DOOM retro
The classic, refined DOOM source port.
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2
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.9.tar.gz | 0015421451 14.7 MB | |
doomretro.changes | 0000033071 32.3 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 22 (latest revision is 48)
Ferdinand Thiessen (susnux)
accepted
request 808354
from
Martin Hauke (mnhauke)
(revision 22)
- Update to version 3.5.9 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * Fixing a bug present in Vanilla DOOM, scrolling wall textures (such as the SP_FACE1 textures in MAP05 of plutonia.wad) will now always scroll at the correct speed. * A bug has been fixed whereby certain power-ups wouldn’t bob when the r_floatbob CVAR was on. * The player’s ability to straferun has now been restored. * The A_RandomJump codepointer now works again if specified in a DEHACKED lump. * Files created by the condump CCMD when no parameter is specified will now be saved in a new console folder. * The mouse or a gamepad can now be used to open the menu from the title screen again. * Linedefs that have the BOOM-compatible line special of 190 (“SR Change Texture And Effect”) now work. * The interpolation of floors and ceilings that move instantly has now been fixed when the vid_capfps CVAR is greater than 35
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