Revisions of doomretro

Michael Vetter's avatar Michael Vetter (jubalh) accepted request 744812 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Update to version 3.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG
    Edition for nerve.wad to be automatically loaded if found.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * The effects of the autotilt CVAR are now disabled while the
    freeze or no clipping modes are on.
  * The default value of am_gridcolor has been changed from 6 to
    111, making the automap’s grid a slightly lighter gray.
  * If a berserk power-up was previously taken away from the
    player using the take CCMD, they may no longer equip their
    fists if they have a chainsaw.
  * The pistol may now be taken away from and given back to the
    player using the take and give CCMDs.
  * The thing triangles in the automap representing dogs will now
    be the correct size when using the IDDT cheat.
  * The player will no longer reload their super shotgun after
    firing their last two shells.
  * A bug has been fixed whereby not all monsters near the player
    would infight once the player died and the infighting CVAR was
    on.
  * Further improvements have been made to the support for Noiser’s
    DOOM 4 VANILLA.
  * The z-coordinate displayed by the IDMYPOS cheat now accommodates
    for when the player is in liquid and the r_liquid_lowerview CVAR
    is on.
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 737575 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
- Update to versin 3.0.5
  * Extensive optimizations have been made to further improve the
    overall performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * Picking up more than one powerup of the same type now works
    correctly.
  * The -file parameter may now be used without an -iwad parameter
    on the command-line.
  * A bug has been fixed whereby using either the nomonsters CCMD in
    the console, or -nomonsters on the command-line, would not stop
    monsters from being spawned in maps.
  * The speed the player turns is now affected by the turbo CVAR
    and -turbo command-line parameter.
  * The correct sky textures will now be displayed when playing Back
    To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2:
    Tower in the Fountain of Sparks and the mouselook CVAR is off.
  * The friendly parameter will now work correctly with the name CCMD.
  * A bug has been fixed whereby using the monster or monsters
    parameters with the kill CCMD would cause a crash.
  * Minor improvements have been made to the support of DEHACKED
    lumps.
  * The bullet puffs when shooting lost souls are now vertically
    centered.
  * Obituaries that involve a friendly monster will now indicate if
    there’s only one of them in the map.
  * Further improvements have been made to the support for Noiser’s
    DOOM 4 VANILLA.
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 734410 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 6)
- Update to version 3.0.4
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the console.
  * DOOM Retro will now automatically load SIGIL_v1_21.wad (or
    SIGIL_v1_2.wad) in preference to SIGIL.wad.
  * Timestamps in the console are now displayed in 12 rather than
    24-hour format, and without a leading zero.
  * If the player saves a game, now that game will from then on be
    automatically saved at the start of each map. This feature can be
    disabled by the new autosave CVAR, which is on by default and off
    when vanilla mode is on.
  * The following changes have been made to the name CCMD:
    + Spaces are now allowed in the name, whether surrounded by double
      quotes or not.
    + Whether the monster being named already has been named will now
      be indicated.
    + The player can now also be named (which is effectively the same
      as changing the playername CVAR).
  * A bug has been fixed whereby enabling the am_path CVAR would cause
    DOOM Retro to crash.
  * The path of the player that appears in the automap when the am_path
    CVAR is on is now thicker.
  * Minor improvements have been made to the support of DEHACKED lumps.
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 732400 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 3.0.3
  See /usr/share/doc/packages/doomretro/releasenotes.md
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 706617 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to version 2.9.2
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The following changes have been made to the support for
    John Romero’s megawad SIGIL:
    - If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT
      and HELP1 lumps won’t be displayed, and it’s D_INTRO music
      lump won’t be played.
    - The mapstats CCMD will now correctly identify the title and
      composer of the music of the current map (either James Paddock,
      or Buckethead if SIGIL_SHREDS.wad is loaded).
    - E5M8: Halls of Perdition will no longer end abruptly when
      killing a certain number of monsters.
    - The player will now be warped to the correct map once finishing
      E5M9: Realm of Iblis.
  * Minor changes have been made to text that is output to the console.
  * The player will no longer be injured when standing close to but
    above a damaging sector in some instances.
  * The crosshair displayed when enabling the crosshair CVAR is now
    hidden sooner when the player runs out of ammo.
  * A bug has been fixed whereby if the -warp command-line parameter
    was used, the player couldn’t access either the menu or the
    console.
  * The mapstats CCMD will now show the lump name of the current
    map’s music.
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 705513 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
- Update to version 2.9.1
  See /usr/share/doc/packages/doomretro/releasenotes.md
- Run spec-cleaner
- Remove hack for reproducable builds since it's properly handled
  in Leap >= 15.0
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 499779 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 2)
made images reproducible
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 498676 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 1)
finally got it to build
Displaying revisions 41 - 48 of 48
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