DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-4.1.1.tar.gz | 0017949921 17.1 MB | |
doomretro.changes | 0000047665 46.5 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 32 (latest revision is 48)
Matthias Mailänder (Mailaender)
accepted
request 899803
from
Martin Hauke (mnhauke)
(revision 32)
- Update to version 4.1.1 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * The smoke trailing behind rockets fired by the player and cyberdemons when the r_rockettrails CVAR is on is now displayed correctly when the r_textures CVAR is off. * A fade transition will now be applied when changing the r_detail or r_playersprites CVARs in the console and when the fade CVAR is on. * Minor changes have been made to text that is output to the console. * The following changes have been made to the external automap when the am_external CVAR is on. - Player messages will now always be displayed correctly. - The external automap will now be hidden while the menu or help screen is open on the main display. - The 0 key can now be pressed to toggle maximum zoom. - If the +zoomin and +zoomout actions are rebound from the + and - keys, the external automap may be zoomed in and out. * Player messages will now fade off the screen while the console is open and the fade CVAR is on. * Player messages now fade off the screen smoother in the alternate widescreen HUD when the fade CVAR is on. * If a filename is specified using the condump CCMD, .txt will be added to the filename if it has no extension, and the resulting file will now be saved in the console subfolder.
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