DOOM retro

Edit Package doomretro

The classic, refined DOOM source port.

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Source Files
Filename Size Changed
doomretro-4.0.8.tar.gz 0017942470 17.1 MB
doomretro.changes 0000041275 40.3 KB
doomretro.desktop 0000000170 170 Bytes
doomretro.spec 0000002636 2.57 KB
Revision 29 (latest revision is 48)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 886263 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 29)
- Update to version 4.0.8
  * Minor changes have been made to text that is output to the
    console.
  * The condump CCMD will no longer continue to dump every line of
    text that is output to the console after it is entered.
  * Minor improvements have been made to the DMENUPIC lump.
  * Minor changes have been made to the help screen displayed
    using the F1 key.
  * A bug has been fixed whereby the console couldn’t be opened
    using the ~ key on certain keyboards.
  * The player will no longer be spawned into a map such that they
    could be stuck in the ceiling.
  * Player messages will now quickly fade off of the screen if the
    fade CVAR is on when the alternate widescreen HUD is displayed.
  * The vid_showfps CVAR can now be on at startup if set in a .cfg
    file that is either loaded using the WAD launcher or specified
    on the command-line.
  * Dead monsters may now be spawned again using the spawn CCMD
  * A bug has been fixed whereby things with the MF_BOUNCES flag
    wouldn’t explode.
  * More fixes have been applied to certain maps when the
    r_fixmaperrors CVAR is on.
  * -shot may be now be used as an alternative to -shotdir on the
    command-line.
  * A bug has been fixed whereby corpses wouldn’t gib correctly in
    some rare instances if the r_corpses_gib CVAR was on.
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