DOOM retro
The classic, refined DOOM source port.
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Source Files
Filename | Size | Changed |
---|---|---|
doomretro-4.2.tar.gz | 0018208611 17.4 MB | |
doomretro.changes | 0000052502 51.3 KB | |
doomretro.desktop | 0000000170 170 Bytes | |
doomretro.spec | 0000002634 2.57 KB |
Revision 33 (latest revision is 48)
Dirk Stoecker (dstoecker)
accepted
request 913291
from
Martin Hauke (mnhauke)
(revision 33)
- Update to version 4.2 * Optimizations have been made to further improve the overall performance and stability of DOOM Retro. * The following changes have been made to the dithered lighting cast when the r_ditheredlighting CVAR is on: + The dithered lighting cast on textures is now more consistent regardless of the player’s viewing angle. + Dithered lighting is now also cast on sprites. + Dithered lighting is now cast when the r_detail CVAR is low. + Dithered lighting is now cast on BOOM-compatible translucent wall textures if the r_translucency CVAR is off. * The text in the console has been brought in from the left and right edges of the screen when the vid_widescreen CVAR is on. * Minor changes have been made to the character set used in the console. * Several changes have been made to text that is output to the console. * Minor improvements have been made to the console’s autocomplete feature. * The following changes have been made to the support for REKKR: + rekkrsa.wad is now treated as an IWAD (that is, DOOM.WAD will no longer be automatically loaded with it). + The correct monster and weapon names are now used in obituaries in the console when the con_obituaries CVAR is on. + Sorrows and skelly bellies will now only bleed red blood. + Gamepads will no longer vibrate when the axe is equipped and idle, and the gp_vibrate_weapons CVAR is on. * A bug has been fixed whereby any palette effects wouldn’t be restored when unpausing a game by pressing the ESC key rather than PAUSE key.
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