DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.3.tar.gz | 0015207167 14.5 MB | |
doomretro.changes | 0000013861 13.5 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002637 2.58 KB |
Revision 11 (latest revision is 48)
Dmitriy Perlow (DarkSS)
accepted
request 758754
from
Martin Hauke (mnhauke)
(revision 11)
- Update to version 3.3 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * If a mistyped filename is entered in the WAD launcher (for example, doot.wad instead of doom.wad), DOOM Retro will now try to find the closest match. * If hardware acceleration is unavailable, DOOM Retro will now change the vid_scaleapi CVAR to software and scale each frame accordingly, rather than simply crashing during startup. * DOOM Retro is now fully MBF-compatible, as support has now been added to BOUNCES and TOUCHY flags in DeHackEd lumps. * Further improvements have been made to the console’s autocomplete feature. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * A level 2 warning will now be displayed in the console if there’s a locked door with no keycard or skull key provided in the map to open it. * The visual glitch displayed when input is selected in the console while it is opening or closing is now fixed. * Once the condump CCMD is used to dump the current contents of the console to a file, every line of text that is output to the console thereafter will continue to be dumped to that same file automatically. * The r_blood CVAR can now be green, causing all blood spilled to be green. * The background will now always be displayed correctly when confirming the use of the resetall CCMD.
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