DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.1.tar.gz 0015194624 14.5 MB
doomretro.changes 0000008249 8.06 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002637 2.58 KB
Revision 8 (latest revision is 48)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 744812 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Update to version 3.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG
    Edition for nerve.wad to be automatically loaded if found.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * The effects of the autotilt CVAR are now disabled while the
    freeze or no clipping modes are on.
  * The default value of am_gridcolor has been changed from 6 to
    111, making the automap’s grid a slightly lighter gray.
  * If a berserk power-up was previously taken away from the
    player using the take CCMD, they may no longer equip their
    fists if they have a chainsaw.
  * The pistol may now be taken away from and given back to the
    player using the take and give CCMDs.
  * The thing triangles in the automap representing dogs will now
    be the correct size when using the IDDT cheat.
  * The player will no longer reload their super shotgun after
    firing their last two shells.
  * A bug has been fixed whereby not all monsters near the player
    would infight once the player died and the infighting CVAR was
    on.
  * Further improvements have been made to the support for Noiser’s
    DOOM 4 VANILLA.
  * The z-coordinate displayed by the IDMYPOS cheat now accommodates
    for when the player is in liquid and the r_liquid_lowerview CVAR
    is on.
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