Revisions of etlegacy
Carsten Ziepke (Kieltux)
accepted
request 1224579
from
Martin Hauke (mnhauke)
(revision 18)
- Update to version 2.83.1 * Removed the exec and execq commandline prioritization since it broke server configs. - Update to version 2.83.0 * https://github.com/etlegacy/etlegacy/wiki/Changelog#2830---mom-its-working-released-11112024
Carsten Ziepke (Kieltux)
accepted
request 1169432
from
Carsten Ziepke (Kieltux)
(revision 17)
- Update to version 2.82.1 * https://github.com/etlegacy/etlegacy/wiki/Changelog#2821---patches-again-released-19042024 - Update omnibot package
Carsten Ziepke (Kieltux)
accepted
request 1160889
from
Carsten Ziepke (Kieltux)
(revision 16)
- Update to version 2.82.0 * See https://github.com/etlegacy/etlegacy/wiki/Changelog#2820---better-late-than-never-released-08032024 - Update omnibot package
Dirk Stoecker (dstoecker)
accepted
request 1073356
from
Carsten Ziepke (Kieltux)
(revision 15)
- Update to version 2.81.1 General * Fixed issue with g_oss not being set correctly, making 64bit mods not being listed when using 64bit clients * Added web style # prefixed color strings support Client * Use json model data for fav servers * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway * Fixed sound bug (long stuttering sound) and cleared queued sounds (such as announcers fe. FIGHT! sound) when rewinding/fastforwarding * Added support for server blocking by using sent list of servers blocked from Legacy master and hiding malicious server in server browser * Removed NONUSBACKSLASH from the default console keys * Fixed zone memory leak on /bind command * Fixed sound volume integer overflow Server * Fixed decals vertex modulation going out of range Mod * Added position and size argument to editcomponent command * Added editcomponent command with parentAnchorPoint and parentAnchorComponent option * Extended auto completion for editcomponent command * Fixed localization of server commands were gets truncated * Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD comp at init, 1 by default * Added back cg_useCvarCrosshair, cg_crosshairSize, cg_crosshairAlpha, cg_crosshairColor, cg_crosshairAlphaAlt, cg_crosshairColorAlt, cg_crosshairPulse, cg_crosshairHealth cvars * Added cg_crosshairSize_f, cg_crosshairAlpha_f, cg_crosshairColor_f, cg_crosshairAlphaAlt_f, cg_crosshairColorAlt_f, cg_crosshairPulse_f, cg_crosshairHealth_f commands * Fixed editcomponent command with coloration arguments * Fixed editcomponent style help was printing an error * Ignored bots count when using map vote pool depending of players count * Allowed referee command to use slot number for identify player * Fixed missing NULL terminated in gameConsoleCommand list causing memory corruption * Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue * Fixed kick angles framerate dependency by matching 333 FPS kick angles behaviour * Remove unnecessary trace for water hitmark detection, causing unnecessary recomputation of head BBox and extra trace * Fixed func_fakebrush prediction * Fixed PMF_TIME_KNOCKBACK never being set unless head was hit. * Fixed atmospheric effects during match pause * Fixed missile incorrect visual explosion origin * Fixed flamethrower being invisible if player shoots it outside of PVS * Fixed issue when crosshairinfo name affected to follow previous player being set to non default color * Fixed enemy spawn timer not being displayed * Added anchors support to HUD * Added HUD name support, usable with cg_althud cvar * Fixed multi line string buffer HUD components centering * Added No Text style option to disable the Connection interrupted text from Disconnect component * Added No Header style option to hide fireteam header * Added Force Colors style option to force player colors on the kill feed * Added extended system option menu for console con_* cvars * Fixed chargebar icon coloring for field ops * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway. * Fixed timerSet breaking resetTimer display * Added style custimization for compass, such as decor, cardinal point and direction visibility toogle * Remove adding velocity of ground entity for missiles causing execive velocity add while throwing * Added back default scoped movement to vanilla behaviour (full speed, unscope at 127 ups) * Moved alternate sniper speed to walk movement * Changed unscoping weapon while in air from 250 to 500 ms
Carsten Ziepke (Kieltux)
accepted
request 1061774
from
Carsten Ziepke (Kieltux)
(revision 14)
- Update to version 2.81.0 * See https://github.com/etlegacy/etlegacy/wiki/Changelog#2810---incoming-released-27012023 - Add BuildRequires pkgconfig(libcjson)
Matthias Mailänder (Mailaender)
accepted
request 935737
from
Carsten Ziepke (Kieltux)
(revision 13)
- Update to version 2.78.1 - Client - Adjusted Linux menu launcher to automatically start with the dedicated GPU instead of iGPU - Fixed mouse focus issue due to HDPI scaling by temporarily reverting to SDL 2.0.14 (windows only) - Fixed raw input on Linux - Renderer - Fixed brightness changing multiple times while loading map - Reintroduced support for r_overBrightBits - Added renderer scaling via r_scale (experimental, still has bugs) - Mod - Adjusted cg_simpleItems values (1 = Yes except objectives, 2 = Yes) - Added chat customizability options - Changed demo status message to a HUD element and simplified it by default - Added mission time in warmup on scoreboard and HUD - Added selective weapon animations display - Added delta time display in 2nd round of SW mode - Added cg_drawUnit to set unit system - Changed cg_drawspeed to work with cg_drawUnit - Added unit distances to objective awarness - Fixed demo grenadecam bind not being drawn - Fixed cursor hint position on ultra wide screen - Changed objective status icons and separated from powerups to lessen potential confusion - Added UI warning for old ET:L clients - Fixed fireteam icon displayed upside-down in 2.60b client - Changed cg_drawEnvAwareness to draw only static objectives - Fixed activate when trace starts inside BBox - Changed BBox height to prevent player from getting stuck into the world - Update omnibot package - Update GeoIP.dat - Rebase etlegacy-cmake-install.patch - Update to version 2.78.0 - Client - Fixed opening of URL's on Android Devices - Fixed ui_r_intensity/ui_r_mapoverbrightbits/ ui_r_overBrightBits/com_fps option from UI trigger default config load - Fixed ui_r_intensity option from UI doesn't trigger vid_restart - Changed default IRC network to Libera.chat - Fixed player name buffer in CL_ServerStatusResponse - Added con_background cvar to set solid color for console background. - Fixed vanilla patch collision on 2.60b servers - OpenAL: - Fixed source gain was too high - Fixed minimal and maximum range source attenuation - Changed attenuation model from Inverse (Doubling the distance halves the source gain) to Linear - Changed default sound backend to SDL2 - Fixed raw input on Linux - Renderer - Fixed screenshots and video recording getting double gamma - Mod - Reworked server demo record (tons of fixes) - Demo listing in the UI supports subfolders - Auto demos and screenshots are now placed in subfolders based on the year and month - Fixed some translations getting nuked - Reworked HUD blood effects - Added directional damage - Added cg_bloodFlashTime - Added teams chat icons directional on HUD (revive/medic/ammo/objective) - Added cg_drawEnvAwareness - Fixed LogExit possibly triggered twice with adverse effects (such as Prestige points autocollected) - Fixed adrenaline animation - Adjusted z velocity to emulate framerate-dependent behavior in g_fixedPhysics - Fixed map vote disable after regular vote - Fixed arty/airstrike impact timing to 750ms (vanilla) - Fixed arty/airstrike falling sounds wasn't played on some maps - Fixed arty/airstrike exploding inside room on some maps - Fixed arty/airstrike exploding in mid-air on some maps - Fixed arty/airstrike shells getting stuck on patch meshes - Fixed airstrike plane wasn't visible on some maps - Added objective indicator on HUD and compass - Adjusted prone rotation - Adjusted proning transition - Fixed target_remove_powerups not updating flag counters - Fixed ready state flag - Fixed hit region registering - Fixed wrong spreadscale when pitching or yawing across 0 degrees - Fixed 'players sticking to each other' prediction errors - Fixed flame chunck trajectory to be fps independent - Fixed steals disguises to be fps independent - Fixed muzzleTrace was snapped for nothing since it's not sent over network - Fixed lagometer with sv_fps different from 20 - Made body hitbox height follow head animation - Fixed OID entity was ignored for construction box - Fixed player name buffer length is some location - Changed bad userinfo client drop timeout to 0 - Fixed g_fixedphysics slope - Improved picking up weapon - Fixed 3rd person view by not applying zoom from weapon - Fixed skill rating score 0 displays as negative value - Added dynamite sudden death (g_suddendeath) - Fixed framerate dependence issues - Fixed skill levels -1 display - Removed entities optimization hack - Fixed unable to change follow when followed team went into limbo - Fixed scoped FG42 giving light weapons xp - Changed allowed FOV range to [75 - 160] - Fixed instant dynamite throw when switched to it and fire button is held down - Fixed overkill damage counting towards stats - Changed height of dead and wounded players bounding box (from 24 to 0) - Added cg_simpleItemsScale (range 0.25-1.5) - Fixed dynamite being thrown inadvertently in some case - Fixed FT weapon icons when player use tank/MG nest - Added fireteam name and location customization cvars - Fixed ammo not despawning after pickup for fieldop that changed class - Fixed trace failing when start point inside bbox - Fixed knife hits being blocked by corpses bbox - Fixed wounded players getting stuck in solids - Fixed items falling through some surfaces - Fixed corpses clipping to solids on suicide animation - Fixed corpses going underground when selfkilling mid-air - Fixed divide by 0 crash with g_heavyWeaponRestriction set to 0 - Fixed dynamite chaining deleting non armed dynamites - Fixed dynamite chaining on multi-stage objs - Removed g_dynamiteChaining - Fixed axis soldier spawning with extra flamethrower ammo - Fixed client set firing flag while noclipping - Fixed rifle swapping to riflenade when out of ammo - Fixed antiwarp locking players in place on respawn forever on high pings - Improved stand suicides animation (slight faster) - Added crouch and prone suicide animations - Added g_dropObjDelay for delay time when dropping and picking obj back up - Changed crouch bbox height (slightly raise from 18 to 21) - Added creating/joining a fireteam automatic (g_autoFireteams 2) - Added vote cancel by caller - Update omnibot package - Rebase etlegacy-cmake-install.patch
Dirk Stoecker (dstoecker)
accepted
request 921857
from
Carsten Ziepke (Kieltux)
(revision 12)
- Add etlegacy-cmake-install.patch to change the locations of some files like e.g. icons, manpage - Update Build Requires - lua >= 5.4 is needed - Update omnibot package - Run spec-cleaner - Update to version 2.77.1 - Engine - Enhanced installer for all platform - Added clipboard to console - Fixed compatibility with ETJump shared cvar - Fixed asset MD5 checksum failed pop-up during installation - Fixed load official pak file error when connecting to servers - Fixed infinite download loop when connecting to server - Fixed pack isolation with no pure servers - Added conversion for extended chars to utf-8 chars in output printing - Client - Fixed Alt+Tab Minimiser doesn't work - Fixed console scrolling to bottom on map load working only on localhost - Fixed un-reset timeout after getinfo command was retrieved from server - Fixed issues with maximizing a window with a non desktop resolution - Renderer - Fixed crash in RE_AddRefEntityToScene - Mod - Fixed bouncing entity velocity was too high - Fixed ready status disappearing - Fixed entities stuck inside construction point (now, player are crushed and items deleted) - Fixed pushing players through solids - Fixed body and corpses hindered picking items - Fixed un-reset trace ignore cause trace issues - Fixed multi votes send on team change during intermission - Fixed shoving wounded players - Enhanced shoutcaster mod: Added culling for player spawn counts on minimap (When zoomed the text was sometimes drawn outside of minimap) Fixed icons being drawn over minimap border Hided followed player overlay when topshots window is on - Update to version 2.77 https://github.com/etlegacy/etlegacy/wiki/Changelog#277-released-01032021
Matthias Mailänder (Mailaender)
committed
(revision 11)
Carsten Ziepke (Kieltux)
accepted
request 821549
from
Matthias Mailänder (Mailaender)
(revision 10)
new upstream release, builds only on Leap 15.2 and requires i586 architecture...
Matthias Mailänder (Mailaender)
accepted
request 430617
from
Carsten Ziepke (Kieltux)
(revision 9)
Update to version 2.75: https://dev.etlegacy.com/projects/etlegacy/wiki/Changelog#275 Dropped fix-for-upstream-_minorversion.patch, because fixed upstream. Updated requirements in spec file. BTW: Could lua (from devel:languages:lua / lua) added again to games? ET:Legacy needs lua53.
Ferdinand Thiessen (susnux)
committed
(revision 8)
Ferdinand Thiessen (susnux)
committed
(revision 7)
Matthias Mailänder (Mailaender)
accepted
request 341717
from
Carsten Ziepke (Kieltux)
(revision 6)
Update to ET:Legacy 2.74. (from 2.73-dirty to 2.74). Small changes to spec file. Fixed missing %changlog (#341213) Fixed missing source URL (#341213)
Dmitriy Perlow (DarkSS)
accepted
request 241652
from
Matthias Mailänder (Mailaender)
(revision 5)
can't get cross-compilation to work
Dirk Stoecker (dstoecker)
accepted
request 150515
from
Matthias Mailänder (Mailaender)
(revision 2)
split engine and mod
Dirk Stoecker (dstoecker)
accepted
request 145563
from
Matthias Mailänder (Mailaender)
(revision 1)
Build of the latest stable release of the ET: Legacy project (community patched ET 2.60b compatible client/server) in collaboration with upstream.
Displaying all 18 revisions