
  * 0001-Remove-use-of-date-time-macros.patch (fixed by upstream)
Mia Herkt's avatar Mia Herkt (lachs0r) accepted request 740601 from Richard Brown's avatar Richard Brown (RBrownSUSE) (revision 11)
Remove obsolete Groups tag (fate#326485)
buildservice-autocommit accepted request 678323 from Mia Herkt's avatar Mia Herkt (lachs0r) (revision 10)
baserev update by copy to link target
Mia Herkt's avatar Mia Herkt (lachs0r) committed (revision 9)
- Update to 1.5.0 (no changelog)
- Drop 0002-Lower-release-build-optimizations-to-O2.patch
buildservice-autocommit accepted request 620518 from Mia Herkt's avatar Mia Herkt (lachs0r) (revision 8)
baserev update by copy to link target
Mia Herkt's avatar Mia Herkt (lachs0r) committed (revision 7)
- Use %license macro
Mia Herkt's avatar Mia Herkt (lachs0r) committed (revision 6)
- Add 0002-Lower-release-build-optimizations-to-O2.patch
  * Fixes some undefined behavior caused by higher optimization
    levels. Picked from git master.
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 506780 from Mia Herkt's avatar Mia Herkt (lachs0r) (revision 5)
initialized devel package after accepting 506780
Mia Herkt's avatar Mia Herkt (lachs0r) accepted request 506613 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 4)
- Trim redundant mentions from summary and description.
Mia Herkt's avatar Mia Herkt (lachs0r) committed (revision 3)
Mia Herkt's avatar Mia Herkt (lachs0r) committed (revision 2)
- Build on Leap/SLE12
- Disable source service
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 505979 from Mia Herkt's avatar Mia Herkt (lachs0r) (revision 1)
I’d like to maintain dhewm3 at the games repository.
Displaying all 20 revisions
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