DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.2.tar.gz | 0017145606 16.4 MB | |
doomretro.changes | 0000010986 10.7 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002637 2.58 KB |
Revision 9 (latest revision is 48)
Dirk Stoecker (dstoecker)
accepted
request 750833
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 3.2 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * Long warnings in the console now wrap over two lines. * A new warninglevel CVAR has been implemented to control the type of warnings displayed in the console. It can be 0 (minimal warnings), 1 (no warnings about the current map) or 2 (all warnings), and is 1 by default. * The following changes have been made to warnings in the console when the warninglevel CVAR is 2: + Warnings will now be displayed for every linedef in the current map that has either an unknown tag, a tag but no special, or a special but no tag. + Warnings describing any fixes made to the current map are now displayed when the r_fixmaperrors CVAR is on. * Further improvements have been made to the console’s autocomplete feature. * The resurrect CCMD has been enhanced to allow not only the resurrection of the player, but also all monsters or a type of monster. * To accommodate for when the player is in liquid and needs to shoot a switch, now only their view will be lowered, and not their gunshot, if the r_liquid_lowerview CVAR is on and mouselook CVAR is off. * The -nodeh command-line parameter now works as intended. * Minor improvements have been made to the menu’s background.
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