DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.10.tar.gz | 0015420791 14.7 MB | |
doomretro.changes | 0000034566 33.8 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002637 2.58 KB |
Revision 23 (latest revision is 48)
Dmitriy Perlow (DarkSS)
accepted
request 814293
from
Martin Hauke (mnhauke)
(revision 23)
- Update to version 3.5.10 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * The condump CCMD now works again. * The colors of blood splats now vary slightly. * More blood splats are now spawned under corpses. * To avoid accidentally firing them, the player will no longer automatically switch to the rocket launcher or BFG-9000 if they run out of all other ammo. * The player’s face will now appear correctly in both the status bar and widescreen HUD when god mode is enabled and the STFGOD0 lump has been replaced by a PWAD. * If any weapon pickup sprites have been changed in a PWAD, their silhouettes will no longer appear in the alternate widescreen HUD. * The minimum value of the vid_capfps CVAR has been changed from 1 to 10. * A bug has been fixed whereby the music volume wouldn’t be restored when closing the console in some instances. * The randomization of certain features when a thing is spawned at the start of a map (such as whether a corpse is mirrored or not, or the placement of blood splats around a corpse) is now consistent if the map is restarted. * The mapstats CCMD now displays alternate titles for those few maps that have one.
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