DOOM retro
The classic, refined DOOM source port.
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2
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osc -A https://api.opensuse.org checkout games/doomretro && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.1.tar.gz | 0015194624 14.5 MB | |
doomretro.changes | 0000008249 8.06 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002637 2.58 KB |
Revision 8 (latest revision is 48)
Michael Vetter (jubalh)
accepted
request 744812
from
Martin Hauke (mnhauke)
(revision 8)
- Update to version 3.1 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG Edition for nerve.wad to be automatically loaded if found. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * The effects of the autotilt CVAR are now disabled while the freeze or no clipping modes are on. * The default value of am_gridcolor has been changed from 6 to 111, making the automap’s grid a slightly lighter gray. * If a berserk power-up was previously taken away from the player using the take CCMD, they may no longer equip their fists if they have a chainsaw. * The pistol may now be taken away from and given back to the player using the take and give CCMDs. * The thing triangles in the automap representing dogs will now be the correct size when using the IDDT cheat. * The player will no longer reload their super shotgun after firing their last two shells. * A bug has been fixed whereby not all monsters near the player would infight once the player died and the infighting CVAR was on. * Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA. * The z-coordinate displayed by the IDMYPOS cheat now accommodates for when the player is in liquid and the r_liquid_lowerview CVAR is on.
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