DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.5.8.tar.gz 0015420728 14.7 MB
doomretro.changes 0000031847 31.1 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 21 (latest revision is 48)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 805976 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
- Update to version 3.5.8
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * When both the automap and menu are open, the grid will now
    still rotate in the background if the am_rotatemode CVAR is
    off.
  * The menu background will no longer be affected if the
    r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2.
  * The player’s path in the automap is no longer reset when
    vanilla mode is enabled and the am_path CVAR is on.
  * The timer shown when the timer CCMD is used is no longer
    displayed while vanilla mode is enabled.
  * Only one sound is now heard when confirming the selection of
    the Nightmare! skill level.
  * A bug has been fixed whereby the “entering” intermission
    screen would be displayed when exiting MAP30 in some instances.
  * When to update the savegame description while saving a game
    has now been improved.
  * Improvements have been made to the left and right edges of
    the console when it’s open over the automap.
  * Minor improvements have been made to the widescreen HUD when
    god mode is enabled.
  * When the player tries to open a BOOM-compatible door that
    requires more than one (or any) keycard or skull key that they
    don’t have, all of those keys will now flash in the widescreen
    HUD.
  * The gamepad can now be used again to change monsters during
    DOOM II’s cast sequence.
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