Rednex Game Boy Development System
An assembly toolchain for the Nintendo Game Boy & Game Boy Color
-
1
derived packages
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osc -A https://api.opensuse.org checkout Emulators/rgbds && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000873 873 Bytes | |
_servicedata | 0000000232 232 Bytes | |
rgbds-0.7.0.tar.gz | 0008097145 7.72 MB | |
rgbds.changes | 0000000890 890 Bytes | |
rgbds.obsinfo | 0000000094 94 Bytes | |
rgbds.spec | 0000001701 1.66 KB |
Latest Revision
Klaus Kämpf (kwk)
accepted
request 1175944
from
Nicolas FORMICHELLA (stig124)
(revision 2)
- Update to version 0.7.0: * Move to cmake usage * Move to _service-based revision management * Release v0.7.0 * Remove `.Tg` macro * Allow fewer tRNS entries than PLTE colors (#1284) * Get rid of macOS hack to try having the filesystem cake and eat it too * Revert "Switch to using `std::filesystem` (#1235)" * Generate macOS static bins under correct name * Fix build compatibility for macOS 10.14 and below (#1280) * Fix "build from source" link in README (#1281) * Improve linker scripts a little (#1275) * Fix documentation for ATAN2's (y, x) argument order
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