DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.5.6.tar.gz | 0015422201 14.7 MB | |
doomretro.changes | 0000028360 27.7 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 19 (latest revision is 48)
Dirk Stoecker (dstoecker)
accepted
request 799626
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 3.5.6 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * The name of the PWAD is no longer displayed in the automap if the current map has no title. * Several improvements have been made to the support of Chex Quest, Freedoom: Phase 1 and Freedoom: Phase 2. * A bug has been fixed whereby the wrong music could be played in some rare instances. * The randomness of the music chosen when the s_randommusic CVAR is on has been improved. * A new license CCMD has been implemented that displays the GNU General Public License in the default browser. * A message is now displayed in the console whenever an item or monster respawns. * A new r_supersampling CVAR has been implemented that applies supersampling to the player’s view when the r_detail CVAR is low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by default and off when vanilla mode is on. * Corpses can now trigger teleporter line specials. * When using the kill CCMD, the items dropped by monsters will no longer trigger teleporter line specials. * A bug has been fixed whereby some hanging decorations would be positioned incorrectly in some instances. * Those monsters that don’t have red blood will no longer leave gibs if crushed. * Blood will no longer be spawned while a monster is being crushed and the r_blood CVAR is none.
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