Revisions of doomretro

Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 882718 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 28)
- Update to version 4.0.7
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Even wider versions of the title, credits, intermission and
    finale screens will now be used on ultra-wide displays when
    the vid_widescreen CVAR is on.
  * DOOM Retro’s window can now be resized properly if the
    vid_fullscreen CVAR is off and the vid_widescreen CVAR is on.
  * Minor changes have been made to text that is output to the
    console.
  * The F5 key may now be used to toggle the graphic detail while
    the automap is open and the status bar is visible (that is,
    when the r_screensize CVAR is less than 8).
  * Player messages will now quickly fade off of the screen if
    the fade CVAR is on.
  * The messages CVAR is now on by default.
  * Any screen shake will now be canceled when warping to another
    map using the IDCLEV cheat or loading a savegame in some
    instances.
  * The credits screen will now be displayed for the same amount
    of time as the title screen.
  * The correct title screen is now displayed when playing DOOM
    (Shareware), Final DOOM: The Plutonia Experiment or Final
    DOOM: TNT - Evilution.
  * The id Software logo is no longer missing from certain title
    screens.
  * The correct credits screen is now displayed for the
    registered version of DOOM.
  * Vanilla DOOM’s notorious blockmap bug has now finally been
    fixed.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 878930 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 4.0.6
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM Retro now recognizes the following alternative names for
    the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD,
    DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD,
    DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD.
  * A bug has been fixed whereby certain lumps that are only 320
    pixels wide wouldn’t be positioned correctly in some instances
    if the vid_widescreen CVAR was on.
  * Minor improvements have been made to the color chosen for the
    surrounding pillarboxes when certain lumps from a PWAD that
    are only 320 pixels wide are displayed and the vid_widescreen
    CVAR is on.
  * A wider version of the DMENUPIC lump will now be displayed,
    and the menu will automatically open at startup again, when
    playing the BFG Edition of DOOM II: Hell On Earth.
  * Minor changes have been made to text that is output to the
    console.
  * An obituary will now be displayed in the console if the
    con_obituaries CVAR is on and:
    + A barrel explodes because of another barrel’s explosion.
    + A corpse is gibbed by a nearby barrel or rocket explosion.
  * Minor improvements have been made to the support of Freedoom:
    Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
  * Minor improvements have been made to the support of DEHACKED
    lumps.
  * A bug has been fixed whereby some characters in the automap
    title wouldn’t be displayed correctly in some instances.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 877373 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 26)
- Update to version 4.0.5
  Lots of changes see:
  https://github.com/bradharding/doomretro/releases/
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 828732 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 25)
- Update to version 3.6.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * The following changes have been made to the automap:
    - A bug has been fixed whereby the + and – keys wouldn’t zoom
      in and out.
    - The background menu effect will no longer be applied to the
      external automap when not in a game.
  * Minor changes have been made to text that is output to the
    console.
  * Navigating the options menu has now been fixed.
  * Elevators will now make a sound again when they move.
  * The player’s face in the status bar and widescreen HUD will no
    longer change, and armor will no longer be lost, if the player
    is attacked while god mode is enabled.
  * ENDGAMEC is now supported in MAPINFO lumps.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 825170 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 24)
- Update to version 3.6
  Lots of changes see:
  https://github.com/bradharding/doomretro/releases/tag/v3.6
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 814293 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 23)
- Update to version 3.5.10
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The condump CCMD now works again.
  * The colors of blood splats now vary slightly.
  * More blood splats are now spawned under corpses.
  * To avoid accidentally firing them, the player will no longer
    automatically switch to the rocket launcher or BFG-9000 if
    they run out of all other ammo.
  * The player’s face will now appear correctly in both the status
    bar and widescreen HUD when god mode is enabled and the
    STFGOD0 lump has been replaced by a PWAD.
  * If any weapon pickup sprites have been changed in a PWAD,
    their silhouettes will no longer appear in the alternate
    widescreen HUD.
  * The minimum value of the vid_capfps CVAR has been changed
    from 1 to 10.
  * A bug has been fixed whereby the music volume wouldn’t be
    restored when closing the console in some instances.
  * The randomization of certain features when a thing is spawned
    at the start of a map (such as whether a corpse is mirrored or
    not, or the placement of blood splats around a corpse) is now
    consistent if the map is restarted.
  * The mapstats CCMD now displays alternate titles for those few
    maps that have one.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 808354 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 22)
- Update to version 3.5.9
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * Fixing a bug present in Vanilla DOOM, scrolling wall textures
    (such as the SP_FACE1 textures in MAP05 of plutonia.wad) will
    now always scroll at the correct speed.
  * A bug has been fixed whereby certain power-ups wouldn’t bob
    when the r_floatbob CVAR was on.
  * The player’s ability to straferun has now been restored.
  * The A_RandomJump codepointer now works again if specified in
    a DEHACKED lump.
  * Files created by the condump CCMD when no parameter is
    specified will now be saved in a new console folder.
  * The mouse or a gamepad can now be used to open the menu from
    the title screen again.
  * Linedefs that have the BOOM-compatible line special of 190
    (“SR Change Texture And Effect”) now work.
  * The interpolation of floors and ceilings that move instantly
    has now been fixed when the vid_capfps CVAR is greater than 35
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 805976 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
- Update to version 3.5.8
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * When both the automap and menu are open, the grid will now
    still rotate in the background if the am_rotatemode CVAR is
    off.
  * The menu background will no longer be affected if the
    r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2.
  * The player’s path in the automap is no longer reset when
    vanilla mode is enabled and the am_path CVAR is on.
  * The timer shown when the timer CCMD is used is no longer
    displayed while vanilla mode is enabled.
  * Only one sound is now heard when confirming the selection of
    the Nightmare! skill level.
  * A bug has been fixed whereby the “entering” intermission
    screen would be displayed when exiting MAP30 in some instances.
  * When to update the savegame description while saving a game
    has now been improved.
  * Improvements have been made to the left and right edges of
    the console when it’s open over the automap.
  * Minor improvements have been made to the widescreen HUD when
    god mode is enabled.
  * When the player tries to open a BOOM-compatible door that
    requires more than one (or any) keycard or skull key that they
    don’t have, all of those keys will now flash in the widescreen
    HUD.
  * The gamepad can now be used again to change monsters during
    DOOM II’s cast sequence.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 801754 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
- Update to version 3.5.7
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * Things spawned using the spawn CCMD are now given an ID that
    is displayed by the thinglist CCMD.
  * The mouse and gamepad can now be used to open the menu from
    the title screen again.
  * A bug has been fixed whereby an incomplete MAPINFO lump in a
    PWAD could cause a crash.
  * The names of the monsters displayed during DOOM II’s cast
    sequence can now be specified in DEHACKED lumps.
  * The player’s weapon can no longer be changed while freeze mode
    is on.
  * The horizontal offset of the player’s weapon sprite will no
    longer be fixed when the r_fixspriteoffsets CVAR is off.
  * The effects of both the r_graduallighting and weaponbounce
    CVARs are now better remembered in savegames.
  * Screenshots may now be taken again while playing a game and
    the +screenshot action has been bound to something other than
    the PRINTSCREEN key.
  * When a PWAD is loaded with Freedoom: Phase 1 or Freedoom:
    Phase 2, if a STBAR lump is present in that PWAD, it will now
    be used.
  * Fixing a bug present in Vanilla DOOM, monsters will now always
    be alerted if attacked during the second frame of their idle
    animation.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 799626 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 3.5.6
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The name of the PWAD is no longer displayed in the automap if
    the current map has no title.
  * Several improvements have been made to the support of Chex
    Quest, Freedoom: Phase 1 and Freedoom: Phase 2.
  * A bug has been fixed whereby the wrong music could be played
    in some rare instances.
  * The randomness of the music chosen when the s_randommusic
    CVAR is on has been improved.
  * A new license CCMD has been implemented that displays the
    GNU General Public License in the default browser.
  * A message is now displayed in the console whenever an item
    or monster respawns.
  * A new r_supersampling CVAR has been implemented that applies
    supersampling to the player’s view when the r_detail CVAR is
    low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by
    default and off when vanilla mode is on.
  * Corpses can now trigger teleporter line specials.
  * When using the kill CCMD, the items dropped by monsters will
    no longer trigger teleporter line specials.
  * A bug has been fixed whereby some hanging decorations would be
    positioned incorrectly in some instances.
  * Those monsters that don’t have red blood will no longer leave
    gibs if crushed.
  * Blood will no longer be spawned while a monster is being
    crushed and the r_blood CVAR is none.
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 795388 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 18)
- Update to version 3.5.5
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The music volume is now lower while either the menu or console
    is open.
  * The following changes have been made to the menu’s background:
    + The random noise is now slightly slower.
    + Liquid sectors now still animate in the background when the
      menu is open.
  * The following changes have been made to the widescreen HUD:
    + Health, armor and ammo now flash gold rather than white when
      they change.
    + Keycards and skull keys that the player picks up are now
      slightly higher.
  * Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and
    SLADRIP3 textures when the r_brightmaps CVAR is on.
  * The timer displayed by the timer CCMD will now be positioned
    lower if the vid_showfps CVAR is on.
  * More fixes have been applied to certain maps in the official
    DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on.
  * The mapstats CCMD now displays the release date for maps in the
    official DOOM and DOOM II WADs.
  * The translucency of item and teleport fogs is no longer
    additive when the r_translucency CVAR is on.
  * Due to a change in the latest patch of the Bethesda.net
    Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The
    Living now use the SKY3 texture as their skies.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 791103 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 17)
- Update to version 3.5.4
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Improvements have been made to the support of Chex Quest.
  * A bug has been fixed whereby the wrong map name would be
    displayed on the intermission screen in some instances.
  * A brightmap is now applied to the SLADRIP2 texture when
    the r_brightmaps CVAR is on.

- Update to version 3.5.3
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * A bug has been fixed whereby screenshots couldn’t be taken
    while the console was open.
  * The following changes have been made to timestamps in the
    console:
      + The con_timestamps CVAR has been deprecated. Timestamps
        will now always appear in the console next to player
        messages.
      + Timestamps in the console are now a translucent yellow.
  * The following changes have been made to obituaries in the
    console:
      + Obituaries involving an exploding barrel now indicate
        who caused the explosion.
      + Names set using the name CCMD will now be used when an
        arch-vile resurrects a monster.
  * The number of times the player commits suicide is now
    displayed by the playerstats CCMD.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 784712 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 16)
- Update to versino 3.5.2
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM Retro’s keyboard and mouse controls are now more
    responsive.
  * Further improvements have been made to the console’s
    autocomplete feature.
  * Minor changes have been made to text that is output to the
    console.
  * Item fogs spawned while using the spawn or respawnitems CCMDs
    are now always positioned correctly.
  * The following changes have been made to the r_blood CVAR:
    + The CVAR can now be set to nofuzz, causing all blood spilled
      by spectres (as well as the player while they have a partial
      invisibility power-up) to be red instead of fuzzy.
    + Puffs are now spawned rather than nothing when the CVAR is
      none.
    + All blood spilled will now be red when the CVAR is red, and
      green when the CVAR is green.
  * Flying monsters spawned using the spawn CCMD now spawn higher
    off the ground.
  * The player’s path around the current map will now always be
    recorded even while the am_path CVAR is off.
  * The following changes have been made to the mapstats CCMD:
    + The total number of things in the current map is now correct.
    + How much the current map is inside/outside is now displayed.
  * The number of times the player has died in the current map is
    now correct in the playerstats CCMD.
  * The following changes have been made to the numbers displayed
    in the widescreen HUD:
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 778080 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
- Update to version 3.5.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * Monsters can now be spawned using the spawn CCMD when the
    nomonsters CCMD has been entered in the console, or the
    -nomonsters parameter has been specified on the command-line.
  * The following changes have been made to the widescreen HUD:
    + The HUD has been brought in slightly from the edges of the
      screen.
    + The player’s armor is now on the left side of the screen
      next to their health, and the ammo for their currently
      equipped weapon on the right.
  * Item and teleport fogs are now spawned when using the spawn
    CCMD.
  * Thing triangles in the automap representing MBF-compatible
    helper dogs are now the correct size again when using the
    IDDT cheat.
  * Minor improvements have been made to the menu’s background.
  * The player’s view is now reset again when exiting the menu.
  * A bug has been fixed whereby the use of LIQUID or NOLIQUID in
    a MAPINFO lump would have no effect.
  * The scrollbar in the console has been widened and now includes
    a grip.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 772216 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 14)
- Update to version 3.5
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Improvements have been made to the support of IWADs that
    contain censored Wolfenstein SS sprites.
  * IWADs specified using the -file command-line parameter will
    now always be treated as PWADs.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * The keys on the numeric keypad now work correctly in the
    console.
  * DOOM Retro will now play sound effect lumps that are in WAV
    format.
  * The corpses of some of the smaller monsters, as well as other
    marines, will now be gibbed when close enough to barrel and
    rocket explosions. This feature can be toggled on or off
    using the new r_corpses_gib CVAR, which is on by default and
    off when vanilla mode is on.
  * A bug has been fixed whereby certain floor textures would
    glitch in some rare instances if the r_liquid_current CVAR
    was on.
  * The map CCMD now also accepts a map’s title as its parameter.
  * The effects of changing the r_blood CVAR in the console will
    now always be immediate.
  * The teleport CCMD now accepts an optional third parameter,
    specifying the height the player will be from the floor once
    they have teleported.
  * The color of the console’s bottom edge may now be changed
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 760815 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 13)
- Update to version 3.4
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM Retro will now only attempt to use Adaptive VSync if the
    vid_vsync CVAR is set to adaptive.
  * The following changes have been made to the mapstats CCMD:
    + The episode or expansion, as well as the map number, of the
      current map will now be displayed.
    + Whether or not the current map is secret will now be
      displayed.
    + Whether or not the current IWAD is the BFG Edition will now
      be displayed.
    + The par time of the current map will now be displayed.
    + Improvements have been made to how BOOM and MBF-compatible
      maps are detected.
    + Whether or not a music lump has been modified in a PWAD will
      now be displayed.
  * Minor changes have been made to the character set used in
    the console.
  * Minor changes have been made to text that is output to the
    console.
  * A bug has been fixed whereby widescreen mode wouldn’t be
    displayed correctly after pressing ALT + ENTER to toggle
    between fullscreen and a window, and if the
    vid_borderlesswindow CVAR was off.
  * The default of the vid_borderlesswindow CVAR is now on.
  * The default of the vid_scalefilter CVAR has been changed from
    “nearest” to “nearest_linear”.
  * A new r_graduallighting CVAR has been implemented to allow the
    player to toggle the gradual lighting under doors and crushing
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 760077 from Luke Jones's avatar Luke Jones (luke_nukem) (revision 12)
- Add timidity as a required install package so that standard
  midi music will play
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 758754 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
- Update to version 3.3
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * If a mistyped filename is entered in the WAD launcher (for
    example, doot.wad instead of doom.wad), DOOM Retro will now try
    to find the closest match.
  * If hardware acceleration is unavailable, DOOM Retro will now
    change the vid_scaleapi CVAR to software and scale each frame
    accordingly, rather than simply crashing during startup.
  * DOOM Retro is now fully MBF-compatible, as support has now been
    added to BOUNCES and TOUCHY flags in DeHackEd lumps.
  * Further improvements have been made to the console’s
    autocomplete feature.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * A level 2 warning will now be displayed in the console if
    there’s a locked door with no keycard or skull key provided in
    the map to open it.
  * The visual glitch displayed when input is selected in the
    console while it is opening or closing is now fixed.
  * Once the condump CCMD is used to dump the current contents of
    the console to a file, every line of text that is output to the
    console thereafter will continue to be dumped to that same file
    automatically.
  * The r_blood CVAR can now be green, causing all blood spilled to
    be green.
  * The background will now always be displayed correctly when
    confirming the use of the resetall CCMD.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 751429 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 10)
- Update to version 3.2.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM Retro will now attempt to use Adaptive VSync if the
    vid_vsync CVAR is on and the vid_scaleapi CVAR is “opengl”.
  * A bug has been fixed whereby monsters wouldn’t attack the
    player as often as they should if another monster was in the
    way.
  * Further improvements have been made to the console’s
    autocomplete feature.
  * Minor changes have been made to text that is output to the
    console.
  * Minor improvements have been made to the menu’s background.
  * A bug has been fixed whereby blood splats around crushed
    corpses could appear black in some rare instances.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 750833 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
- Update to version 3.2
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * Long warnings in the console now wrap over two lines.
  * A new warninglevel CVAR has been implemented to control the
    type of warnings displayed in the console. It can be 0 (minimal
    warnings), 1 (no warnings about the current map) or 2 (all
    warnings), and is 1 by default.
  * The following changes have been made to warnings in the console
    when the warninglevel CVAR is 2:
    + Warnings will now be displayed for every linedef in the
      current map that has either an unknown tag, a tag but no
      special, or a special but no tag.
    + Warnings describing any fixes made to the current map are now
      displayed when the r_fixmaperrors CVAR is on.
  * Further improvements have been made to the console’s autocomplete
    feature.
  * The resurrect CCMD has been enhanced to allow not only the
    resurrection of the player, but also all monsters or a type of
    monster.
  * To accommodate for when the player is in liquid and needs to
    shoot a switch, now only their view will be lowered, and not
    their gunshot, if the r_liquid_lowerview CVAR is on and
    mouselook CVAR is off.
  * The -nodeh command-line parameter now works as intended.
  * Minor improvements have been made to the menu’s background.
Displaying revisions 21 - 40 of 48
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