PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.3999+0~git20230203.0df5cf2e9.tar.xz | 0020367372 19.4 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000245224 239 KB | |
pcsx2-git.spec | 0000013738 13.4 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB |
Revision 253 (latest revision is 314)
Sergey Kondakov (X0F)
committed
(revision 253)
- Update to version 1.7.3999+0~git20230203.0df5cf2e9: * GS-CLUT: Handle invalidation on wrapping writes * GS: Convert ee write list to vector, fix some bugs. * GS-HW: Check for CLUT upload before invalidating or running on GPU. * GS-HW: Force preload 1 frame after reset * GS-TC: Don't clear on reset, only invalidate frames. Fixes bug with counting writes before flushing. Track what textures are used as frames. * GS-HW: Try to make Preload Frame Data slightly less gross. * GameDB: Remove no longer needed Preload Frame settings * GS-HW: Always preload new frames for PCRTC if none found. * GS-TC: Tex In RT expand target match * GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven * GS-TC: Don't Tex in RT on old targets/PCRTC only frames. * DEV9: Remove pcap dumper * DEV9: Pcap loop instead of returning on invalid packet * DEV9: Add classes for editing packets and make PCAP use them * DEV9: Move most of the pcap methods into PCAPAdapter * DEV9: Remove unneeded headers * GameDB: Driver Parallel Lines + Godfather + ... * GameDB: Assorted fixes * Misc : label & comment fixes * CI: Add RetroAchievements/Rcheevos labels for PRs * Qt: Clear the status text after gamelist scanning * GS/OGL: Fix syntax error in fragment shader * DEV9: Better match HDD size per-game UI to rest of settings * DEV9: Consider placeholderText when opening File dialog * DEV9: Fix HDD file overwrite check * DEV9: Fix HddEnable not enabling UI correctly in per-game settings * DEV9: Fix Per-game HDD path * GS: Correct GSIMR/GSCSR reg init, regression from previous release * GS: Fix h/vsync counters on mode change/sync.
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