Revisions of pcsx2-git

Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 313)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 312)
- Update to version 1.7.5913+0~git20240619.5e9b31d24:
  * ci: bump `ws` dependency in announce workflow
  * Qt: Update Base Translation
  * GameDB: Add round sprite half to Valkyrie Profile 2
  * GS/HW: Keep real rect before draw to avoid bad valid rect update
  * GS/HW: Don't scale up downscaled targets when copying directly
  * GS/HW: Add new Opaque check + use components for scaling discard check
  * GS/HW: Improve detection of upscaling and downscaling
  * GS/HW: Avoid downscaling as much as possible to increase quality
  * GS/HW: Correct some scaling behaviour
  * UI: Add new UI upscaling fix for Native Scaling
  * GS: Split out sprite gap check for downscale gap checking
  * GS/HW: Add detection for upscales
  * GS/HW: Don't downscale if draw is the same or larger than final output
  * GS/HW: First pass having downscaled post processing
  * GS/HW: Allow offset channel shuffles on sources.
  * PAD: Update to latest controller database.
  * Resources: Compress the PNGs
  * FSUI: Icon Tweaks
  * FSUI: Add new Game List icon
  * UI: fix invert settings being incorrectly set in big picture mode
  * GameDB: Make sure hw renderer is running for hw renderer OSD messages.
  * VMManager: Make sure hw renderer is running for hw renderer OSD messages.
  * GS/HW: Additional texture shuffle dimension check
  * CI/AppImage: Explicitly remove libwayland-*
  * VMManager: Refactor Affinity Control to Thread Pinning
  * GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
  * CDVD: Remove leftover debug log
  * CDVD: Fix -Wsign-compare warnings.
  * GzippedFileReader: Don't write OOB in last chunk
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 311)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 310)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 309)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 308)
- Update to version 1.7.5818+0~git20240518.31e935d83:
  * GzippedFileReader: Don't clamp chunkID on read
  * CsoFileReader: Fix devbuild assertion
  * Revert "CI/AppImage: Don't bundle libssl/libcrypto"
  * CDVD: Simplify ISO opening
  * CDVD: Purge AsyncFileReader interface
  * CDVD: Use ThreadedFileReader for gzip ISOs
  * CDVD: Use ThreadedFileReader for uncompressed ISOs
  * CDVD: Use ThreadedFileReader for block dumps
  * CDVD: Fix error propagation from ThreadedFileReader
  * CDVD: Purge MultpartFileReader
  * Qt: Update base translation
  * Qt: Rename Load Profile to Apply Profile
  * CI/AppImage: Don't bundle libssl/libcrypto
  * VMManager: Rewrite input profile hotkey priority logic
  * USB-Eyetoy: Fix unused comprLen warning
  * FullscreenUI: Warning fix
  * AudioStream: Vectorize volume application
  * InputManager: Add push to toggle for macros
  * Misc: Pass most string_views by value instead of reference
  * GS: Make VSync a boolean toggle
  * Config: Remove redundant GS setting macros
  * MTGS: Eliminate redundant SynchronousMTGS checks in Release build
  * Error: Strip trailing whitespace from Windows errors
  * Host: Add plural translation support
  * SettingsInterface: Fix TinyString helper
  * GS/Vulkan: Simplify loader using DynamicLibrary
  * 3rdparty/cubeb: Only include connected devices when enumerating wasapi
  * 3rdparty/cubeb: Sync to 19fcbef
  * Qt: Add option to pause when controller is disconnected
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 307)
- Update to version 1.7.5624+0~git20240319.8f381a4e1:
  * GS/HW: Improve how we handle texture shuffles with barriers.
  * PAD: Update to latest controller database.
  * UI: Rename screenshot size options
  * GameDB: Various fixes
  * GameDB: NTSC-J Fixes. (#10928)
  * UI: Add the "points" unit in some RA-related strings (#10917)
  * GS/HW: Decorrect targets for readbacks.
  * GS/HW: Allow source is rt to use corrected alpha in most cases.
  * GS/HW: Clean up Correct/Decorrect calls and functions.
  * GS/HW: RTA Decorrect on Target Update.
  * GS/HW: Adjust RTA shader precision.
  * GS/HW: Check if channel shuffling actually needs decorrecting.
  * GS/HW: Improve how we handle decorrection on texture shuffles.
  * GS/HW: RTA checks for moves and DST matches and ICO CRC.
  * GS/HW: Avoid corrections on new targets.
  * GS/HW: Update TargetClear to work with RTA Correction.
  * GS/HW: RTA Correction, implement on DATE.
  * GS/HW: Make sure we don't multiply Cs if Ad is corrected.
  * GS/HW: Decorrect Ad on sw blend in tfx shader.
  * GS/HW: Avoid (Ad + 1) cases on RTA correction.
  * GS/HW: Add support for Ad (RTA) correction.
  * GS/HW: Improve shuffle width/height detection
  * Qt: Disable Texture barriers option on Metal.
  * GS/Metal: Fix some Wformat warnings.
  * GS/HW: Adjust blend mix for impossible blend.
  * Debugger: Fixes crash selecting a filter search with new search button
  * Debugger: Reduces RAM useage for searches (Act 1)
  * OSD: Add Memcard Icon in more places
  * BPM: Implement "Open in File Browser" Function
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 306)
- Update to version 1.7.5578+0~git20240225.6b54094e2:
  * GameDB: Various fixes
  * CI/Flatpak: Fix dubious ownership error
  * ci: Switch Flatpak build to flathub-infra/flatpak-github-actions (#10838)
  * 3rdparty: Update xbyak to 7.05.1
  * Debugger: Fixes crash on debugger open when cpu not alive
  * DisassemblyWidget: Allow showing opcodes & some key bind modification
  * GS/HW: Preload whole target on match
  * Debugger: Migrates Memory Search tab to it's own widget
  * Core: Correctly identify TOOL and Namco 246/256 bios (#10836)
  * GameDB: Jak TLF Fixes
  * GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL)
  * ImGuiManager: Defer scale updates
  * 3rdparty/libchdr: Rebase to upstream 2a1119c
  * PAD: Update to latest controller database.
  * UI: Update SW Renderer Threads Tooltip
  * GitHub: Update macOS versions on issue templates
  * GS/Vulkan: Use fbfetch flag for subpass dependency
  * GSBlock: Add Zen 4 to comment
  * Misc: Rename Disable Depth Emulation
  * Interpreter: Comment cleanup
  * R5900: Comment cleanup
  * GameDB: Various fixes
  * PAD: Update to latest controller database.
  * UI: Remove option to disable per-game settings
  * GS: Fix crop scaling for software and bilinear (sharp)
  * RAchievements: Fix off by one error in scratchpad reads
  * GameDB: NTSC-J Overhaul
  * OSD: Add icon for Slow-Mo
  * Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 305)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 304)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 303)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 302)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 301)
- Update to version 1.7.5446+0~git20240112.4b6ddaf09:
  * Update VMManager.cpp to not count paused time toward time played
  * GS/HW: Fix drawing with mismatched target sizes
  * CMake: Set LINUX in current and parent scope
  * VMManager: Force TimeStretch in Achievements HC Mode
  * Translation\UI: Updates Bitrate "Kbps" to "kpbs"
  * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
  * MTGS: Explicitly set FP control register on startup
  * PINE: Convert from class to namespace
  * PINE: Tidy up and fix shutdown hang on Linux
  * GS:MTL: Properly handle hdr rendering to cleared textures
  * Qt: Update Base Translation
  * 3rdparty: Add source for modified PromptFont that we use for OSD
  * Qt: Add log window
  * Qt: Add accessors for UI thread view of current game
  * Console: Remove WX rubbish and replace
  * GS/HW: Don't bother trying to draw empty draws
  * GameDB: Remove GS fixes from Ty The Tasmanian Tiger
  * GSDumpRunner: Fix dump runner
  * GS/HW: Upgrade target to C32 if alpha requested on src is rt
  * GS/HW: Update cached source alpha if linked to target
  * GameDB: Set HPO Native to Fast and Furious (#10595)
  * CI: fix flatpak cron and add a way to manually kick off a release (#10567)
  * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
  * GS/HW: Detected striped moves in HW
  * GS: Flush draw when address matches FRAME/Z
  * GS/HW: Don't rely on old targets for double-half clear
  * Qt: Fix incorrect renderer shown in status bar
  * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit
  * GS/HW: Fix incorrect resizing of Ico move target
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 300)
- Update to version 1.7.5223+0~git20231121.ae2860d03:
  * Debugger: Allow copying function names
  * translations: Syncing Crowdin translations (#10301)
  * Mac: Add microphone permissions string
  * Qt: Remove QtNetwork dependency
  * Qt: Use HTTPDownloader instead of QtNetwork for updates
  * Qt: Fix progress dialog cancelling
  * HTTPDownloader: Add support for progress updates/cancelling
  * Qt: Use main window geometry for temporary window
  * MemoryCardFolder: Remove unused constant
  * Qt: Fix confirm dialog parenting to wrong window
  * Qt: Make ALT+F4 while fullscreen exit PCSX2
  * Readme: Clarify latest build/contribution info; Adjust Technical Notes header type for consistency
  * Debugger: Implement subsequent/next scan for Mem Search (#10260)
  * Debugger: Clear breakpoint skips when resetting
  * MemoryCardFolder: Fix incorrect save timestamps (#10287)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 299)
- Update to version 1.7.5213+0~git20231118.1565c5971:
  * GameDB: Sega Ages 2500 Fixes
  * R3000: Fix COP0 Status value on reset
  * Fix Failing to reload cheats on button press
  * Qt: Update Base Translation
  * CDVD: Tidy up some bits, abort read head on Abort/Break
  * CDVD: Don't include read times during seeks
  * GS/TC: Readd horizontal offset if not processed during invalidation
  * GameDB: Add Auto flush to MGS2 Substance.
  * GameDB: Ace combat fixes
  * GameDB: fixes for XS Junior League Soccer &  Guitar Hero - Van Halen
  * IOP HLE: Rename update host root functions
  * Added support for HostFs when booting an iso
  * CI/Flatpak: Disable build/repo linting
  * PAD: Update to latest controller database.
  * GameDB: PJ King Kong fixes
  * GS/HW: Fix incorrect alpha valid check in LookupTarget()
  * GameDB: Fix some Japanese Games (#10247)
  * Achievements: Identify using running ELF instead of disc ELF
  * Common: Remove ThreadPool class
  * HTTPDownloaderCurl: Switch to multi/async API
  * Achievements: Use a 60 second timeout for server calls
  * HTTPDownloader: Drop Common namespace
  * Achievements: Use retryable client error status code
  * 3rdparty/rcheevos: Update to 8a717b1
  * GS/HW: Don't convert old depth if being overwritten
  * COP0: Correctly update performance counter cycles
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 298)
- Update to version 1.7.5195+0~git20231108.8e9fd91ce:
  * Counters: Pass correct start cycle
  * SPU2: Fix Wsign-compare warnings.
  * Interpreter: Fix Wsign-compare warning.
  * IOP: Fix Wunused-variable warnings.
  * Templates: Update piracy note (#10251)
  * Qt: Check both English and non-English name for cover paths
  * Qt: Update Base Translation
  * GameDB: Various fixes
  * IPU: Pause IPU_TO on tag edge. Stop repeat Interrupts
  * Counters: Improve counter updates and fix a couple of errors
  * EE/Int: Improve FPU emulation
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 297)
- Update to version 1.7.5186+0~git20231105.cd5a916f9:
  * GS: Fix reload texture replacements hotkey
  * Qt: Fix Big Picture UI locking up after game list switch
  * Qt: Fix prefer-English-title when changing languages
  * IOP HLE: Generate module list on release builds
  * GameDB: Fixes for Kamen Rider Kabuto
  * GS/VK: Make sure feedback loop is enabled for SW_AD_TO_HW  blend. (#10225)
  * Updater:Mac: Show tar stderr if it fails
  * COP2/Int: Flush VU0 before running COP2
  * EE Int: Implement a variation of the wait loop hack
  * EE Int: Add EE overclocking to interpreter
  * Int/VU0: Improve VU0 sync, mainly for interpreter.
  * VU: Avoid overclocking when VUSync fix is enabled
  * VU: scale VU0 cycle rate with EE
  * Qt: Update Base Translation
  * GameDB: SOCOM Fixes
  * Qt: Show currently active savestate slot on status bar
  * GameDB: Various fixes
  * GameDB: Scarface TWIY Fixes
  * GameDB: SOCOM II Fixes
  * Debugger: Use the proper data role for sorting threads
  * Debugger: Flip the `Enabled` breakpoint column
  * Debugger: Stub the current opcode if no function is selected
  * Debugger: Prevent crashing opportunities when there is an empty function list
  * Debugger: IOP Function Tree
  * DebugTools: Simplify the symbol map
  * Bump actions/setup-node from 3 to 4
  * GameDB: add EE clamping to FF X-2
  * GameDB: add EE clamping to FFX
  * Qt: Update Base Translation
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 296)
- Update to version 1.7.5156+0~git20231026.e9ead0d33:
  * Debugger: Disable instruction simplification
  * Debugger: Visually show what CPU triggered a breakpoint
  * Debugger: Fallback to unmangled symbol when it cannot be demangled
  * Debugger: Try to rationally size bp,tl and sf columns
  * Debugger: Provide visual feedback of a breakpoints enable setting
  * Debugger: Add spacebar as a breakpoint toggle hotkey
  * Debugger: Humanise CSV exporting
  * MipsStackWalk: Detect leaf functions.
  * MipsStackWalk: Fix IOP stack walking
  * MipsStackWalk: clang-format
  * DebugInterface: Fix r3000 isValidAddress
  * GameDB: MGS 3 Fixes
  * Qt: Fix QFileDialog usage in NewInputRecordingDlg
  * Achievements: Don't prompt for system reset if enabling Hardcore Mode on a game without achievements/leaderboards
  * Achievements: Disable Hardcore Mode if the game has a RetroAchievements entry, but no achievements or leaderboards
  * CI/Flatpak: Drop host:ro filesystem permission
  * CI/Flatpak: Disable Wayland support
  * CI/Flatpak: Bump to KDE 6.6 runtime
  * CI/AppImage: Bump to Clang/LLVM 17
  * CI/AppImage: Disable Wayland support
  * CI/AppImage: Increase timeout to 90 minutes
  * CI/AppImage: Enable DBus for dependencies
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 295)
- Update to version 1.7.5148+0~git20231023.3ecfb5b07:
  * PAD: Update to latest controller database.
  * GameDB: fixes for "NFL Quarterback Club 2002
  * GameDB: fixes for Football Manager series
  * DInputSource: Limit the amount of reported buttons and POV hats to what the data format supports
  * Bump flatpak/flatpak-github-actions from 6.2 to 6.3
  * GS/TC: Invalidate alpha on overlapping targets with no alpha
  * GS/TC: Check transfer list is empty before accessing on source lookup
  * DInputSource: Ignore devices with no buttons
  * USB: Fix inverted mouse wheel (#10158)
  * GS/HW: Enable PABE only when Alpha min is lower than 128.
  * SPU2: Temporary CDDA fix
  * SPU2: Minor cleanup
  * SPU2: Rearrange interpolation table
  * GameDB: Adjust fixes for PaRappa the Rapper 2
  * SPU2: Pass reverb input by value
  * SPU2: Put clamp_mix in header for more inlining
  * SPU2: Multi-isa resampling functions
  * SPU2: Optimize reverb resampling [SAVEVERSION+]
  * SPU2: Simplify reverb resampling
  * GS: Fix Wunused-variable warning.
  * GS/HW: Rename dfmt to dst_fmt.
  * GS: Bump shader cache version.
  * GameDB: Fixes for FIFA Total Football 2
  * Qt: Update Base Translation
  * GS/HW: Use enum for format checks.
  * SPU2: Clamp before Applying master volume
  * SPU2: Make mixer gates s32 for safety
  * Readme: Update macos requirements.
  * Qt: Small icon changes to profile buttons
Displaying revisions 1 - 20 of 314
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