Revisions of dhewm3
buildservice-autocommit
accepted
request 1193783
from
Mia Herkt (mia)
(revision 20)
baserev update by copy to link target
Mia Herkt (mia)
accepted
request 1191455
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 1.5.4 * dhewm3-mods now contains game libs for several new mods: * Blood Mod v1.5 * Perfected Doom3 (ROE) v7 * Sikkmod v1.2 and Sikkmod RoE v1.1 * A brand new settings menu that uses Dear ImGui. * "Soft" Particles (that don't "cut" into geometry but fade smoothly), based on code from The Dark Mod 2.04. * r_enableDepthCapture: Enable capturing depth buffer to texture, needed for the soft particles. * Replaced dependency on (external) zlib with integrated miniz. * HighDPI/Retina support. * Allow inverted mouse look (horizontally, vertically or both) with m_invertLook. * CVar to allow always run in single player (still drains stamina though!): in_allowAlwaysRunInSP. * VSync can be enabled/disabled on the fly, without restarting the renderer (still with r_swapInterval or in the menu, of course; needs SDL2). * Allow enabling/disabling HRTF with s_alHRTF. * s_alOutputLimiter: Configure OpenAL's output-limiter which temporarily reduces the overall volume when too many too loud sounds play at once, to avoid issues like clipping. * s_scaleDownAndClamp: Clamp and reduce volume of all sound to prevent clipping or temporary downscaling by OpenAL's output limiter. * If r_windowResizable is set, the dhewm3 window (when in windowed mode..) can be freely resized. * Fixed screenshots when using native Wayland (SDL_VIDEODRIVER=wayland).
buildservice-autocommit
accepted
request 1163530
from
Mia Herkt (mia)
(revision 18)
baserev update by copy to link target
Mia Herkt (mia)
accepted
request 1163527
from
Martin Hauke (mnhauke)
(revision 16)
- Update to version 1.5.3 * Support for gamepads. See Configuration.md for more information. * Support different file formats for screenshots by setting the r_screenshotFormat CVar (0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). r_screenshotJpgQuality and r_screenshotPngCompression allow configuring how JPG/PNG are compressed. * Fixed problems with lights after loading a savegame. * Fix volume of some weapon sounds, like chaingun being too quit. * Fix MD3 model support * Several new CMake options: + To enable Clang/GCC Address Sanitizer and Undefined Behavior Sanitizer + Hardlink the game code into the executable (instead of using game DLLs, only supports base or d3xp then; needed for Undefined Behavior Sanitizer) + Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja) * Fix several compiler warnings * Updated stb_image and stb_vorbis * Updated minizip (from zlib/contrib) to latest upstream code * Added in_namePressed CVar to print currently pressed key/button (useful for binding keys in the console or configs). - Add patch * dhewm3-fix-desktop-files.patch - Packages desktop files
buildservice-autocommit
accepted
request 982864
from
Mia Herkt (mia)
(revision 15)
baserev update by copy to link target
Mia Herkt (mia)
committed
(revision 14)
- Update to 1.5.2: * Gamma and Brightness are now applied in the shaders instead of by setting hardware gamma. Can be disabled (so hardware gamma is used again) with `r_gammaInShaders 0` * Cycle through multiple Quicksave slots instead of immediately overwriting the last Quicksave. The `com_numQuicksaves` CVar allows setting the number of QuickSaves (gh#dhewm/dhewm3#392) * Make r_locksurfaces work It doesn't do exactly what its description and name suggests: it renders everything that is *currently* visible from the position/view the player had when setting `r_locksurfaces 1`. Originally it was supposed to render exactly the surfaces that *were* visible then, but I couldn't get that to work. This is pretty similar, but there may be differences with opened doors and such. (gh#dhewm/dhewm3#357) * Keyboard input improvements (mostly SDL2-only): - Support (hopefully) all keyboard keys on all kinds of keyboard layouts by using scancodes for otherwise unknown keys - Support typing in non-ASCII characters, if supported by Doom3 (it supports ISO-8859-1) - Support the clipboard also on non-Windows platforms You can paste text from the clipboard into the console or other edit fields with `Shift+Insert` - Explicit support for Right Ctrl, Alt and Shift keys (can be bound to different actions than their left counterparts) - Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all* keyboard input
buildservice-autocommit
accepted
request 878971
from
Mia Herkt (mia)
(revision 13)
baserev update by copy to link target
Mia Herkt (mia)
accepted
request 878932
from
Martin Hauke (mnhauke)
(revision 12)
- Update to 1.5.1: * Update savegame format. Old savegames still work, but new savegames can't be loaded with older versions of dhewm3! * dhewm3 now supports the Doom3 Demo gamedata. * Create the game window on the display the cursor is currently on (when using more than one display). * Added r_fullscreenDesktop CVar to set if fullscreen mode should be "classic" or "Desktop" which means a borderless window at. desktop resolution. * Fullscreen modes that are not at the current desktop resolution should work better now. * Several sound-related bugfixes. * Restore "Carmack's Reverse" Z-Fail stencil shadows; use glStencilOpSeparate() if available. * New CVar g_hitEffect: If set to 0, the player camera damage effects (like double-vision and extreme tilt) when being hit are disabled. * Fix lingering messages in HUD after loading savegame. * Fixed clipping bug in delta1. * Improve compatibility with some custom scripts. * Registering multiplayer servers at id's master-server fixed, so they can be found in the multiplayer menu. * Support for reproducible builds by setting the CMake option REPRODUCIBLE_BUILD. * Proper handling of paths with dots in directory names. * In the Spanish translation all the Alpha Lab autosaves got the same name, now the autosave name is based on the mapename instead which is distinct. - Remove patch * 0001-Remove-use-of-date-time-macros.patch (fixed by upstream)
Mia Herkt (lachs0r)
accepted
request 740601
from
Richard Brown (RBrownSUSE)
(revision 11)
Remove obsolete Groups tag (fate#326485)
buildservice-autocommit
accepted
request 678323
from
Mia Herkt (lachs0r)
(revision 10)
baserev update by copy to link target
Mia Herkt (lachs0r)
committed
(revision 9)
- Update to 1.5.0 (no changelog) - Drop 0002-Lower-release-build-optimizations-to-O2.patch
buildservice-autocommit
accepted
request 620518
from
Mia Herkt (lachs0r)
(revision 8)
baserev update by copy to link target
Mia Herkt (lachs0r)
committed
(revision 7)
- Use %license macro
Mia Herkt (lachs0r)
committed
(revision 6)
- Add 0002-Lower-release-build-optimizations-to-O2.patch * Fixes some undefined behavior caused by higher optimization levels. Picked from git master.
Dominique Leuenberger (dimstar_suse)
accepted
request 506780
from
Mia Herkt (lachs0r)
(revision 5)
initialized devel package after accepting 506780
Mia Herkt (lachs0r)
accepted
request 506613
from
Jan Engelhardt (jengelh)
(revision 4)
- Trim redundant mentions from summary and description.
Mia Herkt (lachs0r)
committed
(revision 3)
Mia Herkt (lachs0r)
committed
(revision 2)
- Build on Leap/SLE12 - Disable source service
Matthias Mailänder (Mailaender)
accepted
request 505979
from
Mia Herkt (lachs0r)
(revision 1)
I’d like to maintain dhewm3 at the games repository.
Displaying all 20 revisions