gzdoom

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Source Files
Filename Size Changed
_service 0000000503 503 Bytes
gzdoom-3.5.0.tar.xz 0007991064 7.62 MB
gzdoom-lzma.patch 0000002584 2.52 KB
gzdoom-staticlibs.patch 0000001699 1.66 KB
gzdoom-waddir.patch 0000000627 627 Bytes
gzdoom-wadsrc-extra.patch 0000000721 721 Bytes
gzdoom.changes 0000012536 12.2 KB
gzdoom.spec 0000003639 3.55 KB
Revision 8 (latest revision is 121)
Jan Engelhardt's avatar Jan Engelhardt (jengelh) accepted request 627526 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Update to version 3.5.0
  * (modern branch only) Fullscreen is now borderless window (which,
    technically, it always has been, anyhow). Removed hacks which
    changed the desktop resolution in order to simulate exclusive
    fullscreen because they were a constant stability concern.
  * (modern branch only) fixed a performance regression with the
    software renderer, introduced by the recent changes to the video
    backend in 3.4.
  * Save item statistics - Items are now saved into save games and
    are displayed on the statfile
  * Upgrade libADLMIDI and libOPNMIDI
  * Large number of MinGW fixes
  * add tags for all Doom and Heretic monsters for mods that reveal
    monster names
  * various compatibility fixes for old maps and mods
  * fixed titlepic animation
  * Custom hardware shaders now can use custom texture units
  * default to "fullscreen" display
  * fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
  * fixed: redirect script access to the compatflags CVARs to their
    internal shadow variables. This is needed so that MAPINFO settings
    for these flags don't get ignored.
  * fixed: flag CVars in ZScript referenced wrong addresses
  * fixed: ZScript used the wrong variable for compatflags2.
  * fixed: remove ARM specific gl_es definition since it's not even
    really much different from the main line definition, anyhow
  * fixed generation of brightmaps for sprites. This forgot to take
    the added empty border for filtering improvement into account.
  * fixed ADynamicLight's shadowmap index must be reset when loading
Comments 2

Anonymous User's avatar

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Jan Engelhardt's avatar

Should be fixed now.

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