A 2D Physics Engine for Games
http://box2d.org
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product.
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Source Files
Filename | Size | Changed |
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Box2D.changes | 0000003663 3.58 KB | |
Box2D.spec | 0000002585 2.52 KB | |
baselibs.conf | 0000000025 25 Bytes | |
box2d-2.4.1.tar.gz | 0001224516 1.17 MB |
Revision 3 (latest revision is 4)
Dominique Leuenberger (dimstar_suse)
accepted
request 871296
from
Matthias Mailänder (Mailaender)
(revision 3)
- Fix the source URL - Update to version 2.4.1. * API Changes * Extended distance joint to have a minimum and maximum limit. * Removed rope joint. Use the distance joint instead. * B2_USER_SETTINGS and b2_user_settings.h can control user data, length units, and maximum polygon vertices. * Default user data is now uintptr_t instead of void* * b2FixtureDef::restitutionThreshold lets you set the restitution velocity threshold per fixture. * BREAKING Changes * BREAKING: distance joint 0 stiffness now means the spring is turned off rather than making the joint rigid. * BREAKING: distance joint minimum and maximum must be set correctly to get old behavior. * Infrastructure * Library installation function available in CMake. * Shared library (DLL) option available. * Bug fixes - Updates since 2.3.1 * Infrastructure * Documentation in Doxygen format * Unit test support * Continuous integration testing using Travis CI * Limited use of C++11 (nullptr and override) * Collision * Chain and edge shape must now be one-sided to eliminate ghost collisions * Broad-phase optimizations * Added b2ShapeCast for linear shape casting * Dynamics * Joint limits are now predictive and not stateful * Experimental 2D cloth (rope) * b2Body::SetActive -> b2Body::SetEnabled * Better support for running multiple worlds * Handle zero density better * The body behaves like a static body * The body is drawn with a red color * Added translation limit to wheel joint * World dump now writes to box2d_dump.inl * Static bodies are never awake * All joints with spring-dampers now use stiffness and damping * Added utility functions to convert frequency and damping ratio to stiffness and damping - Remove Box2D-fix-version-2.3.1.patch, fixed. - Change package name from Box2D to box2d.
Comments 4
I am learning about Java Tunnel Rush. Hope to learn more about C++ if I have free time.
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