DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.5.2.tar.gz 0015419513 14.7 MB
doomretro.changes 0000022505 22 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 16 (latest revision is 48)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 784712 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 16)
- Update to versino 3.5.2
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM Retro’s keyboard and mouse controls are now more
    responsive.
  * Further improvements have been made to the console’s
    autocomplete feature.
  * Minor changes have been made to text that is output to the
    console.
  * Item fogs spawned while using the spawn or respawnitems CCMDs
    are now always positioned correctly.
  * The following changes have been made to the r_blood CVAR:
    + The CVAR can now be set to nofuzz, causing all blood spilled
      by spectres (as well as the player while they have a partial
      invisibility power-up) to be red instead of fuzzy.
    + Puffs are now spawned rather than nothing when the CVAR is
      none.
    + All blood spilled will now be red when the CVAR is red, and
      green when the CVAR is green.
  * Flying monsters spawned using the spawn CCMD now spawn higher
    off the ground.
  * The player’s path around the current map will now always be
    recorded even while the am_path CVAR is off.
  * The following changes have been made to the mapstats CCMD:
    + The total number of things in the current map is now correct.
    + How much the current map is inside/outside is now displayed.
  * The number of times the player has died in the current map is
    now correct in the playerstats CCMD.
  * The following changes have been made to the numbers displayed
    in the widescreen HUD:
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