Revisions of doomretro
Ferdinand Thiessen (susnux)
accepted
request 882718
from
Martin Hauke (mnhauke)
(revision 28)
- Update to version 4.0.7 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Even wider versions of the title, credits, intermission and finale screens will now be used on ultra-wide displays when the vid_widescreen CVAR is on. * DOOM Retro’s window can now be resized properly if the vid_fullscreen CVAR is off and the vid_widescreen CVAR is on. * Minor changes have been made to text that is output to the console. * The F5 key may now be used to toggle the graphic detail while the automap is open and the status bar is visible (that is, when the r_screensize CVAR is less than 8). * Player messages will now quickly fade off of the screen if the fade CVAR is on. * The messages CVAR is now on by default. * Any screen shake will now be canceled when warping to another map using the IDCLEV cheat or loading a savegame in some instances. * The credits screen will now be displayed for the same amount of time as the title screen. * The correct title screen is now displayed when playing DOOM (Shareware), Final DOOM: The Plutonia Experiment or Final DOOM: TNT - Evilution. * The id Software logo is no longer missing from certain title screens. * The correct credits screen is now displayed for the registered version of DOOM. * Vanilla DOOM’s notorious blockmap bug has now finally been fixed.
Ferdinand Thiessen (susnux)
accepted
request 878930
from
Martin Hauke (mnhauke)
(revision 27)
- Update to version 4.0.6 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM Retro now recognizes the following alternative names for the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD, DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD, DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD. * A bug has been fixed whereby certain lumps that are only 320 pixels wide wouldn’t be positioned correctly in some instances if the vid_widescreen CVAR was on. * Minor improvements have been made to the color chosen for the surrounding pillarboxes when certain lumps from a PWAD that are only 320 pixels wide are displayed and the vid_widescreen CVAR is on. * A wider version of the DMENUPIC lump will now be displayed, and the menu will automatically open at startup again, when playing the BFG Edition of DOOM II: Hell On Earth. * Minor changes have been made to text that is output to the console. * An obituary will now be displayed in the console if the con_obituaries CVAR is on and: + A barrel explodes because of another barrel’s explosion. + A corpse is gibbed by a nearby barrel or rocket explosion. * Minor improvements have been made to the support of Freedoom: Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill. * Minor improvements have been made to the support of DEHACKED lumps. * A bug has been fixed whereby some characters in the automap title wouldn’t be displayed correctly in some instances.
Matthias Mailänder (Mailaender)
accepted
request 877373
from
Martin Hauke (mnhauke)
(revision 26)
- Update to version 4.0.5 Lots of changes see: https://github.com/bradharding/doomretro/releases/
Dirk Stoecker (dstoecker)
accepted
request 828732
from
Martin Hauke (mnhauke)
(revision 25)
- Update to version 3.6.1 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * The following changes have been made to the automap: - A bug has been fixed whereby the + and – keys wouldn’t zoom in and out. - The background menu effect will no longer be applied to the external automap when not in a game. * Minor changes have been made to text that is output to the console. * Navigating the options menu has now been fixed. * Elevators will now make a sound again when they move. * The player’s face in the status bar and widescreen HUD will no longer change, and armor will no longer be lost, if the player is attacked while god mode is enabled. * ENDGAMEC is now supported in MAPINFO lumps.
Ferdinand Thiessen (susnux)
accepted
request 825170
from
Martin Hauke (mnhauke)
(revision 24)
- Update to version 3.6 Lots of changes see: https://github.com/bradharding/doomretro/releases/tag/v3.6
Dmitriy Perlow (DarkSS)
accepted
request 814293
from
Martin Hauke (mnhauke)
(revision 23)
- Update to version 3.5.10 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * The condump CCMD now works again. * The colors of blood splats now vary slightly. * More blood splats are now spawned under corpses. * To avoid accidentally firing them, the player will no longer automatically switch to the rocket launcher or BFG-9000 if they run out of all other ammo. * The player’s face will now appear correctly in both the status bar and widescreen HUD when god mode is enabled and the STFGOD0 lump has been replaced by a PWAD. * If any weapon pickup sprites have been changed in a PWAD, their silhouettes will no longer appear in the alternate widescreen HUD. * The minimum value of the vid_capfps CVAR has been changed from 1 to 10. * A bug has been fixed whereby the music volume wouldn’t be restored when closing the console in some instances. * The randomization of certain features when a thing is spawned at the start of a map (such as whether a corpse is mirrored or not, or the placement of blood splats around a corpse) is now consistent if the map is restarted. * The mapstats CCMD now displays alternate titles for those few maps that have one.
Ferdinand Thiessen (susnux)
accepted
request 808354
from
Martin Hauke (mnhauke)
(revision 22)
- Update to version 3.5.9 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * Fixing a bug present in Vanilla DOOM, scrolling wall textures (such as the SP_FACE1 textures in MAP05 of plutonia.wad) will now always scroll at the correct speed. * A bug has been fixed whereby certain power-ups wouldn’t bob when the r_floatbob CVAR was on. * The player’s ability to straferun has now been restored. * The A_RandomJump codepointer now works again if specified in a DEHACKED lump. * Files created by the condump CCMD when no parameter is specified will now be saved in a new console folder. * The mouse or a gamepad can now be used to open the menu from the title screen again. * Linedefs that have the BOOM-compatible line special of 190 (“SR Change Texture And Effect”) now work. * The interpolation of floors and ceilings that move instantly has now been fixed when the vid_capfps CVAR is greater than 35
Ferdinand Thiessen (susnux)
accepted
request 805976
from
Martin Hauke (mnhauke)
(revision 21)
- Update to version 3.5.8 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * When both the automap and menu are open, the grid will now still rotate in the background if the am_rotatemode CVAR is off. * The menu background will no longer be affected if the r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2. * The player’s path in the automap is no longer reset when vanilla mode is enabled and the am_path CVAR is on. * The timer shown when the timer CCMD is used is no longer displayed while vanilla mode is enabled. * Only one sound is now heard when confirming the selection of the Nightmare! skill level. * A bug has been fixed whereby the “entering” intermission screen would be displayed when exiting MAP30 in some instances. * When to update the savegame description while saving a game has now been improved. * Improvements have been made to the left and right edges of the console when it’s open over the automap. * Minor improvements have been made to the widescreen HUD when god mode is enabled. * When the player tries to open a BOOM-compatible door that requires more than one (or any) keycard or skull key that they don’t have, all of those keys will now flash in the widescreen HUD. * The gamepad can now be used again to change monsters during DOOM II’s cast sequence.
Dirk Stoecker (dstoecker)
accepted
request 801754
from
Martin Hauke (mnhauke)
(revision 20)
- Update to version 3.5.7 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * Things spawned using the spawn CCMD are now given an ID that is displayed by the thinglist CCMD. * The mouse and gamepad can now be used to open the menu from the title screen again. * A bug has been fixed whereby an incomplete MAPINFO lump in a PWAD could cause a crash. * The names of the monsters displayed during DOOM II’s cast sequence can now be specified in DEHACKED lumps. * The player’s weapon can no longer be changed while freeze mode is on. * The horizontal offset of the player’s weapon sprite will no longer be fixed when the r_fixspriteoffsets CVAR is off. * The effects of both the r_graduallighting and weaponbounce CVARs are now better remembered in savegames. * Screenshots may now be taken again while playing a game and the +screenshot action has been bound to something other than the PRINTSCREEN key. * When a PWAD is loaded with Freedoom: Phase 1 or Freedoom: Phase 2, if a STBAR lump is present in that PWAD, it will now be used. * Fixing a bug present in Vanilla DOOM, monsters will now always be alerted if attacked during the second frame of their idle animation.
Dirk Stoecker (dstoecker)
accepted
request 799626
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 3.5.6 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * The name of the PWAD is no longer displayed in the automap if the current map has no title. * Several improvements have been made to the support of Chex Quest, Freedoom: Phase 1 and Freedoom: Phase 2. * A bug has been fixed whereby the wrong music could be played in some rare instances. * The randomness of the music chosen when the s_randommusic CVAR is on has been improved. * A new license CCMD has been implemented that displays the GNU General Public License in the default browser. * A message is now displayed in the console whenever an item or monster respawns. * A new r_supersampling CVAR has been implemented that applies supersampling to the player’s view when the r_detail CVAR is low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by default and off when vanilla mode is on. * Corpses can now trigger teleporter line specials. * When using the kill CCMD, the items dropped by monsters will no longer trigger teleporter line specials. * A bug has been fixed whereby some hanging decorations would be positioned incorrectly in some instances. * Those monsters that don’t have red blood will no longer leave gibs if crushed. * Blood will no longer be spawned while a monster is being crushed and the r_blood CVAR is none.
Michael Vetter (jubalh)
accepted
request 795388
from
Martin Hauke (mnhauke)
(revision 18)
- Update to version 3.5.5 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * The music volume is now lower while either the menu or console is open. * The following changes have been made to the menu’s background: + The random noise is now slightly slower. + Liquid sectors now still animate in the background when the menu is open. * The following changes have been made to the widescreen HUD: + Health, armor and ammo now flash gold rather than white when they change. + Keycards and skull keys that the player picks up are now slightly higher. * Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and SLADRIP3 textures when the r_brightmaps CVAR is on. * The timer displayed by the timer CCMD will now be positioned lower if the vid_showfps CVAR is on. * More fixes have been applied to certain maps in the official DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on. * The mapstats CCMD now displays the release date for maps in the official DOOM and DOOM II WADs. * The translucency of item and teleport fogs is no longer additive when the r_translucency CVAR is on. * Due to a change in the latest patch of the Bethesda.net Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The Living now use the SKY3 texture as their skies.
Dmitriy Perlow (DarkSS)
accepted
request 791103
from
Martin Hauke (mnhauke)
(revision 17)
- Update to version 3.5.4 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Improvements have been made to the support of Chex Quest. * A bug has been fixed whereby the wrong map name would be displayed on the intermission screen in some instances. * A brightmap is now applied to the SLADRIP2 texture when the r_brightmaps CVAR is on. - Update to version 3.5.3 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * A bug has been fixed whereby screenshots couldn’t be taken while the console was open. * The following changes have been made to timestamps in the console: + The con_timestamps CVAR has been deprecated. Timestamps will now always appear in the console next to player messages. + Timestamps in the console are now a translucent yellow. * The following changes have been made to obituaries in the console: + Obituaries involving an exploding barrel now indicate who caused the explosion. + Names set using the name CCMD will now be used when an arch-vile resurrects a monster. * The number of times the player commits suicide is now displayed by the playerstats CCMD.
Matthias Mailänder (Mailaender)
accepted
request 784712
from
Martin Hauke (mnhauke)
(revision 16)
- Update to versino 3.5.2 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM Retro’s keyboard and mouse controls are now more responsive. * Further improvements have been made to the console’s autocomplete feature. * Minor changes have been made to text that is output to the console. * Item fogs spawned while using the spawn or respawnitems CCMDs are now always positioned correctly. * The following changes have been made to the r_blood CVAR: + The CVAR can now be set to nofuzz, causing all blood spilled by spectres (as well as the player while they have a partial invisibility power-up) to be red instead of fuzzy. + Puffs are now spawned rather than nothing when the CVAR is none. + All blood spilled will now be red when the CVAR is red, and green when the CVAR is green. * Flying monsters spawned using the spawn CCMD now spawn higher off the ground. * The player’s path around the current map will now always be recorded even while the am_path CVAR is off. * The following changes have been made to the mapstats CCMD: + The total number of things in the current map is now correct. + How much the current map is inside/outside is now displayed. * The number of times the player has died in the current map is now correct in the playerstats CCMD. * The following changes have been made to the numbers displayed in the widescreen HUD:
Dirk Stoecker (dstoecker)
accepted
request 778080
from
Martin Hauke (mnhauke)
(revision 15)
- Update to version 3.5.1 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * Monsters can now be spawned using the spawn CCMD when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line. * The following changes have been made to the widescreen HUD: + The HUD has been brought in slightly from the edges of the screen. + The player’s armor is now on the left side of the screen next to their health, and the ammo for their currently equipped weapon on the right. * Item and teleport fogs are now spawned when using the spawn CCMD. * Thing triangles in the automap representing MBF-compatible helper dogs are now the correct size again when using the IDDT cheat. * Minor improvements have been made to the menu’s background. * The player’s view is now reset again when exiting the menu. * A bug has been fixed whereby the use of LIQUID or NOLIQUID in a MAPINFO lump would have no effect. * The scrollbar in the console has been widened and now includes a grip.
Matthias Mailänder (Mailaender)
accepted
request 772216
from
Martin Hauke (mnhauke)
(revision 14)
- Update to version 3.5 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Improvements have been made to the support of IWADs that contain censored Wolfenstein SS sprites. * IWADs specified using the -file command-line parameter will now always be treated as PWADs. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * The keys on the numeric keypad now work correctly in the console. * DOOM Retro will now play sound effect lumps that are in WAV format. * The corpses of some of the smaller monsters, as well as other marines, will now be gibbed when close enough to barrel and rocket explosions. This feature can be toggled on or off using the new r_corpses_gib CVAR, which is on by default and off when vanilla mode is on. * A bug has been fixed whereby certain floor textures would glitch in some rare instances if the r_liquid_current CVAR was on. * The map CCMD now also accepts a map’s title as its parameter. * The effects of changing the r_blood CVAR in the console will now always be immediate. * The teleport CCMD now accepts an optional third parameter, specifying the height the player will be from the floor once they have teleported. * The color of the console’s bottom edge may now be changed
Michael Vetter (jubalh)
accepted
request 760815
from
Martin Hauke (mnhauke)
(revision 13)
- Update to version 3.4 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM Retro will now only attempt to use Adaptive VSync if the vid_vsync CVAR is set to adaptive. * The following changes have been made to the mapstats CCMD: + The episode or expansion, as well as the map number, of the current map will now be displayed. + Whether or not the current map is secret will now be displayed. + Whether or not the current IWAD is the BFG Edition will now be displayed. + The par time of the current map will now be displayed. + Improvements have been made to how BOOM and MBF-compatible maps are detected. + Whether or not a music lump has been modified in a PWAD will now be displayed. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * A bug has been fixed whereby widescreen mode wouldn’t be displayed correctly after pressing ALT + ENTER to toggle between fullscreen and a window, and if the vid_borderlesswindow CVAR was off. * The default of the vid_borderlesswindow CVAR is now on. * The default of the vid_scalefilter CVAR has been changed from “nearest” to “nearest_linear”. * A new r_graduallighting CVAR has been implemented to allow the player to toggle the gradual lighting under doors and crushing
Michael Vetter (jubalh)
accepted
request 760077
from
Luke Jones (luke_nukem)
(revision 12)
- Add timidity as a required install package so that standard midi music will play
Dmitriy Perlow (DarkSS)
accepted
request 758754
from
Martin Hauke (mnhauke)
(revision 11)
- Update to version 3.3 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * If a mistyped filename is entered in the WAD launcher (for example, doot.wad instead of doom.wad), DOOM Retro will now try to find the closest match. * If hardware acceleration is unavailable, DOOM Retro will now change the vid_scaleapi CVAR to software and scale each frame accordingly, rather than simply crashing during startup. * DOOM Retro is now fully MBF-compatible, as support has now been added to BOUNCES and TOUCHY flags in DeHackEd lumps. * Further improvements have been made to the console’s autocomplete feature. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * A level 2 warning will now be displayed in the console if there’s a locked door with no keycard or skull key provided in the map to open it. * The visual glitch displayed when input is selected in the console while it is opening or closing is now fixed. * Once the condump CCMD is used to dump the current contents of the console to a file, every line of text that is output to the console thereafter will continue to be dumped to that same file automatically. * The r_blood CVAR can now be green, causing all blood spilled to be green. * The background will now always be displayed correctly when confirming the use of the resetall CCMD.
Dirk Stoecker (dstoecker)
accepted
request 751429
from
Martin Hauke (mnhauke)
(revision 10)
- Update to version 3.2.1 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM Retro will now attempt to use Adaptive VSync if the vid_vsync CVAR is on and the vid_scaleapi CVAR is “opengl”. * A bug has been fixed whereby monsters wouldn’t attack the player as often as they should if another monster was in the way. * Further improvements have been made to the console’s autocomplete feature. * Minor changes have been made to text that is output to the console. * Minor improvements have been made to the menu’s background. * A bug has been fixed whereby blood splats around crushed corpses could appear black in some rare instances.
Dirk Stoecker (dstoecker)
accepted
request 750833
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 3.2 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * Long warnings in the console now wrap over two lines. * A new warninglevel CVAR has been implemented to control the type of warnings displayed in the console. It can be 0 (minimal warnings), 1 (no warnings about the current map) or 2 (all warnings), and is 1 by default. * The following changes have been made to warnings in the console when the warninglevel CVAR is 2: + Warnings will now be displayed for every linedef in the current map that has either an unknown tag, a tag but no special, or a special but no tag. + Warnings describing any fixes made to the current map are now displayed when the r_fixmaperrors CVAR is on. * Further improvements have been made to the console’s autocomplete feature. * The resurrect CCMD has been enhanced to allow not only the resurrection of the player, but also all monsters or a type of monster. * To accommodate for when the player is in liquid and needs to shoot a switch, now only their view will be lowered, and not their gunshot, if the r_liquid_lowerview CVAR is on and mouselook CVAR is off. * The -nodeh command-line parameter now works as intended. * Minor improvements have been made to the menu’s background.
Displaying revisions 21 - 40 of 48