DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-3.0.5.tar.gz 0015191810 14.5 MB
doomretro.changes 0000005577 5.45 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002639 2.58 KB
Revision 7 (latest revision is 48)
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 737575 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
- Update to versin 3.0.5
  * Extensive optimizations have been made to further improve the
    overall performance and stability of DOOM Retro.
  * Minor changes have been made to the character set used in the
    console.
  * Minor changes have been made to text that is output to the
    console.
  * Picking up more than one powerup of the same type now works
    correctly.
  * The -file parameter may now be used without an -iwad parameter
    on the command-line.
  * A bug has been fixed whereby using either the nomonsters CCMD in
    the console, or -nomonsters on the command-line, would not stop
    monsters from being spawned in maps.
  * The speed the player turns is now affected by the turbo CVAR
    and -turbo command-line parameter.
  * The correct sky textures will now be displayed when playing Back
    To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2:
    Tower in the Fountain of Sparks and the mouselook CVAR is off.
  * The friendly parameter will now work correctly with the name CCMD.
  * A bug has been fixed whereby using the monster or monsters
    parameters with the kill CCMD would cause a crash.
  * Minor improvements have been made to the support of DEHACKED
    lumps.
  * The bullet puffs when shooting lost souls are now vertically
    centered.
  * Obituaries that involve a friendly monster will now indicate if
    there’s only one of them in the map.
  * Further improvements have been made to the support for Noiser’s
    DOOM 4 VANILLA.
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