DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.2.tar.gz | 0015419513 14.7 MB | |
doomretro.changes | 0000022505 22 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 16 (latest revision is 48)
Matthias Mailänder (Mailaender)
accepted
request 784712
from
Martin Hauke (mnhauke)
(revision 16)
- Update to versino 3.5.2 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM Retro’s keyboard and mouse controls are now more responsive. * Further improvements have been made to the console’s autocomplete feature. * Minor changes have been made to text that is output to the console. * Item fogs spawned while using the spawn or respawnitems CCMDs are now always positioned correctly. * The following changes have been made to the r_blood CVAR: + The CVAR can now be set to nofuzz, causing all blood spilled by spectres (as well as the player while they have a partial invisibility power-up) to be red instead of fuzzy. + Puffs are now spawned rather than nothing when the CVAR is none. + All blood spilled will now be red when the CVAR is red, and green when the CVAR is green. * Flying monsters spawned using the spawn CCMD now spawn higher off the ground. * The player’s path around the current map will now always be recorded even while the am_path CVAR is off. * The following changes have been made to the mapstats CCMD: + The total number of things in the current map is now correct. + How much the current map is inside/outside is now displayed. * The number of times the player has died in the current map is now correct in the playerstats CCMD. * The following changes have been made to the numbers displayed in the widescreen HUD:
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