DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.2.tar.gz 0017145606 16.4 MB
doomretro.changes 0000010986 10.7 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002637 2.58 KB
Revision 9 (latest revision is 48)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 750833 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
- Update to version 3.2
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * Long warnings in the console now wrap over two lines.
  * A new warninglevel CVAR has been implemented to control the
    type of warnings displayed in the console. It can be 0 (minimal
    warnings), 1 (no warnings about the current map) or 2 (all
    warnings), and is 1 by default.
  * The following changes have been made to warnings in the console
    when the warninglevel CVAR is 2:
    + Warnings will now be displayed for every linedef in the
      current map that has either an unknown tag, a tag but no
      special, or a special but no tag.
    + Warnings describing any fixes made to the current map are now
      displayed when the r_fixmaperrors CVAR is on.
  * Further improvements have been made to the console’s autocomplete
    feature.
  * The resurrect CCMD has been enhanced to allow not only the
    resurrection of the player, but also all monsters or a type of
    monster.
  * To accommodate for when the player is in liquid and needs to
    shoot a switch, now only their view will be lowered, and not
    their gunshot, if the r_liquid_lowerview CVAR is on and
    mouselook CVAR is off.
  * The -nodeh command-line parameter now works as intended.
  * Minor improvements have been made to the menu’s background.
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