PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000000803 803 Bytes
_servicedata 0000000230 230 Bytes
pcsx2-1.7.0~dev+306~git20200919T223832.tar.xz 0011162932 10.6 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-git.changes 0000006207 6.06 KB
pcsx2-git.spec 0000008765 8.56 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
Revision 120 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 120)
- Update to version 1.7.0~dev+306~git20200919T223832:
  * FW: fix FWirq callback bug
  * FW: clang-format
  * FW: merge into core, simplify setup and config
  * FW: including back some references
  * FW: removing initial references
  * ci: Increase verbosity on msbuild logs - includes timing information and such
  * Add github actions status badges to readme
  * ci: Cache submodules and fix artifact naming
  * Build: Fix filters, again.
  * CDVD: fix conflicts merging
  * IPC: return an error when packet is too big
  * IPC: per user tmp folder in macOS + logic bugs
  * IPC: conform to the XDG base specification on linux
  * IPC: updating IPCMsg doc
  * IPC: reply datagram splittage
  * IPC: timeout on read/write operations
  * IPC: query datagram splitting
  * IPC: implement better error handling
  * IPC: perform memory checks, virtually no perf hit
  * IPC: implement batch command processing
  * IPC: original socket ipc implementation
  * VS Project: Fix filters
  * ci appveyor/travis: Build only master branch.
  * CDVD: remove non-fatal logging
  * CDVD: remove disc selector dialog
  * CDVD: safety fixes on hard swaps
  * CDVD: clang-format
  * CDVD: polishing rebase and fixing nullptr bug
  * CDVD: reproducing old behavior, boot in BIOS if invalid drive found
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