PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.3999+0~git20230203.0df5cf2e9.tar.xz 0020367372 19.4 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000245224 239 KB
pcsx2-git.spec 0000013738 13.4 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 253 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 253)
- Update to version 1.7.3999+0~git20230203.0df5cf2e9:
  * GS-CLUT: Handle invalidation on wrapping writes
  * GS: Convert ee write list to vector, fix some bugs.
  * GS-HW: Check for CLUT upload before invalidating or running on GPU.
  * GS-HW: Force preload 1 frame after reset
  * GS-TC: Don't clear on reset, only invalidate frames. Fixes bug with counting writes before flushing. Track what textures are used as frames.
  * GS-HW: Try to make Preload Frame Data slightly less gross.
  * GameDB: Remove no longer needed Preload Frame settings
  * GS-HW: Always preload new frames for PCRTC if none found.
  * GS-TC: Tex In RT expand target match
  * GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven
  * GS-TC: Don't Tex in RT on old targets/PCRTC only frames.
  * DEV9: Remove pcap dumper
  * DEV9: Pcap loop instead of returning on invalid packet
  * DEV9: Add classes for editing packets and make PCAP use them
  * DEV9: Move most of the pcap methods into PCAPAdapter
  * DEV9: Remove unneeded headers
  * GameDB: Driver Parallel Lines + Godfather + ...
  * GameDB: Assorted fixes
  * Misc : label & comment fixes
  * CI: Add RetroAchievements/Rcheevos labels for PRs
  * Qt: Clear the status text after gamelist scanning
  * GS/OGL: Fix syntax error in fragment shader
  * DEV9: Better match HDD size per-game UI to rest of settings
  * DEV9: Consider placeholderText when opening File dialog
  * DEV9: Fix HDD file overwrite check
  * DEV9: Fix HddEnable not enabling UI correctly in per-game settings
  * DEV9: Fix Per-game HDD path
  * GS: Correct GSIMR/GSCSR reg init, regression from previous release
  * GS: Fix h/vsync counters on mode change/sync.
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