DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-4.3.tar.gz 0018218126 17.4 MB
doomretro.changes 0000057431 56.1 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002478 2.42 KB
Revision 35 (latest revision is 48)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 927362 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 35)
- Update to version 4.3
  * https://github.com/bradharding/doomretro/releases/tag/v4.3

- Update to version 4.2.3
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The splash screen’s animation is now smoother.
  * Minor changes have been made to the font used in the console,
    and the player messages in the alternate widescreen HUD.
  * Minor changes have been made to text that is output to the
    console.
  * Further improvements have been made to the support for Chex
    Quest, Freedoom and REKKR.
  * The bounce of the player’s weapon when dropping down from a
    greater height is now slightly slower when the weaponbounce
    CVAR is on.
  * When clicking a mouse button that is bound to the +screenshot
    action, the screen will now flash and a sound will now be heard
  * The console’s background will no longer be affected when
    entering the vanilla CCMD.
  * A fade transition is now applied after saving a game in the
    save game menu and the fade CVAR is on.
  * Further improvements have been made to when the player’s view
    should be lowered if the r_liquid_lowerview CVAR is on.
  * A bug has been fixed whereby the title in the automap could be
    positioned incorrectly in some rare instances.
  * The player’s arrow will now be positioned correctly in the
    automap when the am_rotate CVAR is on and the am_followmode
    CVAR is off.
  * The following changes have been made when the am_path CVAR is
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