ET: Legacy

Edit Package etlegacy
http://www.etlegacy.com

ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

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Source Files
Filename Size Changed
GeoIP.dat.tar.gz 0001120171 1.07 MB
etlegacy-2.81.1.tar.gz 0015538766 14.8 MB
etlegacy-cmake-install.patch 0000000498 498 Bytes
etlegacy.changes 0000018985 18.5 KB
etlegacy.spec 0000005690 5.56 KB
omnibot-linux-latest.tar.gz 0033893664 32.3 MB
wolfadmin.tar.gz 0001128868 1.08 MB
Revision 15 (latest revision is 18)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1073356 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 15)
- Update to version 2.81.1
  General
  * Fixed issue with g_oss not being set correctly, making 64bit
    mods not being listed when using 64bit clients
  * Added web style # prefixed color strings support
  Client
  * Use json model data for fav servers
  * Moved listfonts command from legacy UI to client engine, since
    con_fontName can now be used on any mod, and the
    legacy-specific cg_customFont1/2 require ETL client anyway
  * Fixed sound bug (long stuttering sound) and cleared queued
    sounds (such as announcers fe. FIGHT! sound) when
    rewinding/fastforwarding
  * Added support for server blocking by using sent list of servers
    blocked from Legacy master and hiding malicious server in
    server browser
  * Removed NONUSBACKSLASH from the default console keys
  * Fixed zone memory leak on /bind command
  * Fixed sound volume integer overflow
  Server
  * Fixed decals vertex modulation going out of range
  Mod
  * Added position and size argument to editcomponent command
  * Added editcomponent command with parentAnchorPoint and
    parentAnchorComponent option
  * Extended auto completion for editcomponent command
  * Fixed localization of server commands were gets truncated
  * Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD
    comp at init, 1 by default
  * Added back cg_useCvarCrosshair, cg_crosshairSize,
    cg_crosshairAlpha, cg_crosshairColor, cg_crosshairAlphaAlt,
    cg_crosshairColorAlt, cg_crosshairPulse, cg_crosshairHealth cvars
  * Added cg_crosshairSize_f, cg_crosshairAlpha_f,
    cg_crosshairColor_f, cg_crosshairAlphaAlt_f,
    cg_crosshairColorAlt_f, cg_crosshairPulse_f,
    cg_crosshairHealth_f commands
  * Fixed editcomponent command with coloration arguments
  * Fixed editcomponent style help was printing an error
  * Ignored bots count when using map vote pool depending of
    players count
  * Allowed referee command to use slot number for identify player
  * Fixed missing NULL terminated in gameConsoleCommand list
    causing memory corruption
  * Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue
  * Fixed kick angles framerate dependency by matching 333 FPS
    kick angles behaviour
  * Remove unnecessary trace for water hitmark detection, causing
    unnecessary recomputation of head BBox and extra trace
  * Fixed func_fakebrush prediction
  * Fixed PMF_TIME_KNOCKBACK never being set unless head was hit.
  * Fixed atmospheric effects during match pause
  * Fixed missile incorrect visual explosion origin
  * Fixed flamethrower being invisible if player shoots it outside
    of PVS
  * Fixed issue when crosshairinfo name affected to follow previous
    player being set to non default color
  * Fixed enemy spawn timer not being displayed
  * Added anchors support to HUD
  * Added HUD name support, usable with cg_althud cvar
  * Fixed multi line string buffer HUD components centering
  * Added No Text style option to disable the Connection interrupted
    text from Disconnect component
  * Added No Header style option to hide fireteam header
  * Added Force Colors style option to force player colors on the
    kill feed
  * Added extended system option menu for console con_* cvars
  * Fixed chargebar icon coloring for field ops
  * Moved listfonts command from legacy UI to client engine, since
    con_fontName can now be used on any mod, and the legacy-specific
    cg_customFont1/2 require ETL client anyway.
  * Fixed timerSet breaking resetTimer display
  * Added style custimization for compass, such as decor, cardinal
    point and direction visibility toogle
  * Remove adding velocity of ground entity for missiles causing
    execive velocity add while throwing
  * Added back default scoped movement to vanilla behaviour
    (full speed, unscope at 127 ups)
  * Moved alternate sniper speed to walk movement
  * Changed unscoping weapon while in air from 250 to 500 ms
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