DOOM retro
The classic, refined DOOM source port.
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/doomretro && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
doomretro-4.0.7.tar.gz | 0017939552 17.1 MB | |
doomretro.changes | 0000039815 38.9 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 28 (latest revision is 48)
Ferdinand Thiessen (susnux)
accepted
request 882718
from
Martin Hauke (mnhauke)
(revision 28)
- Update to version 4.0.7 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Even wider versions of the title, credits, intermission and finale screens will now be used on ultra-wide displays when the vid_widescreen CVAR is on. * DOOM Retro’s window can now be resized properly if the vid_fullscreen CVAR is off and the vid_widescreen CVAR is on. * Minor changes have been made to text that is output to the console. * The F5 key may now be used to toggle the graphic detail while the automap is open and the status bar is visible (that is, when the r_screensize CVAR is less than 8). * Player messages will now quickly fade off of the screen if the fade CVAR is on. * The messages CVAR is now on by default. * Any screen shake will now be canceled when warping to another map using the IDCLEV cheat or loading a savegame in some instances. * The credits screen will now be displayed for the same amount of time as the title screen. * The correct title screen is now displayed when playing DOOM (Shareware), Final DOOM: The Plutonia Experiment or Final DOOM: TNT - Evilution. * The id Software logo is no longer missing from certain title screens. * The correct credits screen is now displayed for the registered version of DOOM. * Vanilla DOOM’s notorious blockmap bug has now finally been fixed.
Comments 0