DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

Refresh
Refresh
Source Files
Filename Size Changed
doomretro-3.3.tar.gz 0015207167 14.5 MB
doomretro.changes 0000013861 13.5 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002637 2.58 KB
Revision 11 (latest revision is 48)
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 758754 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
- Update to version 3.3
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * If a mistyped filename is entered in the WAD launcher (for
    example, doot.wad instead of doom.wad), DOOM Retro will now try
    to find the closest match.
  * If hardware acceleration is unavailable, DOOM Retro will now
    change the vid_scaleapi CVAR to software and scale each frame
    accordingly, rather than simply crashing during startup.
  * DOOM Retro is now fully MBF-compatible, as support has now been
    added to BOUNCES and TOUCHY flags in DeHackEd lumps.
  * Further improvements have been made to the console’s
    autocomplete feature.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * A level 2 warning will now be displayed in the console if
    there’s a locked door with no keycard or skull key provided in
    the map to open it.
  * The visual glitch displayed when input is selected in the
    console while it is opening or closing is now fixed.
  * Once the condump CCMD is used to dump the current contents of
    the console to a file, every line of text that is output to the
    console thereafter will continue to be dumped to that same file
    automatically.
  * The r_blood CVAR can now be green, causing all blood spilled to
    be green.
  * The background will now always be displayed correctly when
    confirming the use of the resetall CCMD.
Comments 0
openSUSE Build Service is sponsored by