DOOM retro
The classic, refined DOOM source port.
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2
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-2.9.2.tar.gz | 0014813337 14.1 MB | |
doomretro.changes | 0000002236 2.18 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002583 2.52 KB |
Revision 4 (latest revision is 48)
Michael Vetter (jubalh)
accepted
request 706617
from
Martin Hauke (mnhauke)
(revision 4)
- Update to version 2.9.2 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * The following changes have been made to the support for John Romero’s megawad SIGIL: - If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT and HELP1 lumps won’t be displayed, and it’s D_INTRO music lump won’t be played. - The mapstats CCMD will now correctly identify the title and composer of the music of the current map (either James Paddock, or Buckethead if SIGIL_SHREDS.wad is loaded). - E5M8: Halls of Perdition will no longer end abruptly when killing a certain number of monsters. - The player will now be warped to the correct map once finishing E5M9: Realm of Iblis. * Minor changes have been made to text that is output to the console. * The player will no longer be injured when standing close to but above a damaging sector in some instances. * The crosshair displayed when enabling the crosshair CVAR is now hidden sooner when the player runs out of ammo. * A bug has been fixed whereby if the -warp command-line parameter was used, the player couldn’t access either the menu or the console. * The mapstats CCMD will now show the lump name of the current map’s music.
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