DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.8.tar.gz | 0015420728 14.7 MB | |
doomretro.changes | 0000031847 31.1 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 21 (latest revision is 48)
Ferdinand Thiessen (susnux)
accepted
request 805976
from
Martin Hauke (mnhauke)
(revision 21)
- Update to version 3.5.8 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * When both the automap and menu are open, the grid will now still rotate in the background if the am_rotatemode CVAR is off. * The menu background will no longer be affected if the r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2. * The player’s path in the automap is no longer reset when vanilla mode is enabled and the am_path CVAR is on. * The timer shown when the timer CCMD is used is no longer displayed while vanilla mode is enabled. * Only one sound is now heard when confirming the selection of the Nightmare! skill level. * A bug has been fixed whereby the “entering” intermission screen would be displayed when exiting MAP30 in some instances. * When to update the savegame description while saving a game has now been improved. * Improvements have been made to the left and right edges of the console when it’s open over the automap. * Minor improvements have been made to the widescreen HUD when god mode is enabled. * When the player tries to open a BOOM-compatible door that requires more than one (or any) keycard or skull key that they don’t have, all of those keys will now flash in the widescreen HUD. * The gamepad can now be used again to change monsters during DOOM II’s cast sequence.
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