DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.5.tar.gz | 0015432048 14.7 MB | |
doomretro.changes | 0000026011 25.4 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 18 (latest revision is 48)
Michael Vetter (jubalh)
accepted
request 795388
from
Martin Hauke (mnhauke)
(revision 18)
- Update to version 3.5.5 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * The music volume is now lower while either the menu or console is open. * The following changes have been made to the menu’s background: + The random noise is now slightly slower. + Liquid sectors now still animate in the background when the menu is open. * The following changes have been made to the widescreen HUD: + Health, armor and ammo now flash gold rather than white when they change. + Keycards and skull keys that the player picks up are now slightly higher. * Brightmaps are no longer applied to the SLADRIP1, SLADRIP2 and SLADRIP3 textures when the r_brightmaps CVAR is on. * The timer displayed by the timer CCMD will now be positioned lower if the vid_showfps CVAR is on. * More fixes have been applied to certain maps in the official DOOM and DOOM II WADs when the r_fixmaperrors CVAR is on. * The mapstats CCMD now displays the release date for maps in the official DOOM and DOOM II WADs. * The translucency of item and teleport fogs is no longer additive when the r_translucency CVAR is on. * Due to a change in the latest patch of the Bethesda.net Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The Living now use the SKY3 texture as their skies.
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