PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001340 1.31 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.5446+0~git20240112.4b6ddaf09.tar.xz 0026295540 25.1 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000361876 353 KB
pcsx2-git.spec 0000016040 15.7 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000789 789 Bytes
Revision 301 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 301)
- Update to version 1.7.5446+0~git20240112.4b6ddaf09:
  * Update VMManager.cpp to not count paused time toward time played
  * GS/HW: Fix drawing with mismatched target sizes
  * CMake: Set LINUX in current and parent scope
  * VMManager: Force TimeStretch in Achievements HC Mode
  * Translation\UI: Updates Bitrate "Kbps" to "kpbs"
  * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
  * MTGS: Explicitly set FP control register on startup
  * PINE: Convert from class to namespace
  * PINE: Tidy up and fix shutdown hang on Linux
  * GS:MTL: Properly handle hdr rendering to cleared textures
  * Qt: Update Base Translation
  * 3rdparty: Add source for modified PromptFont that we use for OSD
  * Qt: Add log window
  * Qt: Add accessors for UI thread view of current game
  * Console: Remove WX rubbish and replace
  * GS/HW: Don't bother trying to draw empty draws
  * GameDB: Remove GS fixes from Ty The Tasmanian Tiger
  * GSDumpRunner: Fix dump runner
  * GS/HW: Upgrade target to C32 if alpha requested on src is rt
  * GS/HW: Update cached source alpha if linked to target
  * GameDB: Set HPO Native to Fast and Furious (#10595)
  * CI: fix flatpak cron and add a way to manually kick off a release (#10567)
  * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
  * GS/HW: Detected striped moves in HW
  * GS: Flush draw when address matches FRAME/Z
  * GS/HW: Don't rely on old targets for double-half clear
  * Qt: Fix incorrect renderer shown in status bar
  * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit
  * GS/HW: Fix incorrect resizing of Ico move target
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