DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.0.4.tar.gz 0015189149 14.5 MB
doomretro.changes 0000003947 3.85 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002639 2.58 KB
Revision 6 (latest revision is 48)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 734410 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 6)
- Update to version 3.0.4
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the console.
  * DOOM Retro will now automatically load SIGIL_v1_21.wad (or
    SIGIL_v1_2.wad) in preference to SIGIL.wad.
  * Timestamps in the console are now displayed in 12 rather than
    24-hour format, and without a leading zero.
  * If the player saves a game, now that game will from then on be
    automatically saved at the start of each map. This feature can be
    disabled by the new autosave CVAR, which is on by default and off
    when vanilla mode is on.
  * The following changes have been made to the name CCMD:
    + Spaces are now allowed in the name, whether surrounded by double
      quotes or not.
    + Whether the monster being named already has been named will now
      be indicated.
    + The player can now also be named (which is effectively the same
      as changing the playername CVAR).
  * A bug has been fixed whereby enabling the am_path CVAR would cause
    DOOM Retro to crash.
  * The path of the player that appears in the automap when the am_path
    CVAR is on is now thicker.
  * Minor improvements have been made to the support of DEHACKED lumps.
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