Revisions of gzdoom
Jan Engelhardt (jengelh)
committed
(revision 21)
- Update to new upstream release 4.0.0
buildservice-autocommit
accepted
request 668143
from
Jan Engelhardt (jengelh)
(revision 20)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 19)
- Update to new upstream release 3.7.2
Jan Engelhardt (jengelh)
committed
(revision 18)
- Add gzdoom-asmjit.patch
Jan Engelhardt (jengelh)
committed
(revision 17)
- Update to new upstream release 3.7.1
buildservice-autocommit
accepted
request 648888
from
Jan Engelhardt (jengelh)
(revision 16)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 15)
- Update description
buildservice-autocommit
accepted
request 645682
from
Jan Engelhardt (jengelh)
(revision 14)
baserev update by copy to link target
Jan Engelhardt (jengelh)
committed
(revision 13)
Jan Engelhardt (jengelh)
committed
(revision 12)
Jan Engelhardt (jengelh)
committed
(revision 11)
- Add fl2.diff
Jan Engelhardt (jengelh)
committed
(revision 10)
- Update to new upstream release 3.6.0
buildservice-autocommit
accepted
request 631842
from
Jan Engelhardt (jengelh)
(revision 9)
baserev update by copy to link target
Jan Engelhardt (jengelh)
accepted
request 627526
from
Martin Hauke (mnhauke)
(revision 8)
- Update to version 3.5.0 * (modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern. * (modern branch only) fixed a performance regression with the software renderer, introduced by the recent changes to the video backend in 3.4. * Save item statistics - Items are now saved into save games and are displayed on the statfile * Upgrade libADLMIDI and libOPNMIDI * Large number of MinGW fixes * add tags for all Doom and Heretic monsters for mods that reveal monster names * various compatibility fixes for old maps and mods * fixed titlepic animation * Custom hardware shaders now can use custom texture units * default to "fullscreen" display * fixed a potential exploit with malformed WAD files. - Update to version 3.4.1 * fixed: redirect script access to the compatflags CVARs to their internal shadow variables. This is needed so that MAPINFO settings for these flags don't get ignored. * fixed: flag CVars in ZScript referenced wrong addresses * fixed: ZScript used the wrong variable for compatflags2. * fixed: remove ARM specific gl_es definition since it's not even really much different from the main line definition, anyhow * fixed generation of brightmaps for sprites. This forgot to take the added empty border for filtering improvement into account. * fixed ADynamicLight's shadowmap index must be reset when loading
Dominique Leuenberger (dimstar_suse)
accepted
request 566622
from
Jan Engelhardt (jengelh)
(revision 7)
initialized devel package after accepting 566622
Jan Engelhardt (jengelh)
committed
(revision 6)
only utilize clzma on new factory
Jan Engelhardt (jengelh)
committed
(revision 5)
- Update to new upstream 3.2.5
Jan Engelhardt (jengelh)
committed
(revision 4)
Jan Engelhardt (jengelh)
committed
(revision 3)
Jan Engelhardt (jengelh)
committed
(revision 2)
classic renderers still exist
Displaying revisions 101 - 120 of 121