DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-4.2.1.tar.gz 0018209507 17.4 MB
doomretro.changes 0000054650 53.4 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002480 2.42 KB
Revision 34 (latest revision is 48)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 915406 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 34)
- Update to version 4.2.1
  * Optimizations have been made to further improve the overall
    performance and stability of DOOM Retro.
  * Minor changes have been made to text that is output to the
    console.
  * The framerate will no longer drop to 35 frames per second if
    the game is paused, or the menu or console is open.
  * A slight dithered effect is now applied to fade transitions
    when the fade CVAR is on.
  * A fade transition will now always be applied when exiting the
    help screen and the fade CVAR is on.
  * Translucency is now applied to megaspheres when the
    r_translucency CVAR is on.
  * The following changes have been made when the
    r_shake_damage CVAR is greater than 0% and god mode is enabled:
    + The maximum amount of time the screen will shake when the
      player is attacked has been reduced.
    + The screen will no longer shake if the player is in a sector
      with special 16 (“Damage -10% or -20% health”) or 4 (“Damage
      -10% or -20% health and light blinks (0.5 sec.)”).
  * Improvements have been made to the clipping of the bottom of
    sprites when in liquid and the r_liquid_clipsprites CVAR is on.
  * A bug has been fixed whereby an action couldn’t be bound to or
    unbound from the ; key using the bind and unbind CCMDs.
  * The background of the player’s face will now be positioned
    correctly when the facebackcolor CVAR is a value other than
    its default of 5 and the vid_widescreen CVAR is on.
  * Zooming in and out of the automap is now more responsive.
  * The M_LGTTL and M_SGTTL lumps will now be used as the titles
    in the load and savegame menus if replaced in a PWAD.
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