DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.5.9.tar.gz 0015421451 14.7 MB
doomretro.changes 0000033071 32.3 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 22 (latest revision is 48)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 808354 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 22)
- Update to version 3.5.9
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * Fixing a bug present in Vanilla DOOM, scrolling wall textures
    (such as the SP_FACE1 textures in MAP05 of plutonia.wad) will
    now always scroll at the correct speed.
  * A bug has been fixed whereby certain power-ups wouldn’t bob
    when the r_floatbob CVAR was on.
  * The player’s ability to straferun has now been restored.
  * The A_RandomJump codepointer now works again if specified in
    a DEHACKED lump.
  * Files created by the condump CCMD when no parameter is
    specified will now be saved in a new console folder.
  * The mouse or a gamepad can now be used to open the menu from
    the title screen again.
  * Linedefs that have the BOOM-compatible line special of 190
    (“SR Change Texture And Effect”) now work.
  * The interpolation of floors and ceilings that move instantly
    has now been fixed when the vid_capfps CVAR is greater than 35
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