PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001340 1.31 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.5913+0~git20240619.5e9b31d24.tar.xz | 0026548212 25.3 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-find_appropriate_shaderc.patch | 0000002042 1.99 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000401104 392 KB | |
pcsx2-git.spec | 0000016469 16.1 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB | |
pcsx2_rapidyaml-fix.patch | 0000003514 3.43 KB | |
pcsx2_unbundle-vulkan.patch | 0000000789 789 Bytes |
Revision 312 (latest revision is 314)
- Update to version 1.7.5913+0~git20240619.5e9b31d24: * ci: bump `ws` dependency in announce workflow * Qt: Update Base Translation * GameDB: Add round sprite half to Valkyrie Profile 2 * GS/HW: Keep real rect before draw to avoid bad valid rect update * GS/HW: Don't scale up downscaled targets when copying directly * GS/HW: Add new Opaque check + use components for scaling discard check * GS/HW: Improve detection of upscaling and downscaling * GS/HW: Avoid downscaling as much as possible to increase quality * GS/HW: Correct some scaling behaviour * UI: Add new UI upscaling fix for Native Scaling * GS: Split out sprite gap check for downscale gap checking * GS/HW: Add detection for upscales * GS/HW: Don't downscale if draw is the same or larger than final output * GS/HW: First pass having downscaled post processing * GS/HW: Allow offset channel shuffles on sources. * PAD: Update to latest controller database. * Resources: Compress the PNGs * FSUI: Icon Tweaks * FSUI: Add new Game List icon * UI: fix invert settings being incorrectly set in big picture mode * GameDB: Make sure hw renderer is running for hw renderer OSD messages. * VMManager: Make sure hw renderer is running for hw renderer OSD messages. * GS/HW: Additional texture shuffle dimension check * CI/AppImage: Explicitly remove libwayland-* * VMManager: Refactor Affinity Control to Thread Pinning * GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling * CDVD: Remove leftover debug log * CDVD: Fix -Wsign-compare warnings. * GzippedFileReader: Don't write OOB in last chunk
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