vkquake
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.
- Devel package for openSUSE:Factory
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3
derived packages
- Links to openSUSE:Factory / vkquake
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osc -A https://api.opensuse.org checkout games/vkquake && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
appdata.xml | 0000001095 1.07 KB | |
vkQuake-1.11.0.tar.gz | 0013369976 12.8 MB | |
vkquake.changes | 0000005770 5.63 KB | |
vkquake.desktop | 0000000201 201 Bytes | |
vkquake.spec | 0000003193 3.12 KB |
Revision 19 (latest revision is 47)
Dirk Stoecker (dstoecker)
accepted
request 916852
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly.
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