DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-4.0.7.tar.gz 0017939552 17.1 MB
doomretro.changes 0000039815 38.9 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 28 (latest revision is 48)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 882718 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 28)
- Update to version 4.0.7
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Even wider versions of the title, credits, intermission and
    finale screens will now be used on ultra-wide displays when
    the vid_widescreen CVAR is on.
  * DOOM Retro’s window can now be resized properly if the
    vid_fullscreen CVAR is off and the vid_widescreen CVAR is on.
  * Minor changes have been made to text that is output to the
    console.
  * The F5 key may now be used to toggle the graphic detail while
    the automap is open and the status bar is visible (that is,
    when the r_screensize CVAR is less than 8).
  * Player messages will now quickly fade off of the screen if
    the fade CVAR is on.
  * The messages CVAR is now on by default.
  * Any screen shake will now be canceled when warping to another
    map using the IDCLEV cheat or loading a savegame in some
    instances.
  * The credits screen will now be displayed for the same amount
    of time as the title screen.
  * The correct title screen is now displayed when playing DOOM
    (Shareware), Final DOOM: The Plutonia Experiment or Final
    DOOM: TNT - Evilution.
  * The id Software logo is no longer missing from certain title
    screens.
  * The correct credits screen is now displayed for the
    registered version of DOOM.
  * Vanilla DOOM’s notorious blockmap bug has now finally been
    fixed.
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