DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.5.5.tar.gz 0015432048 14.7 MB
doomretro.changes 0000026011 25.4 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 18 (latest revision is 48)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 795388 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 18)
- Update to version 3.5.5
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The music volume is now lower while either the menu or console
    is open.
  * The following changes have been made to the menu’s background:
    + The random noise is now slightly slower.
    + Liquid sectors now still animate in the background when the
      menu is open.
  * The following changes have been made to the widescreen HUD:
    + Health, armor and ammo now flash gold rather than white when
      they change.
    + Keycards and skull keys that the player picks up are now
      slightly higher.
  * Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and
    SLADRIP3 textures when the r_brightmaps CVAR is on.
  * The timer displayed by the timer CCMD will now be positioned
    lower if the vid_showfps CVAR is on.
  * More fixes have been applied to certain maps in the official
    DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on.
  * The mapstats CCMD now displays the release date for maps in the
    official DOOM and DOOM II WADs.
  * The translucency of item and teleport fogs is no longer
    additive when the r_translucency CVAR is on.
  * Due to a change in the latest patch of the Bethesda.net
    Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The
    Living now use the SKY3 texture as their skies.
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