DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

Refresh
Refresh
Source Files
Filename Size Changed
doomretro-3.5.1.tar.gz 0015241823 14.5 MB
doomretro.changes 0000020339 19.9 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 15 (latest revision is 48)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 778080 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
- Update to version 3.5.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * Monsters can now be spawned using the spawn CCMD when the
    nomonsters CCMD has been entered in the console, or the
    -nomonsters parameter has been specified on the command-line.
  * The following changes have been made to the widescreen HUD:
    + The HUD has been brought in slightly from the edges of the
      screen.
    + The player’s armor is now on the left side of the screen
      next to their health, and the ammo for their currently
      equipped weapon on the right.
  * Item and teleport fogs are now spawned when using the spawn
    CCMD.
  * Thing triangles in the automap representing MBF-compatible
    helper dogs are now the correct size again when using the
    IDDT cheat.
  * Minor improvements have been made to the menu’s background.
  * The player’s view is now reset again when exiting the menu.
  * A bug has been fixed whereby the use of LIQUID or NOLIQUID in
    a MAPINFO lump would have no effect.
  * The scrollbar in the console has been widened and now includes
    a grip.
Comments 0
openSUSE Build Service is sponsored by