DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.5.10.tar.gz 0015420791 14.7 MB
doomretro.changes 0000034566 33.8 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002637 2.58 KB
Revision 23 (latest revision is 48)
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 814293 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 23)
- Update to version 3.5.10
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The condump CCMD now works again.
  * The colors of blood splats now vary slightly.
  * More blood splats are now spawned under corpses.
  * To avoid accidentally firing them, the player will no longer
    automatically switch to the rocket launcher or BFG-9000 if
    they run out of all other ammo.
  * The player’s face will now appear correctly in both the status
    bar and widescreen HUD when god mode is enabled and the
    STFGOD0 lump has been replaced by a PWAD.
  * If any weapon pickup sprites have been changed in a PWAD,
    their silhouettes will no longer appear in the alternate
    widescreen HUD.
  * The minimum value of the vid_capfps CVAR has been changed
    from 1 to 10.
  * A bug has been fixed whereby the music volume wouldn’t be
    restored when closing the console in some instances.
  * The randomization of certain features when a thing is spawned
    at the start of a map (such as whether a corpse is mirrored or
    not, or the placement of blood splats around a corpse) is now
    consistent if the map is restarted.
  * The mapstats CCMD now displays alternate titles for those few
    maps that have one.
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