DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

Refresh
Refresh
Source Files
Filename Size Changed
doomretro-3.5.6.tar.gz 0015422201 14.7 MB
doomretro.changes 0000028360 27.7 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 19 (latest revision is 48)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 799626 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 3.5.6
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The name of the PWAD is no longer displayed in the automap if
    the current map has no title.
  * Several improvements have been made to the support of Chex
    Quest, Freedoom: Phase 1 and Freedoom: Phase 2.
  * A bug has been fixed whereby the wrong music could be played
    in some rare instances.
  * The randomness of the music chosen when the s_randommusic
    CVAR is on has been improved.
  * A new license CCMD has been implemented that displays the
    GNU General Public License in the default browser.
  * A message is now displayed in the console whenever an item
    or monster respawns.
  * A new r_supersampling CVAR has been implemented that applies
    supersampling to the player’s view when the r_detail CVAR is
    low and the r_lowpixelsize CVAR is 2×2. This CVAR is on by
    default and off when vanilla mode is on.
  * Corpses can now trigger teleporter line specials.
  * When using the kill CCMD, the items dropped by monsters will
    no longer trigger teleporter line specials.
  * A bug has been fixed whereby some hanging decorations would be
    positioned incorrectly in some instances.
  * Those monsters that don’t have red blood will no longer leave
    gibs if crushed.
  * Blood will no longer be spawned while a monster is being
    crushed and the r_blood CVAR is none.
Comments 0
openSUSE Build Service is sponsored by