DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-4.0.6.tar.gz | 0017356747 16.6 MB | |
doomretro.changes | 0000037675 36.8 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 27 (latest revision is 48)
Ferdinand Thiessen (susnux)
accepted
request 878930
from
Martin Hauke (mnhauke)
(revision 27)
- Update to version 4.0.6 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * DOOM Retro now recognizes the following alternative names for the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD, DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD, DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD. * A bug has been fixed whereby certain lumps that are only 320 pixels wide wouldn’t be positioned correctly in some instances if the vid_widescreen CVAR was on. * Minor improvements have been made to the color chosen for the surrounding pillarboxes when certain lumps from a PWAD that are only 320 pixels wide are displayed and the vid_widescreen CVAR is on. * A wider version of the DMENUPIC lump will now be displayed, and the menu will automatically open at startup again, when playing the BFG Edition of DOOM II: Hell On Earth. * Minor changes have been made to text that is output to the console. * An obituary will now be displayed in the console if the con_obituaries CVAR is on and: + A barrel explodes because of another barrel’s explosion. + A corpse is gibbed by a nearby barrel or rocket explosion. * Minor improvements have been made to the support of Freedoom: Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill. * Minor improvements have been made to the support of DEHACKED lumps. * A bug has been fixed whereby some characters in the automap title wouldn’t be displayed correctly in some instances.
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