DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-4.3.tar.gz | 0018218126 17.4 MB | |
doomretro.changes | 0000057431 56.1 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002478 2.42 KB |
Revision 35 (latest revision is 48)
Dirk Stoecker (dstoecker)
accepted
request 927362
from
Martin Hauke (mnhauke)
(revision 35)
- Update to version 4.3 * https://github.com/bradharding/doomretro/releases/tag/v4.3 - Update to version 4.2.3 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * The splash screen’s animation is now smoother. * Minor changes have been made to the font used in the console, and the player messages in the alternate widescreen HUD. * Minor changes have been made to text that is output to the console. * Further improvements have been made to the support for Chex Quest, Freedoom and REKKR. * The bounce of the player’s weapon when dropping down from a greater height is now slightly slower when the weaponbounce CVAR is on. * When clicking a mouse button that is bound to the +screenshot action, the screen will now flash and a sound will now be heard * The console’s background will no longer be affected when entering the vanilla CCMD. * A fade transition is now applied after saving a game in the save game menu and the fade CVAR is on. * Further improvements have been made to when the player’s view should be lowered if the r_liquid_lowerview CVAR is on. * A bug has been fixed whereby the title in the automap could be positioned incorrectly in some rare instances. * The player’s arrow will now be positioned correctly in the automap when the am_rotate CVAR is on and the am_followmode CVAR is off. * The following changes have been made when the am_path CVAR is
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