Revisions of pcsx2-git

Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 254)
- Update to version 1.7.4063+0~git20230212.d00845f56:
  * GameDB: Add missing Need for Speed - Carbon entry.
  * GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty.
  * Qt/Input: Improved how mouse movements are mapped to analog (#7910)
  * GameDB: Remove forced deinterlacing modes which are no longer required
  * GS-PCRTC: Improve automatic de-interlacing to avoid it more often.
  * GS: Rework of PCRTC code.
  * GameDB: Update HPO on Spider Man 2
  * GS: Attempt to recreate device if GPU crashes
  * GS/HW: Purge FFX-2 depth clear CRC hack
  * GameDB: Port COP2 patch for Disneys Cars
  * GS/HW: Carefully allow move to create new targets
  * Context.cpp: fix minor typo
  * GS/OGL: Fix possible crash downloading odd texture sizes
  * GS-HW: Tighten CLUT detection slightly.
  * Readme: Two minor changes to the README (#8105)
  * GS: Fix TME processing when Alpha->IsBlack & !TEX0->TCC
  * GameDB: Add full mipmap and trilinear ps2 to Hard Hitter games.
  * GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option
  * GameDB: Fixes for 187 Ride or Die
  * GS/HW: Fix crash with AVX2 due to unaligned pitch
  * Gamedb: remove skipdraw from Need for Speed - Undercover
  * GS/HW: Use sampler for clamp/repeat when it's redundant
  * Misc: Warning fixes
  * GS: Detect 16bit source copy in to 32bit target shuffle
  * GS/HW: Fix fixed/invalid TEX0 case in TimeSplitters 2
  * Debugger: Fix missing return path. (#8094)
  * GSRunner: Clear bindings and disable game settings
  * Implement thread listing for IOP
  * GS: Use u32 instead of size_t for index storage
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 253)
- Update to version 1.7.3999+0~git20230203.0df5cf2e9:
  * GS-CLUT: Handle invalidation on wrapping writes
  * GS: Convert ee write list to vector, fix some bugs.
  * GS-HW: Check for CLUT upload before invalidating or running on GPU.
  * GS-HW: Force preload 1 frame after reset
  * GS-TC: Don't clear on reset, only invalidate frames. Fixes bug with counting writes before flushing. Track what textures are used as frames.
  * GS-HW: Try to make Preload Frame Data slightly less gross.
  * GameDB: Remove no longer needed Preload Frame settings
  * GS-HW: Always preload new frames for PCRTC if none found.
  * GS-TC: Tex In RT expand target match
  * GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven
  * GS-TC: Don't Tex in RT on old targets/PCRTC only frames.
  * DEV9: Remove pcap dumper
  * DEV9: Pcap loop instead of returning on invalid packet
  * DEV9: Add classes for editing packets and make PCAP use them
  * DEV9: Move most of the pcap methods into PCAPAdapter
  * DEV9: Remove unneeded headers
  * GameDB: Driver Parallel Lines + Godfather + ...
  * GameDB: Assorted fixes
  * Misc : label & comment fixes
  * CI: Add RetroAchievements/Rcheevos labels for PRs
  * Qt: Clear the status text after gamelist scanning
  * GS/OGL: Fix syntax error in fragment shader
  * DEV9: Better match HDD size per-game UI to rest of settings
  * DEV9: Consider placeholderText when opening File dialog
  * DEV9: Fix HDD file overwrite check
  * DEV9: Fix HddEnable not enabling UI correctly in per-game settings
  * DEV9: Fix Per-game HDD path
  * GS: Correct GSIMR/GSCSR reg init, regression from previous release
  * GS: Fix h/vsync counters on mode change/sync.
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 252)
- Update to version 1.7.3693+0~git20221208.9b2caa6fd:
  * GameDB : add fixes to 'Conspiracy - Weapons of Mass Destruction'
  * wx: Rename some options to match recent Qt changes.
  * Qt: Add tooltips to Audio settings.
  * FullscreenUI: Rename some options.
  * Qt: Add tooltips to Advanced settings.
  * Qt: Properly disable Skipdraw global on release builds.
  * Qt: Rename some options.
  * Qt: Add tooltips to Graphics settings.
  * Qt: Add tooltips to Interface settings.
  * Qt: Resizes + better tooltips + Savestate warning
  * GameDB: add missing Arcana Heart 2 serial
  * GS: Manually throttle fullscreen UI rendering
  * Common: Add Threading::SleepUntil()
  * CMake: Fix issues with linkers failing on Linux
  * Achievements: Add option to disable notifications
  * GS/HW: Don't consider custom textures in hash cache overflow
  * GameDB: A few game fixes and tweaks
  * GS: Add missing initialization of m_skipped_duplicate_frames
  * gui-wx: Fix OsdShowFrameTimes default config.
  * PAD: Update to latest controller database.
  * Qt: Add tooltips to memcard checkbox options.
  * SaveState: Bump version
  * GameDB: Add comment for Mipmapping on P3 FES
  * Qt: Correct bilinear default option tooltip.
  * CMake: Drop SPU2X_PULSEAUDIO define
  * VU: Correct XGKick timing when using XGKickSync
  * GameDB : add AdaptiveBFF  to 'K-1 World Grand Prix 2006' and 'Elemental Gerad'
  * FullscreenUI: Allow unbinding a hotkey/controller with Triangle
  * Qt: Remove hardware download mode from global settings
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 251)
- Update to version 1.7.3511+0~git20221101.66f166909:
  * GameDB: add missing serial
  * GS/TextureCache: remove an unnecessary TBW check
  * cmake: comment out config guide.
  * gui-wx: Comment out config guide code.
  * Documentation: Remove config guide from dev builds.
  * GS: Check memory overlaps with targets for GS downloads
  * GS/Vulkan: Copy entire target when ds == tex
  * D3D12HostDisplay: Fix defaulting to vsync off
  * FullscreenUI: Various improvements
  * GameDB: Add HPO Normal to Indiana Jones SOK
  * GS: Fix small config refresh bug.
  * GameDB: Add HPO Normal to WRC 4 and VU Round Nearest to GH 5
  * PAD: Update to latest controller database.
  * Qt: Add translate tag to shutdown message (#7302)
  * GameDB: Add SW CLUT draws to Ridge Racer, Fixes car textures. Warning: This is possibly a misdetection, so it might break later on.
  * GS-HW: Fix bugs in CLUT draw heuristics, fixes up Driver Parallel Lines
  * GSHW: Ignore recursive draws in CLUT heuristics.
  * GameDB: Add CLUT renderer + other fixes
  * GS-HW: SW Render CLUT draws
  * Gamedb: add WRC4 patch to NTSC-J version
  * GameDB: Add fixes and missing fixes to Ape Escape 3
  * HW-TC: Keep old frames usable a bit longer.
  * build: Fix build on FreeBSD
  * Fix shm_open(3) call on FreeBSD
  * DEV9: Sockets: Fix UDP FixedPort
  * DEV9: Sockets: Log correct UDP port
  * DEV9: Fix setting response code
  * DEV9: Fix DNS Internal mode acting as Auto mode
  * Gamedb :add upscaling fixes to 'Kingdom Hearts II'
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 250)
- Update to version 1.7.3412+0~git20221013.da7f068d5:
  * FullscreenUI: Deadlock fix and add reset confirm for HC enable
  * Gamedb: miscellaneous missing entries
  * GS: Only TEXFLUSH if it's an Auto Flush draw.
  * GS:HW: Use 16-bit unorm for HDR
  * GS:HW: Rename FloatColor to HDRColor
  * GS: Add flush reason to draw call vertex dumps
  * Qt: Changing Cheevos URL color
  * INISettingsInterface: Write changes atomically
  * GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit.
  * GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit.
  * GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction
  * GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams.
  * GS-hw: Fully purge Shadow of Rome crc hacks.
  * GS-hw: Disable clamp more optimizations for now.
  * PAD: Update to latest controller database.
  * Qt: Consistent save state list in big picture
  * gamedb: add autoflush to 'The Simpsons: Hit & Run.'
  * GS-hw: Cleanup GSHWHack.cpp
  * GS-hw: Remove condition to enable upscaling hacks on Aggressive crc.
  * GS-hw: No need to check for coverage when getting alpha value.
  * GS: When CoverageAlpha is used set Alpha min max to 128.
  * GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE.
  * GS: Remove no longer needed logging.
  * GameDB: Normalize HW fixes for Xenosaga Episode II
  * Qt: Amendment for Turbo naming
  * GS: Modify clamp behaviour on large specified texture sizes
  * GS: Handle higher TH/TW for STQ calculation
  * GS: Fix DX shader error
  * GS:HW: Properly handle fbmask of negative values
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 249)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 248)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 247)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 246)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 245)
- Update to version 1.7.3358+0~git20221002.92a9aa6d3:
  * GameDB: Update Burnout games VU Clamp mode
  * GS/wx: Change TriFilter name and move it to main renderer tab on wx.
  * Qt: Change TriFilter config name.
  * GS/HW: Shuffle moves don't need barriers with fbfetch
  * Acheivements: Make login progress indeterminate
  * FullscreenUI: Clean boot if resume picked without state
  * Qt: Fix main window hiding with EFS bug
  * Qt: Add Discord Rich Presence support
  * 3rdparty: Add rapidjson and discord-rpc
  * CDVD: Increase cycle accuracy + simulate speedup for CLV/CAS swap
  * Qt: Hook up reset timestretch button
  * SPU2: Fix uninitialized bitset
  * CI: Install libasound2-dev for Linux builds
  * Qt: Add audio backend selection (only cubeb for now)
  * 3rdparty/cubeb: Add cubeb_get_backend_names()
  * 3rdparty/cubeb: Silence wasapi output frames logging unless mismatch
  * 3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree
  * Achievements: Drop OOB poke log messages to verbose
  * Achievements: Fix a couple of typos
  * Qt: Add RetroAchievements implementation
  * 3rdparty: Add RAInterface
  * 3rdparty: Add rcheevos
  * HTTPDownloader: Pass content type by reference
  * VMManager: Reload save state ELF in internals
  * ImGuiFullscreen: Add indeterminate background progress
  * Gamedb: fixes for 'Guitar Hero - World Tour'
  * GS/Vulkan: Actually store the readback buffer size
  * GameDB: Add Trilinear (PS2) to Burnout games
  * GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 244)
- Update to version 1.7.3288+0~git20220908.19725deb7:
  * FullscreenUI: Remove accurate DATE option
  * GS:MTL: Don't override GSTexture::Save with a TODO
  * GS:MTL: Implement GPU usage tracking
  * GS:MTL: Ensure prim id init actually writes
  * GS:MTL: Add barrier counting
  * clang-format: pcsx2/IopBios.cpp
  * IOPBios: Hook iomanx library as well as ioman
  * Gamedb: Fix  'Muppets Party Cruise'
  * Qt: Remove Accurate DATE from Qt gui.
  * GS-wx: Remove Accurate DATE from wx gui.
  * GS-config: Remove Accurate Date from the config.
  * GS-hw: Remove Accurate DATE option, no longer needed.
  * GameDB: Kikou graphics fixes
  * GS/Vulkan: Discard instead of clear for PrimID setup fill
  * GS/DX12: Discard instead of clear for PrimID setup fill
  * GS/DX12: Fix incorrect topology on PrimID DATE setup
  * GameDB: fixes letter B (#6973)
  * CMake:MacOS: Don't strip qt binaries
  * GS:DX11: Add primid destination alpha support
  * GS: Pass through primitive ID in geometry shaders in DX12 and VK
  * GS: Don't add 10 to date flag to indicate initialization
  * GS:Vk: Change primitive_id enable to match the new meaning
  * GS: Rename image_load_store capability to primitive_id
  * GS:OGL: Use blend min for primid destination alpha
  * GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha
  * PAD: Update to latest controller database.
  * GS:OGL: Add fetch_rt function to shader
  * GS:OGL: Support disabling texture barrier
  * GameDB: Corvette game fixes
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 243)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 242)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 241)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 240)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 239)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 238)
- Update to version 1.7.3260+0~git20220829.6386be09c:
  * CMake: Throw error when building Qt with PACKAGE_MODE
  * Frontend: Add fullscreen UI implementation
  * 3rdparty/imgui: Include imgui_stdlib
  * Common: Add Image and Easing classes
  * 3rdparty: Move jpgd from pcsx2 to separate static lib
  * MTGS: Support 'running idle', i.e. redisplaying the current frame
  * VMManager: Support per-game controller settings
  * Qt: Move pressure modifiers to settings tab
  * VMManager: Add icons to some OSD messages
  * VMManager: Clear last elf/serial on shutdown
  * VMManager: Move semantics for VMBootParameters
  * Qt: Forward text input to ImGui
  * Host: Add ConfirmMessage() and OpenURL()
  * readme: update readme
  * CI: update to 20.04 for WX
  * GHActions:macOS: Use ccache
  * Qt: no-pch support
  * D3D11HostDisplay: Migrate to wil
  * Frontend: Remove unused code
  * Common: Remove unused code
  * GS-Dumps: Fix Local->Host download size
  * GameDB: Remove R&C 3 patch for ps2 demo disc.
  * DEV9: Codacy fix codacy errors and warnings
  * SPU2: Codacy fix codacy errors and warnings
  * UI-Files: Codacy fix codacy errors and warnings
  * Core: Fix codacy errors and warnings
  * GS: Fix codacy warnings
  * Misc: fix some codacy warnings
  * USB: Cleanup const reference warnings.
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 237)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 236)
- Update to version 1.7.3222+0~git20220818.4992659b4:
  * GS: fix out of bounds access to index buffer.
  * GameDB: Shellshock Nam 67 Upscaling fixes
  * GS: Fix Wsign-compare warning.
  * Qt: Fix newline printed for guest printf on Linux
  * GameDB: Interlace and upscale fixes for Cocoto Fishing Master
  * GS: Don't do blend_mix on HDR
  * GS: Add constant adjustment in blend mix when reverse subtracting.
  * Qt: Add ProLogic decoding audio settings
  * Qt: Change name of Adjust to Host Refresh Rate
  * QT: Changing checked to Checked
  * Qt: Add missing description box texts
  * GameDB: Upscaling fix for Naruto Ultimate Ninja 5/Narutimate Accel 2
  * GS: Fix bug where incorrect verticles were saved on flush
  * GS: Add shortcut for Autoflush on Tri-Strip/Fan
  * GS: Improve autoflush detection.
  * GameDB: DBZ Budokai Tenkaichi fixes
  * Gamedb: add upscaling fixes to 'Charlie's Angels'
  * PAD: Fix Wsign-compare warning.
  * GS: Fix Wunused-private-field warning.
  * GS: Revert #6838
  * gameDB: Kessen 2 NTSC-J refraction patch fix (#6842)
  * GS/TextureCache: Fix texture resize in DX11
  * Workflows: Download cheats from pcsx2_patches repo on build time
  * GameDB: Add various Burnout fixes
  * GameDB: Fix typos in game names
  * GameDB: Remove half-pixel offset from Mercenaries
  * Gamedb: add fixes for 'World Rally Championship' NTSC-J versions
  * WX: Change default sound module
  * GS:HW: More accurate blend equation for blend mix
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 235)
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