DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.tar.gz | 0015241304 14.5 MB | |
doomretro.changes | 0000018893 18.5 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002634 2.57 KB |
Revision 14 (latest revision is 48)
Matthias Mailänder (Mailaender)
accepted
request 772216
from
Martin Hauke (mnhauke)
(revision 14)
- Update to version 3.5 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Improvements have been made to the support of IWADs that contain censored Wolfenstein SS sprites. * IWADs specified using the -file command-line parameter will now always be treated as PWADs. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * The keys on the numeric keypad now work correctly in the console. * DOOM Retro will now play sound effect lumps that are in WAV format. * The corpses of some of the smaller monsters, as well as other marines, will now be gibbed when close enough to barrel and rocket explosions. This feature can be toggled on or off using the new r_corpses_gib CVAR, which is on by default and off when vanilla mode is on. * A bug has been fixed whereby certain floor textures would glitch in some rare instances if the r_liquid_current CVAR was on. * The map CCMD now also accepts a map’s title as its parameter. * The effects of changing the r_blood CVAR in the console will now always be immediate. * The teleport CCMD now accepts an optional third parameter, specifying the height the player will be from the floor once they have teleported. * The color of the console’s bottom edge may now be changed
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