DOOM retro
The classic, refined DOOM source port.
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2
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.4.tar.gz | 0015207616 14.5 MB | |
doomretro.changes | 0000016694 16.3 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002662 2.6 KB |
Revision 13 (latest revision is 48)
Michael Vetter (jubalh)
accepted
request 760815
from
Martin Hauke (mnhauke)
(revision 13)
- Update to version 3.4 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM Retro will now only attempt to use Adaptive VSync if the vid_vsync CVAR is set to adaptive. * The following changes have been made to the mapstats CCMD: + The episode or expansion, as well as the map number, of the current map will now be displayed. + Whether or not the current map is secret will now be displayed. + Whether or not the current IWAD is the BFG Edition will now be displayed. + The par time of the current map will now be displayed. + Improvements have been made to how BOOM and MBF-compatible maps are detected. + Whether or not a music lump has been modified in a PWAD will now be displayed. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * A bug has been fixed whereby widescreen mode wouldn’t be displayed correctly after pressing ALT + ENTER to toggle between fullscreen and a window, and if the vid_borderlesswindow CVAR was off. * The default of the vid_borderlesswindow CVAR is now on. * The default of the vid_scalefilter CVAR has been changed from “nearest” to “nearest_linear”. * A new r_graduallighting CVAR has been implemented to allow the player to toggle the gradual lighting under doors and crushing
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