DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

Refresh
Refresh
Source Files
Filename Size Changed
doomretro-3.5.7.tar.gz 0015422165 14.7 MB
doomretro.changes 0000029873 29.2 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 20 (latest revision is 48)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 801754 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
- Update to version 3.5.7
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * Things spawned using the spawn CCMD are now given an ID that
    is displayed by the thinglist CCMD.
  * The mouse and gamepad can now be used to open the menu from
    the title screen again.
  * A bug has been fixed whereby an incomplete MAPINFO lump in a
    PWAD could cause a crash.
  * The names of the monsters displayed during DOOM II’s cast
    sequence can now be specified in DEHACKED lumps.
  * The player’s weapon can no longer be changed while freeze mode
    is on.
  * The horizontal offset of the player’s weapon sprite will no
    longer be fixed when the r_fixspriteoffsets CVAR is off.
  * The effects of both the r_graduallighting and weaponbounce
    CVARs are now better remembered in savegames.
  * Screenshots may now be taken again while playing a game and
    the +screenshot action has been bound to something other than
    the PRINTSCREEN key.
  * When a PWAD is loaded with Freedoom: Phase 1 or Freedoom:
    Phase 2, if a STBAR lump is present in that PWAD, it will now
    be used.
  * Fixing a bug present in Vanilla DOOM, monsters will now always
    be alerted if attacked during the second frame of their idle
    animation.
Comments 0
openSUSE Build Service is sponsored by