Revisions of doomretro

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1193716 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 47)
- added fix-iwad-search-path.patch from
  https://github.com/bradharding/doomretro/pull/833
- Update to version 5.5.1
  * https://github.com/bradharding/doomretro/releases/tag/v5.5.1
 
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1171291 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 45)
- Update to version 5.4
  * https://github.com/bradharding/doomretro/releases/tag/v5.4
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1154394 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 44)
- Update to version 5.3
  * https://github.com/bradharding/doomretro/releases/tag/v5.3
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1133589 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 43)
- Update to version 5.1.3
  * Minor changes have been made to text that is output to the
    console.
  * The MD5 hash value of the current map’s WAD is now displayed
    by the mapstats CCMD.
  * Further improvements have been made to the parsing of
    bossaction in MAPINFO lumps.
  * A bug is fixed whereby selecting an episode in the menu
    wouldn’t change the episode CVAR in some instances.
  * SIGIL will now still be automatically loaded if found and
    SIGIL II is manually loaded.
  * Improvements have been made to recognizing the SIGIL and
    SIGIL II WAD files if they have been renamed.

- Update to version 5.1.2
  * Minor changes have been made to text that is output to the
    console.
  * These improvements have been made to the support for John
    Romero’s SIGIL II:
    + "SIGIL" can no longer be selected in the episode menu if
      SIGIL isn’t loaded but SIGIL II is.
    + The Spider Mastermind’s health in E6M8: Abyss Of Despair is
      now correct.
    + Thorr’s music is now louder.
  * If known, the author of the current map is now displayed by
    the mapstats CCMD.
  * A bug is fixed whereby the corpses of monsters could remain
    solid, blocking the player’s path, in some rare instances.
  * Minor improvements have been made to text autocompleted in the
    console by pressing the TAB key.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1128582 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 42)
- Update to version 5.0.7
  * https://github.com/bradharding/doomretro/releases
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1093572 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 41)
- Update to version 4.9.2
  * https://github.com/bradharding/doomretro/releases
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1077911 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 40)
- Update to version 4.9
  * https://github.com/bradharding/doomretro/releases
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1042306 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 39)
- BR SDL2 >= 2.0.9
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1042074 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 38)
- Update to version 4.7.1
  * https://github.com/bradharding/doomretro/releases
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1004477 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 37)
- Update to version 4.6.2
  * https://github.com/bradharding/doomretro/releases
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 979646 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 36)
- Update to version 4.5.1
  * https://github.com/bradharding/doomretro/releases/tag/v4.5.1
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 927362 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 35)
- Update to version 4.3
  * https://github.com/bradharding/doomretro/releases/tag/v4.3

- Update to version 4.2.3
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The splash screen’s animation is now smoother.
  * Minor changes have been made to the font used in the console,
    and the player messages in the alternate widescreen HUD.
  * Minor changes have been made to text that is output to the
    console.
  * Further improvements have been made to the support for Chex
    Quest, Freedoom and REKKR.
  * The bounce of the player’s weapon when dropping down from a
    greater height is now slightly slower when the weaponbounce
    CVAR is on.
  * When clicking a mouse button that is bound to the +screenshot
    action, the screen will now flash and a sound will now be heard
  * The console’s background will no longer be affected when
    entering the vanilla CCMD.
  * A fade transition is now applied after saving a game in the
    save game menu and the fade CVAR is on.
  * Further improvements have been made to when the player’s view
    should be lowered if the r_liquid_lowerview CVAR is on.
  * A bug has been fixed whereby the title in the automap could be
    positioned incorrectly in some rare instances.
  * The player’s arrow will now be positioned correctly in the
    automap when the am_rotate CVAR is on and the am_followmode
    CVAR is off.
  * The following changes have been made when the am_path CVAR is
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 915406 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 34)
- Update to version 4.2.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The framerate will no longer drop to 35 frames per second if
    the game is paused, or the menu or console is open.
  * A slight dithered effect is now applied to fade transitions
    when the fade CVAR is on.
  * A fade transition will now always be applied when exiting the
    help screen and the fade CVAR is on.
  * Translucency is now applied to megaspheres when the
    r_translucency CVAR is on.
  * The following changes have been made when the
    r_shake_damage CVAR is greater than 0% and god mode is enabled:
    + The maximum amount of time the screen will shake when the
      player is attacked has been reduced.
    + The screen will no longer shake if the player is in a sector
      with special 16 (“Damage -10% or -20% health”) or 4 (“Damage
      -10% or -20% health and light blinks (0.5 sec.)”).
  * Improvements have been made to the clipping of the bottom of
    sprites when in liquid and the r_liquid_clipsprites CVAR is on.
  * A bug has been fixed whereby an action couldn’t be bound to or
    unbound from the ; key using the bind and unbind CCMDs.
  * The background of the player’s face will now be positioned
    correctly when the facebackcolor CVAR is a value other than
    its default of 5 and the vid_widescreen CVAR is on.
  * Zooming in and out of the automap is now more responsive.
  * The M_LGTTL and M_SGTTL lumps will now be used as the titles
    in the load and savegame menus if replaced in a PWAD.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 913291 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 33)
- Update to version 4.2
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The following changes have been made to the dithered lighting
    cast when the r_ditheredlighting CVAR is on:
    + The dithered lighting cast on textures is now more consistent
      regardless of the player’s viewing angle.
    + Dithered lighting is now also cast on sprites.
    + Dithered lighting is now cast when the r_detail CVAR is low.
    + Dithered lighting is now cast on BOOM-compatible translucent
      wall textures if the r_translucency CVAR is off.
  * The text in the console has been brought in from the left and
    right edges of the screen when the vid_widescreen CVAR is on.
  * Minor changes have been made to the character set used in the
    console.
  * Several changes have been made to text that is output to the
    console.
  * Minor improvements have been made to the console’s autocomplete
    feature.
  * The following changes have been made to the support for REKKR:
    + rekkrsa.wad is now treated as an IWAD (that is, DOOM.WAD will
      no longer be automatically loaded with it).
    + The correct monster and weapon names are now used in
      obituaries in the console when the con_obituaries CVAR is on.
    + Sorrows and skelly bellies will now only bleed red blood.
    + Gamepads will no longer vibrate when the axe is equipped and
      idle, and the gp_vibrate_weapons CVAR is on.
  *  A bug has been fixed whereby any palette effects wouldn’t be
     restored when unpausing a game by pressing the ESC key rather
     than PAUSE key.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 899803 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 32)
- Update to version 4.1.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The smoke trailing behind rockets fired by the player and
    cyberdemons when the r_rockettrails CVAR is on is now displayed
    correctly when the r_textures CVAR is off.
  * A fade transition will now be applied when changing the
    r_detail or r_playersprites CVARs in the console and when the
    fade CVAR is on.
  * Minor changes have been made to text that is output to the
    console.
  * The following changes have been made to the external automap
    when the am_external CVAR is on.
    - Player messages will now always be displayed correctly.
    - The external automap will now be hidden while the menu or
      help screen is open on the main display.
    - The 0 key can now be pressed to toggle maximum zoom.
    - If the +zoomin and +zoomout actions are rebound from the +
      and - keys, the external automap may be zoomed in and out.
  * Player messages will now fade off the screen while the console
    is open and the fade CVAR is on.
  * Player messages now fade off the screen smoother in the
    alternate widescreen HUD when the fade CVAR is on.
  * If a filename is specified using the condump CCMD, .txt will
    be added to the filename if it has no extension, and the
    resulting file will now be saved in the console subfolder.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 897710 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 31)
- Update to version 4.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The correct credits screen will now be displayed in all
    instances.
  * Minor changes have been made to text that is output to the
    console.
  * The lighting applied to all walls, floors and ceilings in a
    map is now dithered. This may be toggled using the new
    r_ditheredlighting CVAR, which is on by default and off when
    vanilla mode is enabled.
  * The r_dither CVAR has been deprecated. BOOM-compatible
    translucent wall textures can no longer be dithered.
  * The smoke trailing behind rockets fired by the player and
    cyberdemons when the r_rockettrails CVAR is on has been
    redesigned.
  * The smoke trailing behind rockets fired by the player will no
    longer spawn too close to their face, obscuring their view,
    when they hold down a control bound to the +fire action to
    fire multiple rockets.
  * The following changes have been made to player messages:
    + The grouping of identical player messages can now be
      toggled using the new groupmessages CVAR, which is on by
      default and off when vanilla mode is enabled.
    + Player messages are no longer grouped if more than 4
      seconds apart.
    + Player messages now fade off the screen smoother when the
      fade CVAR is on.
    + A bug has been fixed whereby player messages wouldn’t
      completely fade off of the screen if the console was open
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 892937 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 30)
- Update to version 4.0.9
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor improvements have been made to some title screens.
  * Minor changes have been made to text that is output to the
    console.
  * A dead player’s negative health will now always be positioned
    correctly in the widescreen HUD.
  * A crash will no longer occur during the finale at the end of
    the third episode of DOOM.
  * The r_blood CVAR is now nofuzz by default.
  * A bug has been fixed whereby the r_hud CVAR would be left on
    when changing the r_screensize CVAR in the console in some
    instances.
  * A sound is now made when changing the r_screensize CVAR in the
    console.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 886263 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 29)
- Update to version 4.0.8
  * Minor changes have been made to text that is output to the
    console.
  * The condump CCMD will no longer continue to dump every line of
    text that is output to the console after it is entered.
  * Minor improvements have been made to the DMENUPIC lump.
  * Minor changes have been made to the help screen displayed
    using the F1 key.
  * A bug has been fixed whereby the console couldn’t be opened
    using the ~ key on certain keyboards.
  * The player will no longer be spawned into a map such that they
    could be stuck in the ceiling.
  * Player messages will now quickly fade off of the screen if the
    fade CVAR is on when the alternate widescreen HUD is displayed.
  * The vid_showfps CVAR can now be on at startup if set in a .cfg
    file that is either loaded using the WAD launcher or specified
    on the command-line.
  * Dead monsters may now be spawned again using the spawn CCMD
  * A bug has been fixed whereby things with the MF_BOUNCES flag
    wouldn’t explode.
  * More fixes have been applied to certain maps when the
    r_fixmaperrors CVAR is on.
  * -shot may be now be used as an alternative to -shotdir on the
    command-line.
  * A bug has been fixed whereby corpses wouldn’t gib correctly in
    some rare instances if the r_corpses_gib CVAR was on.
Displaying revisions 1 - 20 of 48
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