DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

Refresh
Refresh
Source Files
Filename Size Changed
doomretro-2.9.2.tar.gz 0014813337 14.1 MB
doomretro.changes 0000002236 2.18 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002583 2.52 KB
Revision 4 (latest revision is 48)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 706617 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to version 2.9.2
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The following changes have been made to the support for
    John Romero’s megawad SIGIL:
    - If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT
      and HELP1 lumps won’t be displayed, and it’s D_INTRO music
      lump won’t be played.
    - The mapstats CCMD will now correctly identify the title and
      composer of the music of the current map (either James Paddock,
      or Buckethead if SIGIL_SHREDS.wad is loaded).
    - E5M8: Halls of Perdition will no longer end abruptly when
      killing a certain number of monsters.
    - The player will now be warped to the correct map once finishing
      E5M9: Realm of Iblis.
  * Minor changes have been made to text that is output to the console.
  * The player will no longer be injured when standing close to but
    above a damaging sector in some instances.
  * The crosshair displayed when enabling the crosshair CVAR is now
    hidden sooner when the player runs out of ammo.
  * A bug has been fixed whereby if the -warp command-line parameter
    was used, the player couldn’t access either the menu or the
    console.
  * The mapstats CCMD will now show the lump name of the current
    map’s music.
Comments 0
openSUSE Build Service is sponsored by