Exult project to recreate Ultima 7 for modern operating systems, using the game's original plot, data, and graphics files.
Ultima 7, an RPG from the early 1990's, still has a huge following. But, being a DOS game with a very nonstandard memory manager, it is difficult to run it on the latest computers. Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game.
Exult is written in C++ and runs on, at least, Linux, Mac OS X and Windows using the SDL library to make porting to other platforms relatively easy. The current version supports all of "Ultima 7: The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing you to finish both games. This is only possible due to the work done by other fans who have decoded the various Ultima 7 data files, especially Gary Thompson, Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag.
Exult aims to let those people who own Ultima 7 (copyright 1993) play the game on modern hardware, in as close to (or perhaps even surpassing) its original splendor as is possible. You need to own "Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and optionally the add-ons (not required to run) in order to use Exult, and we encourage you to buy a legal copy.
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/exult && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
---|---|---|
exult-1.6.tar.gz | 0006615529 6.31 MB | |
exult.changes | 0000001552 1.52 KB | |
exult.spec | 0000004540 4.43 KB |
Revision 5 (latest revision is 7)
- Run spec-cleaner - Use github source url - Switch to SDL2 - Build with support for fluidsynth - Build with support for exult-studio - Create a subpackage for exult-studio - Update to version 1.6 * Shortcut bar with important shortcuts right on top of the screen * Switch to SDL2 - important for up to date OS' * NxBR and HQ3x/HQ4x scalers * Option to drop stacks of items without confirmation * Some more combat options to make charmed combat more difficult * Schedules got a work-over and are more closer to the original but not yet perfect * NPCs using beds are sleeping better now * Paperdoll support of wearing diapers * Portable option for Windows * Separate settings for fullscreen and windowed mode possible * HighDPI mode available on macOS * Better pathfinding when the party boards a barge * Fixed most inexplicable crashes * Serpent Isle Beta version works * Cleaned up the code in many places and fixed many compiler warnings * Tons of bugfixes - Drop not longer needed patches: * exult-1.4.9rc1-pngio-libpng15.patch * exult-1.4.9rc1-manip.patch * exult-1.4.9rc1-istring-this.patch * exult-1.4.9rc1-configure-link-x11.patch
Comments 1
Could somebody with the required skills/experience please update this to version 1.8 sometime, if it's possible?