Revisions of Box2D
Dominique Leuenberger (dimstar_suse)
accepted
request 871296
from
Matthias Mailänder (Mailaender)
(revision 3)
- Fix the source URL - Update to version 2.4.1. * API Changes * Extended distance joint to have a minimum and maximum limit. * Removed rope joint. Use the distance joint instead. * B2_USER_SETTINGS and b2_user_settings.h can control user data, length units, and maximum polygon vertices. * Default user data is now uintptr_t instead of void* * b2FixtureDef::restitutionThreshold lets you set the restitution velocity threshold per fixture. * BREAKING Changes * BREAKING: distance joint 0 stiffness now means the spring is turned off rather than making the joint rigid. * BREAKING: distance joint minimum and maximum must be set correctly to get old behavior. * Infrastructure * Library installation function available in CMake. * Shared library (DLL) option available. * Bug fixes - Updates since 2.3.1 * Infrastructure * Documentation in Doxygen format * Unit test support * Continuous integration testing using Travis CI * Limited use of C++11 (nullptr and override) * Collision * Chain and edge shape must now be one-sided to eliminate ghost collisions * Broad-phase optimizations * Added b2ShapeCast for linear shape casting * Dynamics * Joint limits are now predictive and not stateful * Experimental 2D cloth (rope) * b2Body::SetActive -> b2Body::SetEnabled * Better support for running multiple worlds * Handle zero density better * The body behaves like a static body * The body is drawn with a red color * Added translation limit to wheel joint * World dump now writes to box2d_dump.inl * Static bodies are never awake * All joints with spring-dampers now use stiffness and damping * Added utility functions to convert frequency and damping ratio to stiffness and damping - Remove Box2D-fix-version-2.3.1.patch, fixed. - Change package name from Box2D to box2d.
Dominique Leuenberger (dimstar_suse)
accepted
request 420983
from
Factory Maintainer (factory-maintainer)
(revision 2)
Automatic submission by obs-autosubmit
Dominique Leuenberger (dimstar_suse)
accepted
request 418983
from
Bruno Friedmann (bruno_friedmann)
(revision 1)
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. It's a necessary dependency for qml-box2d and thus newer gcompris-qt
Displaying all 4 revisions