DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-3.0.5.tar.gz | 0015191810 14.5 MB | |
doomretro.changes | 0000005577 5.45 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002639 2.58 KB |
Revision 7 (latest revision is 48)
Michael Vetter (jubalh)
accepted
request 737575
from
Martin Hauke (mnhauke)
(revision 7)
- Update to versin 3.0.5 * Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to the character set used in the console. * Minor changes have been made to text that is output to the console. * Picking up more than one powerup of the same type now works correctly. * The -file parameter may now be used without an -iwad parameter on the command-line. * A bug has been fixed whereby using either the nomonsters CCMD in the console, or -nomonsters on the command-line, would not stop monsters from being spawned in maps. * The speed the player turns is now affected by the turbo CVAR and -turbo command-line parameter. * The correct sky textures will now be displayed when playing Back To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2: Tower in the Fountain of Sparks and the mouselook CVAR is off. * The friendly parameter will now work correctly with the name CCMD. * A bug has been fixed whereby using the monster or monsters parameters with the kill CCMD would cause a crash. * Minor improvements have been made to the support of DEHACKED lumps. * The bullet puffs when shooting lost souls are now vertically centered. * Obituaries that involve a friendly monster will now indicate if there’s only one of them in the map. * Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
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