DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-4.0.8.tar.gz | 0017942470 17.1 MB | |
doomretro.changes | 0000041275 40.3 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002636 2.57 KB |
Revision 29 (latest revision is 48)
Ferdinand Thiessen (susnux)
accepted
request 886263
from
Martin Hauke (mnhauke)
(revision 29)
- Update to version 4.0.8 * Minor changes have been made to text that is output to the console. * The condump CCMD will no longer continue to dump every line of text that is output to the console after it is entered. * Minor improvements have been made to the DMENUPIC lump. * Minor changes have been made to the help screen displayed using the F1 key. * A bug has been fixed whereby the console couldn’t be opened using the ~ key on certain keyboards. * The player will no longer be spawned into a map such that they could be stuck in the ceiling. * Player messages will now quickly fade off of the screen if the fade CVAR is on when the alternate widescreen HUD is displayed. * The vid_showfps CVAR can now be on at startup if set in a .cfg file that is either loaded using the WAD launcher or specified on the command-line. * Dead monsters may now be spawned again using the spawn CCMD * A bug has been fixed whereby things with the MF_BOUNCES flag wouldn’t explode. * More fixes have been applied to certain maps when the r_fixmaperrors CVAR is on. * -shot may be now be used as an alternative to -shotdir on the command-line. * A bug has been fixed whereby corpses wouldn’t gib correctly in some rare instances if the r_corpses_gib CVAR was on.
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