DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.1.tar.gz | 0015241823 14.5 MB | |
doomretro.changes | 0000020339 19.9 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 15 (latest revision is 48)
Dirk Stoecker (dstoecker)
accepted
request 778080
from
Martin Hauke (mnhauke)
(revision 15)
- Update to version 3.5.1 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * Monsters can now be spawned using the spawn CCMD when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line. * The following changes have been made to the widescreen HUD: + The HUD has been brought in slightly from the edges of the screen. + The player’s armor is now on the left side of the screen next to their health, and the ammo for their currently equipped weapon on the right. * Item and teleport fogs are now spawned when using the spawn CCMD. * Thing triangles in the automap representing MBF-compatible helper dogs are now the correct size again when using the IDDT cheat. * Minor improvements have been made to the menu’s background. * The player’s view is now reset again when exiting the menu. * A bug has been fixed whereby the use of LIQUID or NOLIQUID in a MAPINFO lump would have no effect. * The scrollbar in the console has been widened and now includes a grip.
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