Revisions of exult
Dmitriy Perlow (DarkSS)
accepted
request 1206159
from
Carsten Ziepke (Kieltux)
(revision 7)
- Use gcc12 for Leap, fixes building for Leap
Dirk Stoecker (dstoecker)
accepted
request 1202450
from
Martin Hauke (mnhauke)
(revision 6)
- Update to version 1.10 * New Volume Mixer to set individual volumes for music, sfx and speech. * Cheat Screen overhauled so the options can now be activated by clicking or touching. * Much improved combat: + Default attack mode “nearest” and attack mode “random” will try to select an enemy that is not already targeted by a party member. + Faking defend by selecting weakest enemy when low health, nearest otherwise. + more blood * Better detecting of clicks on gumps over the shortcutbar to prevent accidental triggering of a shortcut. * mt32emu driver resampling fix. * Endgames now wait for ingame speech to finish. * Background sound effect music tracks are less annoying and disabled for FMOpl music driver. * Music looping improved. * Exult Studio allows zooming of the shapes view. * Fixed a crash when swapping weapons in combat. * Fixed random crash on sleeping past midnight in Britain. * Attacking locked doors did not work. * Immobile NPCs were able to move (e.g. Reapers). * Enemies poison now. - Update to version 1.8 * Exult Studio modernized by porting it to GTK+ 3 * Exult shows the proper ending screen for BG (you have beaten Ultima VII in nn days...). * Sound effects in the BG intro were missing.
Dirk Stoecker (dstoecker)
accepted
request 797182
from
Martin Hauke (mnhauke)
(revision 5)
- Run spec-cleaner - Use github source url - Switch to SDL2 - Build with support for fluidsynth - Build with support for exult-studio - Create a subpackage for exult-studio - Update to version 1.6 * Shortcut bar with important shortcuts right on top of the screen * Switch to SDL2 - important for up to date OS' * NxBR and HQ3x/HQ4x scalers * Option to drop stacks of items without confirmation * Some more combat options to make charmed combat more difficult * Schedules got a work-over and are more closer to the original but not yet perfect * NPCs using beds are sleeping better now * Paperdoll support of wearing diapers * Portable option for Windows * Separate settings for fullscreen and windowed mode possible * HighDPI mode available on macOS * Better pathfinding when the party boards a barge * Fixed most inexplicable crashes * Serpent Isle Beta version works * Cleaned up the code in many places and fixed many compiler warnings * Tons of bugfixes - Drop not longer needed patches: * exult-1.4.9rc1-pngio-libpng15.patch * exult-1.4.9rc1-manip.patch * exult-1.4.9rc1-istring-this.patch * exult-1.4.9rc1-configure-link-x11.patch
Matthias Mailänder (Mailaender)
committed
(revision 4)
Matthias Mailänder (Mailaender)
committed
(revision 3)
Matthias Mailänder (Mailaender)
committed
(revision 2)
Matthias Mailänder (Mailaender)
accepted
request 537071
from
Michal Slonina (af1n)
(revision 1)
I want to maintain exult engine in Factory and would like to use games as the devel/feeder project.
Displaying all 7 revisions