DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-4.0.6.tar.gz 0017356747 16.6 MB
doomretro.changes 0000037675 36.8 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 27 (latest revision is 48)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 878930 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 4.0.6
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * DOOM Retro now recognizes the following alternative names for
    the IWADs it supports: DOOMU.WAD, BFGDOOM.WAD, DOOMBFG.WAD,
    DOOMUNITY.WAD, DOOM2F.WAD, BFGDOOM2.WAD, DOOM2BFG.WAD,
    DOOM2UNITY.WAD, PLUTONIAUNITY.WAD and TNTUNITY.WAD.
  * A bug has been fixed whereby certain lumps that are only 320
    pixels wide wouldn’t be positioned correctly in some instances
    if the vid_widescreen CVAR was on.
  * Minor improvements have been made to the color chosen for the
    surrounding pillarboxes when certain lumps from a PWAD that
    are only 320 pixels wide are displayed and the vid_widescreen
    CVAR is on.
  * A wider version of the DMENUPIC lump will now be displayed,
    and the menu will automatically open at startup again, when
    playing the BFG Edition of DOOM II: Hell On Earth.
  * Minor changes have been made to text that is output to the
    console.
  * An obituary will now be displayed in the console if the
    con_obituaries CVAR is on and:
    + A barrel explodes because of another barrel’s explosion.
    + A corpse is gibbed by a nearby barrel or rocket explosion.
  * Minor improvements have been made to the support of Freedoom:
    Phase 1, Freedoom: Phase 2 and HacX: Twitch ’n Kill.
  * Minor improvements have been made to the support of DEHACKED
    lumps.
  * A bug has been fixed whereby some characters in the automap
    title wouldn’t be displayed correctly in some instances.
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