DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.5.tar.gz 0015241304 14.5 MB
doomretro.changes 0000018893 18.5 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002634 2.57 KB
Revision 14 (latest revision is 48)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 772216 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 14)
- Update to version 3.5
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Improvements have been made to the support of IWADs that
    contain censored Wolfenstein SS sprites.
  * IWADs specified using the -file command-line parameter will
    now always be treated as PWADs.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * The keys on the numeric keypad now work correctly in the
    console.
  * DOOM Retro will now play sound effect lumps that are in WAV
    format.
  * The corpses of some of the smaller monsters, as well as other
    marines, will now be gibbed when close enough to barrel and
    rocket explosions. This feature can be toggled on or off
    using the new r_corpses_gib CVAR, which is on by default and
    off when vanilla mode is on.
  * A bug has been fixed whereby certain floor textures would
    glitch in some rare instances if the r_liquid_current CVAR
    was on.
  * The map CCMD now also accepts a map’s title as its parameter.
  * The effects of changing the r_blood CVAR in the console will
    now always be immediate.
  * The teleport CCMD now accepts an optional third parameter,
    specifying the height the player will be from the floor once
    they have teleported.
  * The color of the console’s bottom edge may now be changed
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