PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001340 1.31 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.5913+0~git20240619.5e9b31d24.tar.xz 0026548212 25.3 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-find_appropriate_shaderc.patch 0000002042 1.99 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000401104 392 KB
pcsx2-git.spec 0000016469 16.1 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000789 789 Bytes
Revision 312 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 312)
- Update to version 1.7.5913+0~git20240619.5e9b31d24:
  * ci: bump `ws` dependency in announce workflow
  * Qt: Update Base Translation
  * GameDB: Add round sprite half to Valkyrie Profile 2
  * GS/HW: Keep real rect before draw to avoid bad valid rect update
  * GS/HW: Don't scale up downscaled targets when copying directly
  * GS/HW: Add new Opaque check + use components for scaling discard check
  * GS/HW: Improve detection of upscaling and downscaling
  * GS/HW: Avoid downscaling as much as possible to increase quality
  * GS/HW: Correct some scaling behaviour
  * UI: Add new UI upscaling fix for Native Scaling
  * GS: Split out sprite gap check for downscale gap checking
  * GS/HW: Add detection for upscales
  * GS/HW: Don't downscale if draw is the same or larger than final output
  * GS/HW: First pass having downscaled post processing
  * GS/HW: Allow offset channel shuffles on sources.
  * PAD: Update to latest controller database.
  * Resources: Compress the PNGs
  * FSUI: Icon Tweaks
  * FSUI: Add new Game List icon
  * UI: fix invert settings being incorrectly set in big picture mode
  * GameDB: Make sure hw renderer is running for hw renderer OSD messages.
  * VMManager: Make sure hw renderer is running for hw renderer OSD messages.
  * GS/HW: Additional texture shuffle dimension check
  * CI/AppImage: Explicitly remove libwayland-*
  * VMManager: Refactor Affinity Control to Thread Pinning
  * GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
  * CDVD: Remove leftover debug log
  * CDVD: Fix -Wsign-compare warnings.
  * GzippedFileReader: Don't write OOB in last chunk
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