DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-4.2.1.tar.gz | 0018209507 17.4 MB | |
doomretro.changes | 0000054650 53.4 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002480 2.42 KB |
Revision 34 (latest revision is 48)
Dirk Stoecker (dstoecker)
accepted
request 915406
from
Martin Hauke (mnhauke)
(revision 34)
- Update to version 4.2.1 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * Minor changes have been made to text that is output to the console. * The framerate will no longer drop to 35 frames per second if the game is paused, or the menu or console is open. * A slight dithered effect is now applied to fade transitions when the fade CVAR is on. * A fade transition will now always be applied when exiting the help screen and the fade CVAR is on. * Translucency is now applied to megaspheres when the r_translucency CVAR is on. * The following changes have been made when the r_shake_damage CVAR is greater than 0% and god mode is enabled: + The maximum amount of time the screen will shake when the player is attacked has been reduced. + The screen will no longer shake if the player is in a sector with special 16 (“Damage -10% or -20% health”) or 4 (“Damage -10% or -20% health and light blinks (0.5 sec.)”). * Improvements have been made to the clipping of the bottom of sprites when in liquid and the r_liquid_clipsprites CVAR is on. * A bug has been fixed whereby an action couldn’t be bound to or unbound from the ; key using the bind and unbind CCMDs. * The background of the player’s face will now be positioned correctly when the facebackcolor CVAR is a value other than its default of 5 and the vid_widescreen CVAR is on. * Zooming in and out of the automap is now more responsive. * The M_LGTTL and M_SGTTL lumps will now be used as the titles in the load and savegame menus if replaced in a PWAD.
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