Revisions of pcsx2-git
- Update to version 1.7.4063+0~git20230212.d00845f56: * GameDB: Add missing Need for Speed - Carbon entry. * GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty. * Qt/Input: Improved how mouse movements are mapped to analog (#7910) * GameDB: Remove forced deinterlacing modes which are no longer required * GS-PCRTC: Improve automatic de-interlacing to avoid it more often. * GS: Rework of PCRTC code. * GameDB: Update HPO on Spider Man 2 * GS: Attempt to recreate device if GPU crashes * GS/HW: Purge FFX-2 depth clear CRC hack * GameDB: Port COP2 patch for Disneys Cars * GS/HW: Carefully allow move to create new targets * Context.cpp: fix minor typo * GS/OGL: Fix possible crash downloading odd texture sizes * GS-HW: Tighten CLUT detection slightly. * Readme: Two minor changes to the README (#8105) * GS: Fix TME processing when Alpha->IsBlack & !TEX0->TCC * GameDB: Add full mipmap and trilinear ps2 to Hard Hitter games. * GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option * GameDB: Fixes for 187 Ride or Die * GS/HW: Fix crash with AVX2 due to unaligned pitch * Gamedb: remove skipdraw from Need for Speed - Undercover * GS/HW: Use sampler for clamp/repeat when it's redundant * Misc: Warning fixes * GS: Detect 16bit source copy in to 32bit target shuffle * GS/HW: Fix fixed/invalid TEX0 case in TimeSplitters 2 * Debugger: Fix missing return path. (#8094) * GSRunner: Clear bindings and disable game settings * Implement thread listing for IOP * GS: Use u32 instead of size_t for index storage
- Update to version 1.7.3999+0~git20230203.0df5cf2e9: * GS-CLUT: Handle invalidation on wrapping writes * GS: Convert ee write list to vector, fix some bugs. * GS-HW: Check for CLUT upload before invalidating or running on GPU. * GS-HW: Force preload 1 frame after reset * GS-TC: Don't clear on reset, only invalidate frames. Fixes bug with counting writes before flushing. Track what textures are used as frames. * GS-HW: Try to make Preload Frame Data slightly less gross. * GameDB: Remove no longer needed Preload Frame settings * GS-HW: Always preload new frames for PCRTC if none found. * GS-TC: Tex In RT expand target match * GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven * GS-TC: Don't Tex in RT on old targets/PCRTC only frames. * DEV9: Remove pcap dumper * DEV9: Pcap loop instead of returning on invalid packet * DEV9: Add classes for editing packets and make PCAP use them * DEV9: Move most of the pcap methods into PCAPAdapter * DEV9: Remove unneeded headers * GameDB: Driver Parallel Lines + Godfather + ... * GameDB: Assorted fixes * Misc : label & comment fixes * CI: Add RetroAchievements/Rcheevos labels for PRs * Qt: Clear the status text after gamelist scanning * GS/OGL: Fix syntax error in fragment shader * DEV9: Better match HDD size per-game UI to rest of settings * DEV9: Consider placeholderText when opening File dialog * DEV9: Fix HDD file overwrite check * DEV9: Fix HddEnable not enabling UI correctly in per-game settings * DEV9: Fix Per-game HDD path * GS: Correct GSIMR/GSCSR reg init, regression from previous release * GS: Fix h/vsync counters on mode change/sync.
- Update to version 1.7.3693+0~git20221208.9b2caa6fd: * GameDB : add fixes to 'Conspiracy - Weapons of Mass Destruction' * wx: Rename some options to match recent Qt changes. * Qt: Add tooltips to Audio settings. * FullscreenUI: Rename some options. * Qt: Add tooltips to Advanced settings. * Qt: Properly disable Skipdraw global on release builds. * Qt: Rename some options. * Qt: Add tooltips to Graphics settings. * Qt: Add tooltips to Interface settings. * Qt: Resizes + better tooltips + Savestate warning * GameDB: add missing Arcana Heart 2 serial * GS: Manually throttle fullscreen UI rendering * Common: Add Threading::SleepUntil() * CMake: Fix issues with linkers failing on Linux * Achievements: Add option to disable notifications * GS/HW: Don't consider custom textures in hash cache overflow * GameDB: A few game fixes and tweaks * GS: Add missing initialization of m_skipped_duplicate_frames * gui-wx: Fix OsdShowFrameTimes default config. * PAD: Update to latest controller database. * Qt: Add tooltips to memcard checkbox options. * SaveState: Bump version * GameDB: Add comment for Mipmapping on P3 FES * Qt: Correct bilinear default option tooltip. * CMake: Drop SPU2X_PULSEAUDIO define * VU: Correct XGKick timing when using XGKickSync * GameDB : add AdaptiveBFF to 'K-1 World Grand Prix 2006' and 'Elemental Gerad' * FullscreenUI: Allow unbinding a hotkey/controller with Triangle * Qt: Remove hardware download mode from global settings
- Update to version 1.7.3511+0~git20221101.66f166909: * GameDB: add missing serial * GS/TextureCache: remove an unnecessary TBW check * cmake: comment out config guide. * gui-wx: Comment out config guide code. * Documentation: Remove config guide from dev builds. * GS: Check memory overlaps with targets for GS downloads * GS/Vulkan: Copy entire target when ds == tex * D3D12HostDisplay: Fix defaulting to vsync off * FullscreenUI: Various improvements * GameDB: Add HPO Normal to Indiana Jones SOK * GS: Fix small config refresh bug. * GameDB: Add HPO Normal to WRC 4 and VU Round Nearest to GH 5 * PAD: Update to latest controller database. * Qt: Add translate tag to shutdown message (#7302) * GameDB: Add SW CLUT draws to Ridge Racer, Fixes car textures. Warning: This is possibly a misdetection, so it might break later on. * GS-HW: Fix bugs in CLUT draw heuristics, fixes up Driver Parallel Lines * GSHW: Ignore recursive draws in CLUT heuristics. * GameDB: Add CLUT renderer + other fixes * GS-HW: SW Render CLUT draws * Gamedb: add WRC4 patch to NTSC-J version * GameDB: Add fixes and missing fixes to Ape Escape 3 * HW-TC: Keep old frames usable a bit longer. * build: Fix build on FreeBSD * Fix shm_open(3) call on FreeBSD * DEV9: Sockets: Fix UDP FixedPort * DEV9: Sockets: Log correct UDP port * DEV9: Fix setting response code * DEV9: Fix DNS Internal mode acting as Auto mode * Gamedb :add upscaling fixes to 'Kingdom Hearts II'
- Update to version 1.7.3412+0~git20221013.da7f068d5: * FullscreenUI: Deadlock fix and add reset confirm for HC enable * Gamedb: miscellaneous missing entries * GS: Only TEXFLUSH if it's an Auto Flush draw. * GS:HW: Use 16-bit unorm for HDR * GS:HW: Rename FloatColor to HDRColor * GS: Add flush reason to draw call vertex dumps * Qt: Changing Cheevos URL color * INISettingsInterface: Write changes atomically * GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit. * GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit. * GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction * GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams. * GS-hw: Fully purge Shadow of Rome crc hacks. * GS-hw: Disable clamp more optimizations for now. * PAD: Update to latest controller database. * Qt: Consistent save state list in big picture * gamedb: add autoflush to 'The Simpsons: Hit & Run.' * GS-hw: Cleanup GSHWHack.cpp * GS-hw: Remove condition to enable upscaling hacks on Aggressive crc. * GS-hw: No need to check for coverage when getting alpha value. * GS: When CoverageAlpha is used set Alpha min max to 128. * GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE. * GS: Remove no longer needed logging. * GameDB: Normalize HW fixes for Xenosaga Episode II * Qt: Amendment for Turbo naming * GS: Modify clamp behaviour on large specified texture sizes * GS: Handle higher TH/TW for STQ calculation * GS: Fix DX shader error * GS:HW: Properly handle fbmask of negative values
- Update to version 1.7.3358+0~git20221002.92a9aa6d3: * GameDB: Update Burnout games VU Clamp mode * GS/wx: Change TriFilter name and move it to main renderer tab on wx. * Qt: Change TriFilter config name. * GS/HW: Shuffle moves don't need barriers with fbfetch * Acheivements: Make login progress indeterminate * FullscreenUI: Clean boot if resume picked without state * Qt: Fix main window hiding with EFS bug * Qt: Add Discord Rich Presence support * 3rdparty: Add rapidjson and discord-rpc * CDVD: Increase cycle accuracy + simulate speedup for CLV/CAS swap * Qt: Hook up reset timestretch button * SPU2: Fix uninitialized bitset * CI: Install libasound2-dev for Linux builds * Qt: Add audio backend selection (only cubeb for now) * 3rdparty/cubeb: Add cubeb_get_backend_names() * 3rdparty/cubeb: Silence wasapi output frames logging unless mismatch * 3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree * Achievements: Drop OOB poke log messages to verbose * Achievements: Fix a couple of typos * Qt: Add RetroAchievements implementation * 3rdparty: Add RAInterface * 3rdparty: Add rcheevos * HTTPDownloader: Pass content type by reference * VMManager: Reload save state ELF in internals * ImGuiFullscreen: Add indeterminate background progress * Gamedb: fixes for 'Guitar Hero - World Tour' * GS/Vulkan: Actually store the readback buffer size * GameDB: Add Trilinear (PS2) to Burnout games * GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games
- Update to version 1.7.3288+0~git20220908.19725deb7: * FullscreenUI: Remove accurate DATE option * GS:MTL: Don't override GSTexture::Save with a TODO * GS:MTL: Implement GPU usage tracking * GS:MTL: Ensure prim id init actually writes * GS:MTL: Add barrier counting * clang-format: pcsx2/IopBios.cpp * IOPBios: Hook iomanx library as well as ioman * Gamedb: Fix 'Muppets Party Cruise' * Qt: Remove Accurate DATE from Qt gui. * GS-wx: Remove Accurate DATE from wx gui. * GS-config: Remove Accurate Date from the config. * GS-hw: Remove Accurate DATE option, no longer needed. * GameDB: Kikou graphics fixes * GS/Vulkan: Discard instead of clear for PrimID setup fill * GS/DX12: Discard instead of clear for PrimID setup fill * GS/DX12: Fix incorrect topology on PrimID DATE setup * GameDB: fixes letter B (#6973) * CMake:MacOS: Don't strip qt binaries * GS:DX11: Add primid destination alpha support * GS: Pass through primitive ID in geometry shaders in DX12 and VK * GS: Don't add 10 to date flag to indicate initialization * GS:Vk: Change primitive_id enable to match the new meaning * GS: Rename image_load_store capability to primitive_id * GS:OGL: Use blend min for primid destination alpha * GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha * PAD: Update to latest controller database. * GS:OGL: Add fetch_rt function to shader * GS:OGL: Support disabling texture barrier * GameDB: Corvette game fixes
- Update to version 1.7.3260+0~git20220829.6386be09c: * CMake: Throw error when building Qt with PACKAGE_MODE * Frontend: Add fullscreen UI implementation * 3rdparty/imgui: Include imgui_stdlib * Common: Add Image and Easing classes * 3rdparty: Move jpgd from pcsx2 to separate static lib * MTGS: Support 'running idle', i.e. redisplaying the current frame * VMManager: Support per-game controller settings * Qt: Move pressure modifiers to settings tab * VMManager: Add icons to some OSD messages * VMManager: Clear last elf/serial on shutdown * VMManager: Move semantics for VMBootParameters * Qt: Forward text input to ImGui * Host: Add ConfirmMessage() and OpenURL() * readme: update readme * CI: update to 20.04 for WX * GHActions:macOS: Use ccache * Qt: no-pch support * D3D11HostDisplay: Migrate to wil * Frontend: Remove unused code * Common: Remove unused code * GS-Dumps: Fix Local->Host download size * GameDB: Remove R&C 3 patch for ps2 demo disc. * DEV9: Codacy fix codacy errors and warnings * SPU2: Codacy fix codacy errors and warnings * UI-Files: Codacy fix codacy errors and warnings * Core: Fix codacy errors and warnings * GS: Fix codacy warnings * Misc: fix some codacy warnings * USB: Cleanup const reference warnings.
- Update to version 1.7.3222+0~git20220818.4992659b4: * GS: fix out of bounds access to index buffer. * GameDB: Shellshock Nam 67 Upscaling fixes * GS: Fix Wsign-compare warning. * Qt: Fix newline printed for guest printf on Linux * GameDB: Interlace and upscale fixes for Cocoto Fishing Master * GS: Don't do blend_mix on HDR * GS: Add constant adjustment in blend mix when reverse subtracting. * Qt: Add ProLogic decoding audio settings * Qt: Change name of Adjust to Host Refresh Rate * QT: Changing checked to Checked * Qt: Add missing description box texts * GameDB: Upscaling fix for Naruto Ultimate Ninja 5/Narutimate Accel 2 * GS: Fix bug where incorrect verticles were saved on flush * GS: Add shortcut for Autoflush on Tri-Strip/Fan * GS: Improve autoflush detection. * GameDB: DBZ Budokai Tenkaichi fixes * Gamedb: add upscaling fixes to 'Charlie's Angels' * PAD: Fix Wsign-compare warning. * GS: Fix Wunused-private-field warning. * GS: Revert #6838 * gameDB: Kessen 2 NTSC-J refraction patch fix (#6842) * GS/TextureCache: Fix texture resize in DX11 * Workflows: Download cheats from pcsx2_patches repo on build time * GameDB: Add various Burnout fixes * GameDB: Fix typos in game names * GameDB: Remove half-pixel offset from Mercenaries * Gamedb: add fixes for 'World Rally Championship' NTSC-J versions * WX: Change default sound module * GS:HW: More accurate blend equation for blend mix
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