Rednex Game Boy Development System

Edit Package rgbds

An assembly toolchain for the Nintendo Game Boy & Game Boy Color

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Source Files
Filename Size Changed
_service 0000000873 873 Bytes
_servicedata 0000000232 232 Bytes
rgbds-0.7.0.tar.gz 0008097145 7.72 MB
rgbds.changes 0000000890 890 Bytes
rgbds.obsinfo 0000000094 94 Bytes
rgbds.spec 0000001701 1.66 KB
Latest Revision
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 1175944 from Nicolas FORMICHELLA's avatar Nicolas FORMICHELLA (stig124) (revision 2)
- Update to version 0.7.0:
  * Move to cmake usage
  * Move to _service-based revision management
  * Release v0.7.0
  * Remove `.Tg` macro
  * Allow fewer tRNS entries than PLTE colors (#1284)
  * Get rid of macOS hack to try having the filesystem cake and eat it too
  * Revert "Switch to using `std::filesystem` (#1235)"
  * Generate macOS static bins under correct name
  * Fix build compatibility for macOS 10.14 and below (#1280)
  * Fix "build from source" link in README (#1281)
  * Improve linker scripts a little (#1275)
  * Fix documentation for ATAN2's (y, x) argument order
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