ET: Legacy
http://www.etlegacy.com
ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.
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osc -A https://api.opensuse.org checkout games/etlegacy && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
GeoIP.dat.tar.gz | 0001120171 1.07 MB | |
etlegacy-2.81.1.tar.gz | 0015538766 14.8 MB | |
etlegacy-cmake-install.patch | 0000000498 498 Bytes | |
etlegacy.changes | 0000018985 18.5 KB | |
etlegacy.spec | 0000005690 5.56 KB | |
omnibot-linux-latest.tar.gz | 0033893664 32.3 MB | |
wolfadmin.tar.gz | 0001128868 1.08 MB |
Revision 15 (latest revision is 18)
Dirk Stoecker (dstoecker)
accepted
request 1073356
from
Carsten Ziepke (Kieltux)
(revision 15)
- Update to version 2.81.1 General * Fixed issue with g_oss not being set correctly, making 64bit mods not being listed when using 64bit clients * Added web style # prefixed color strings support Client * Use json model data for fav servers * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway * Fixed sound bug (long stuttering sound) and cleared queued sounds (such as announcers fe. FIGHT! sound) when rewinding/fastforwarding * Added support for server blocking by using sent list of servers blocked from Legacy master and hiding malicious server in server browser * Removed NONUSBACKSLASH from the default console keys * Fixed zone memory leak on /bind command * Fixed sound volume integer overflow Server * Fixed decals vertex modulation going out of range Mod * Added position and size argument to editcomponent command * Added editcomponent command with parentAnchorPoint and parentAnchorComponent option * Extended auto completion for editcomponent command * Fixed localization of server commands were gets truncated * Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD comp at init, 1 by default * Added back cg_useCvarCrosshair, cg_crosshairSize, cg_crosshairAlpha, cg_crosshairColor, cg_crosshairAlphaAlt, cg_crosshairColorAlt, cg_crosshairPulse, cg_crosshairHealth cvars * Added cg_crosshairSize_f, cg_crosshairAlpha_f, cg_crosshairColor_f, cg_crosshairAlphaAlt_f, cg_crosshairColorAlt_f, cg_crosshairPulse_f, cg_crosshairHealth_f commands * Fixed editcomponent command with coloration arguments * Fixed editcomponent style help was printing an error * Ignored bots count when using map vote pool depending of players count * Allowed referee command to use slot number for identify player * Fixed missing NULL terminated in gameConsoleCommand list causing memory corruption * Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue * Fixed kick angles framerate dependency by matching 333 FPS kick angles behaviour * Remove unnecessary trace for water hitmark detection, causing unnecessary recomputation of head BBox and extra trace * Fixed func_fakebrush prediction * Fixed PMF_TIME_KNOCKBACK never being set unless head was hit. * Fixed atmospheric effects during match pause * Fixed missile incorrect visual explosion origin * Fixed flamethrower being invisible if player shoots it outside of PVS * Fixed issue when crosshairinfo name affected to follow previous player being set to non default color * Fixed enemy spawn timer not being displayed * Added anchors support to HUD * Added HUD name support, usable with cg_althud cvar * Fixed multi line string buffer HUD components centering * Added No Text style option to disable the Connection interrupted text from Disconnect component * Added No Header style option to hide fireteam header * Added Force Colors style option to force player colors on the kill feed * Added extended system option menu for console con_* cvars * Fixed chargebar icon coloring for field ops * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway. * Fixed timerSet breaking resetTimer display * Added style custimization for compass, such as decor, cardinal point and direction visibility toogle * Remove adding velocity of ground entity for missiles causing execive velocity add while throwing * Added back default scoped movement to vanilla behaviour (full speed, unscope at 127 ups) * Moved alternate sniper speed to walk movement * Changed unscoping weapon while in air from 250 to 500 ms
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